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Retro changes all light sources to emit as white light and applies light per tile instead of smoothing the light, so it looks more blocky. This is how the lighting used to look way back around release. Trippy does the same, but allows for colored light. Both have much better performance than Color or White, but worse visuals. Setting the lighting to Retro or Trippy also disables some other effects, such as water flow smoothing or the screen tinting during certain events.
Quality affects the quality of the lighting. I personally didn't notice any difference on Retro, so it might only affect Color and White, or the difference was too subtle for me to see.
Frameskip lets the game skip rendering frames when it's struggling, allowing for better performance. This can occasionally have some downsides, though. If you hit a really rough patch, at least in older versions of the game, it's possible for so many frames to be skipped that your character visually appears to teleport or skip ahead, which I found jarring.
These can all be changed while you're playing in a world, so try out various combinations until you find something that works well for you.
i noticed multicore lighting was gone too, that's kind of a bummer :'(
I have already try to modify quality setting, but my gpu is already around 25-30% and my fps already go around 30-48fps.
It's me or quality setting change nothing? Just lighting setting has noticable visual change.
I think i have to wait for optimization update and expecting for an other multicore setting.
I found other forum that some people have the same issue. I will continue to search.
Terraria is by default in borderless mode, if you put this in fullscreen mode the results is the same but will gain 15-20fps