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Zgłoś problem z tłumaczeniem
http://steamcommunity.com/sharedfiles/filedetails/?id=688160552
I forgot to include the part about reloading the world, but maybe I'll wait a bit.
Also, about buggy water physics: one time, after letting some stuff drain, I found weird pockets of water that just stayed there floating. Oddly enough, though, water physics doesn't seem to cause any performance drops.
Edit: obviously not talking about the cheapo pc i mentioned, that was just to show that you dont need a fast pc in the first place for terraria to run at stable 60fps
If you can't play terraria on a potato, even that potato has gone bad and you REALLY need to get an upgrade.
Really think people claiming only really old laptops are the ones having problems with the game and being rude need to shut up.
You didn't list a GPU, so I'm assuming your laptop has integrated graphics, which isn't good for gaming either.
It's probably got to do with your settings, unless it's specifically a gaming laptop, laptops aren't made for gaming. Since it's a new laptop it should be able to run smoothly @ 60 FPS without a problem if you change the settings.
Just out of curiousity: did you buy this laptop to play games on, or are you just complaining your gift doesn't do what it's not supposed to do in the first place?
Most people who comment here saying you shouldn't be lagging don't play with mods or multiplayer constantly enabled (Which I need to have for reasons). Most content mods are projectile ♥♥♥♥♥♥♥♥♥ and it ends up even my GTX 1080 can drop to unplayable FPS (10-20) when fighting bosses like Astrum Deus and DoG. Funny how it's mostly a problem with Calamity, shows you how horrendous the boss design is.
Forgive me for reviving this very old discission, but dude Terraria is imo the most unoptimized 'pixel graphics' game I know of rn (especially on Linux) just look at this thread:
Thread [forums.terraria.org]
You can have a 16 core beast computer and still lag since Terraria only uses one core for it's main engine. Multicore lighting only helps the lighting render; most of the time this will give little benefit and may even make things worse on some computers. For example, if I have a 1.4x16 Ghz processor (not a toaster cpu) then I might as well have a 1.4 Ghz "toaster-like" processor when running Terraria; single core performance on many great multicore cpus will suffer from this.
Just read the thread. Terraria needs a BIG optimization update for all platforms (especially Linux, I'm using a Linux system right now; and no it's not a toaster). I can get thousands of fps on Team Fortress 2 and many other games that you would expect to demand more than a simple pixel game like Terraria.
TF2: Ironically, you would in fact expect better performance here than in Terraria. TF2 has far less objects that the CPU has to update. Terraria could be keeping track of hundreds of entities at once (in an unoptimized fashion), while TF2 likely less than 50. TF2 also properly associates everything related to graphics with the GPU, meaning that performance there largely depends on the quality of your graphics card instead of your processor. Terraria, on the other hand, doesn't.
Yep it shows, my Terraria setup is mainly cpu bottlenecked, and the Linux port is.... well also is a mess; they chose to use Mono to implement the Linux port and it's unacceptably slow as explained here [stackoverflow.com] . It's a mess over another mess... The 1.4 Journey's End update is the last hope for a big optimization update en masse. If we don't get that optimization update, chances are we'll get them in small patches over time, and even then we probably won't get a 64-bit version or multiprocessor update either (requires rewriting everything from the ground up). Unfortunate.