Terraria

Terraria

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So Summoner is still worthless
So far he only got:

Two new "hope for good RNG" pre-hardmode staves
One new hardmode staff
And some armor overhaul

He can't craft staves early-game, and not before fighting any bosses, his only chance is praying for that sweet 0,000something% drop, he still got no pre-hardmode armor (other than defeating Queen bee, and even then, she's a boss), and now that Reaver Shark pickaxe can no longer mine Hellstone...

Well, he's worthless. You might as well delete him like Thrower and merge his class bonuses into some Mage sets. He's just as useless and not worth playing. Unless you really want to test your luck and patience.
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Showing 16-30 of 77 comments
Redvenge May 17, 2020 @ 9:34am 
Originally posted by Dr. Neurax:
Yeah, but from what I've seen of it there's no way that thing is going to be able to kill queen bee on it's own.
She's tough. It's unfortunate there is no summon armor before Queen Bee. Snapthorn and the frog do decent damage once you have summoner armor.
Dex May 17, 2020 @ 9:34am 
is the finch really that bad?
下さくら May 17, 2020 @ 9:35am 
Originally posted by ShogunPlus:
It's probably not 100% true, but based on the new final sword and how it's crafted I believe some of the new balance is based off Calamity. If it was more based on Thorium, which was already made to be balanced with vanilla v1.3 anyways, I'm sure that summoner wouldn't be as much of a mess.

I mean seriously, Thorium did early-game summoner better than Calamity did. Calamity makes you farm for shards for the armor, and now gives you a kinda worthless drone summon. Thorium on the other hand, has a set obtainable from as small as a single living wood tree, and a unique summon that gets buffed from said armor.

That's just me ranting at this point, but overall I'm EXTREMELY disappointed after the multiple-year wait for v1.4. I might as well go back to playing v1.1.2 and finish The Story of Red Cloud at this point.

I work in a Programing Industrie and getting ideas It doesn`t come quick or easy it is hard making a game or bringing new stuff to the table give the people some credit
Originally posted by Waterboy523:
Originally posted by Dr. Neurax:
Yeah, but from what I've seen of it there's no way that thing is going to be able to kill queen bee on it's own.
I agree that summoner won't be able to kill queen bee with just the minion, but isn't the point of summoner summoned items to do lots of damage while the player still does damage. If you are playing in a solo world chances are you will have a different class armor set before you take on queen bee, so just use that armor's weapons while also having your minion.

My point is that you can't play a propper "pure summoner" build. I've completed Terraria by other three classes, playing by "only my class weapons", with very occasional "use wooden sword to kill Slimes for Gel". It's doable even by Warrior, who is awful at killing bosses.

But not by Summoner. Not only your first weapon is either "1 in 7000 drop chance" or a "fish a pickaxe, cheese your way to the Underworld" (which shouldn't happen, that way I don't follow the main "progression curve"). Armor choice is small, accessories are... okay, I guess. Yes, you can use summons while playing another class, say Mage. But good luck trying a "pure class" playthrough.
ignis May 17, 2020 @ 9:50am 
Originally posted by Madderlake:
Originally posted by Порченый XEgKPa6:
Yes, but 1.3 was released in, what, 2015? Whatever, the latest before 1.4, version 1.3.5.3, on April 25, 2017. And in three years, with over 1000 new items added, they couldn't think of at least one pre-hardmode summoner armor set? Not even the wood one?
Let's be fair, all pre-HM classes didn't have much choice for armor.
Melee: Shadow and Molten
Ranged: Necro
Mage: Meteor, Jungle and gem sets
Summoner: Bee
Thrower(rest in peace): Ninja, Fossil
Now for weapons, you are correct. The summoners had even less options than throwers. Also, the devs sadly focused too much on hardmode

Edit: Crimson is universal
But there is a big difference. Other classes can wear anything with only minor performance decrease. But summoner without armor is limited to a single minion.
ShogunPlus May 17, 2020 @ 10:00am 
Originally posted by 桜 Shimo アニメ:
Ok ok How would you have made this Update, what new stuff would you have brought in the game. The new features and items in 1.4 you can`t even think of 20 things that would be the same or better

I mean, considering how you get upset for me having a different opinion on the situation, I doubt you could do much better than me. :winter2019neutralyul:

Originally posted by 桜 Shimo アニメ:
I work in a Programing Industrie and getting ideas It doesn`t come quick or easy it is hard making a game or bringing new stuff to the table give the people some credit

Wha-
Making a new game isn't the same as making an update to a long-running game, though. Plus, the dev team (despite it changing quite a lot) did a great job on the past several updates. That's what makes v1.4 so disappointing to me personally, and the fact that it's been the longest wait for any Terraria update...

Oh and btw, I'm not responding to anything you say after this, so have fun ranting with people when it doesn't matter.
Last edited by ShogunPlus; May 17, 2020 @ 10:01am
Madderlake May 17, 2020 @ 10:00am 
Originally posted by ignisru:
Originally posted by Madderlake:
Let's be fair, all pre-HM classes didn't have much choice for armor.
Melee: Shadow and Molten
Ranged: Necro
Mage: Meteor, Jungle and gem sets
Summoner: Bee
Thrower(rest in peace): Ninja, Fossil
Now for weapons, you are correct. The summoners had even less options than throwers. Also, the devs sadly focused too much on hardmode

Edit: Crimson is universal
But there is a big difference. Other classes can wear anything with only minor performance decrease. But summoner without armor is limited to a single minion.

Well there is still bewitching table and summoning potion, but you are right
Last edited by Madderlake; May 17, 2020 @ 10:07am
Stefan May 17, 2020 @ 10:05am 
Dissapointed for the summoner class...
Dr. Neurax May 17, 2020 @ 10:26am 
Originally posted by 桜 Shimo アニメ:
Originally posted by ShogunPlus:
It's probably not 100% true, but based on the new final sword and how it's crafted I believe some of the new balance is based off Calamity. If it was more based on Thorium, which was already made to be balanced with vanilla v1.3 anyways, I'm sure that summoner wouldn't be as much of a mess.

I mean seriously, Thorium did early-game summoner better than Calamity did. Calamity makes you farm for shards for the armor, and now gives you a kinda worthless drone summon. Thorium on the other hand, has a set obtainable from as small as a single living wood tree, and a unique summon that gets buffed from said armor.

That's just me ranting at this point, but overall I'm EXTREMELY disappointed after the multiple-year wait for v1.4. I might as well go back to playing v1.1.2 and finish The Story of Red Cloud at this point.

Ok ok How would you have made this Update, what new stuff would you have brought in the game. The new features and items in 1.4 you can`t even think of 20 things that would be the same or better

I'd make the slime and finch staff craftable for one. It's ridiculous that such low tier weapons are so rare. I'd also make that whip the zoologist sells available first thing when she shows up so you have a "summon" weapon that much quicker. Since the devs don't want you touching the imp staff until near the end of prehardmode, maybe add a harpy staff that can be crafted with harpy feathers, wood, and clouds that has decent speed, range, and piercing so it can actually keep up with and kill queen bee.
Dr. Neurax May 17, 2020 @ 10:29am 
Does anyone know if Snapthorn is strong enough on its own to kill Eater of worlds/Brain of Cuthulu with a supporting minion or two? Legendary is apparently the best modifier for whips according to the wiki.

Killing either gives you access to pickaxes capable of mining hellstone, and from there you can just do pre hardmode summoner like always.
Last edited by Dr. Neurax; May 17, 2020 @ 10:35am
Isiforo.s May 17, 2020 @ 10:56am 
I agree with pre-hardmode BUT once hardmode summoner is great. You can kill all bosses using only summons. I'm not that far but "so far" I can confrim it and I play as pure summoner.

@Dr. Neurax

Yes you can in fact, it's currently the best weapon for killing it in my opinion.
Last edited by Isiforo.s; May 17, 2020 @ 10:56am
Duchess Minty May 17, 2020 @ 11:03am 
Originally posted by Dr. Neurax:
Does anyone know if Snapthorn is strong enough on its own to kill Eater of worlds/Brain of Cuthulu with a supporting minion or two? Legendary is apparently the best modifier for whips according to the wiki..
Has a base damage of 18 so it might take a while.
Isiforo.s May 17, 2020 @ 11:14am 
Originally posted by Lady Mint:
Has a base damage of 18 so it might take a while.

Combined with jester arrows and bombs it took me just a few minutes
Last edited by Isiforo.s; May 17, 2020 @ 11:14am
El Wiwi May 17, 2020 @ 3:21pm 
finch staff idiot
El Wiwi May 17, 2020 @ 3:21pm 
early game
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Date Posted: May 17, 2020 @ 8:43am
Posts: 77