Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Additionaly it does not need to be pearlstone bricks.
Any crafted brick isnt corruptable, and some materials in their raw state are safe to use like Snow, Silt, Ash, Clay.
I typically dig a trench around my corruption/crimson sections to keep it from spreading. On the surface layer I lay non-corruptible bricks along the side to prevent corrupt grass from growing, creating its spikes and jumping the gap. Also on the surface area I extend a wall up to keep the same problem at bay, as well as keeping enemies from wandering over into a different biome. Later these spots become good forts as you can farm two biomes at the same time.
Early game your ability to remove corruption comes from digging/bombing out, or using purification powder bought from the dryad but has a small radius it can purify.