Terraria

Terraria

View Stats:
RogueLikely May 14, 2020 @ 4:47pm
What is the point of the research mechanics if you're going to give everyone the option to just use "GOD MODE" at will?
In the upcoming "Journey Mode", the new research mechanic requires you to find/craft/stockpile items before you can recreate them at will. In a vacuum I like the idea, but it seems pointlessly implemented when you basically put it right next to a GOD MODE option.

As it is, doesn't this just create needless tedium or outright ruin the research mechanic for every type of player? It creates a long slow grind for people who just want access to all the blocks/items for creative purposes, while also making the achievement of filling up your research pointless when anyone can essentially cheat and get all the hardest items with zero real risk/effort.

The only way I can see this feature being anything but annoying is if you can create "journey mode" worlds with the more "cheat" like options disabled, or if you could included the research mechanic in regular survival worlds. Unfortunately I haven't seen anything indicating either will be possible.
Last edited by RogueLikely; May 14, 2020 @ 4:48pm
Originally posted by The_Technomancer:
You're right. Having to grind for the ability to spawn in items and such seems to run completely counter to what the rest of the mode tries to do. You can customize the weather and enemies to your liking and enable godmode whenever you want but have to earn the ability spawn in items? Just seems strange to put that ability behind a grind while you have everything else. Still excited for the update as a whole though!
< >
Showing 1-15 of 34 comments
Morango May 14, 2020 @ 4:48pm 
You don't have to use godmode? The whole point of journey mode is to customize your experience
RogueLikely May 14, 2020 @ 4:54pm 
Originally posted by Morango:
You don't have to use godmode? The whole point of journey mode is to customize your experience

Then why bother gating the blocks/items from players at all? It seems like the devs want you to put in effort in journey mode to fill out your research panel, but there's no skill or sense of achievement when god mode makes the effort trivial. It reduces the mechanic down to a time sink that doesn't satisfy anyone.

If journey mode characters can't be used in regular worlds, why not just give players a tab with all the items/blocks in it from the start?
RogueLikely May 14, 2020 @ 4:59pm 
To add to this, It seems like the research mechanic would be a far better fit for survival. In regular worlds, after you've found/crafted most things, getting them again is mostly just tedious anyway.
Autumn May 14, 2020 @ 5:00pm 
If it's not going to be satisfying for you then maybe this game mode isn't for you? Journey Mode characters can only be used on Journey Mode worlds, If you feel like players haven't earned anything and you don't want to mix with them on multiplayer then only join normal/expert/master worlds. As Morango said. The whole point is to customise the game experience to make it more accessible. Don't use things that are not fun for you. At the same time, let others do what they want if they are having fun and not harming anyone else.
Sylveonica May 14, 2020 @ 5:00pm 
Originally posted by RogueLikely:
Originally posted by Morango:
You don't have to use godmode? The whole point of journey mode is to customize your experience


If journey mode characters can't be used in regular worlds, why not just give players a tab with all the items/blocks in it from the start?

Probably because some people may want to use journey mode to make super hard normal playthrough. By setting to master mode with increased spawn rate. And having blocks/items all unlocked would be bad for genuine playthrough like that.
K1: LION May 14, 2020 @ 5:01pm 
Half the function in Journey Mode I feel like won't get used by an individual player simply because they don't want to use them. Though I think the point of Journey Mode was to cram all kinds of "creative" mode options that were possibilities the devs approved of, then hand it off to the community. When 1.4 comes around to the TML community, I can almost bet that there'll be a mod that changes world properties so that godmode can't be enable in certain player made maps.
RogueLikely May 14, 2020 @ 5:06pm 
Originally posted by Sylveonica:
Originally posted by RogueLikely:


If journey mode characters can't be used in regular worlds, why not just give players a tab with all the items/blocks in it from the start?

Probably because some people may want to use journey mode to make super hard normal playthrough. By setting to master mode with increased spawn rate. And having blocks/items all unlocked would be bad for genuine playthrough like that.

But if you can just ignore the godmode button and other cheat options, surely you could likewise ignore an "all items" tab, yeah? That's my point here. Why make players "earn" their infinite blocks/items if you're also giving them the option to just make themselves invincible?
Last edited by RogueLikely; May 14, 2020 @ 5:06pm
Smetrix May 14, 2020 @ 5:10pm 
Originally posted by RogueLikely:
Originally posted by Sylveonica:

Probably because some people may want to use journey mode to make super hard normal playthrough. By setting to master mode with increased spawn rate. And having blocks/items all unlocked would be bad for genuine playthrough like that.

But if you can just ignore the godmode button and other cheat options, surely you could likewise ignore an "all items" tab, yeah? That's my point here. Why make players "earn" their blocks/items if you're also giving them the option to just make themselves invincible?

So that new players can still experience the game and not give themselves end game stuff
Autumn May 14, 2020 @ 5:11pm 
Originally posted by RogueLikely:

But if you can just ignore the godmode button and other cheat options, surely you could likewise ignore an "all items" tab, yeah? That's my point here. Why make players "earn" their infinite blocks/items if you're also giving them the option to just make themselves invincible?

It's a collection mechanic. If it's pointless to you so be it. Devs think it's cool. Many players will likely have fun with it, I think I'll be one of them. get that stick out of your rear.
Last edited by Autumn; May 14, 2020 @ 5:11pm
vitez_vaddiszno May 14, 2020 @ 5:12pm 
Godmode is just a "can't die" button. You still got to acquire the materials first for an item.
RogueLikely May 14, 2020 @ 5:14pm 
Originally posted by Smetrix:
Originally posted by RogueLikely:

But if you can just ignore the godmode button and other cheat options, surely you could likewise ignore an "all items" tab, yeah? That's my point here. Why make players "earn" their blocks/items if you're also giving them the option to just make themselves invincible?

So that new players can still experience the game and not give themselves end game stuff

So your argument here is that new players having on-the-fly access to invincibility, spawn rates, time manipulation and game difficulty isn't going to "ruin their experience", but having a creative mode tab (similar to what minecraft has had forever btw) would?
Last edited by RogueLikely; May 14, 2020 @ 5:14pm
Smetrix May 14, 2020 @ 5:15pm 
Originally posted by RogueLikely:
Originally posted by Smetrix:

So that new players can still experience the game and not give themselves end game stuff

So your argument here is that new players having on-the-fly access to invincibility, spawn rates, time manipulation and game difficulty isn't going to "ruin" their experience", but having a creative mode tab (similar to what minecraft has had forever btw) would?
I’m just giving ideas, guy, I’m not a developer lol
Varanus May 14, 2020 @ 5:17pm 
I love the idea of having to earn the use of blocks and items. God mode really only negates the challenge of getting the items from bosses(and events). Assuming you use it. Its really up to the individual player to show some restraint when using journey mode features. Though I can easily see how someone god modeing master bosses and getting the loot from them would be considered a bit cheaty. I personally intend to ignore the god mode feature myself and try to earn everything legit. Except if moonlord keeps refusing to drop the terrarian, which I still dont have. Then I'm just going to make a million celestial sigils and god mode massacre him until he drops the stupid thing.
Last edited by Varanus; May 14, 2020 @ 5:18pm
RogueLikely May 14, 2020 @ 5:18pm 
Originally posted by vitez_vaddiszno:
Godmode is just a "can't die" button. You still got to acquire the materials first for an item.

Yeah, and when anyone can flip on the "can't die" button, it makes the whole research mechanic into nothing but a tedious time sink. You're going to get journey mode servers where people go just to quickly fill out their research tab so they don't have to waste the time doing it as intended.
Sylveonica May 14, 2020 @ 5:19pm 
I guess it doesn't really matter anyway. You would download mods for proper creative mode with other things like copy/paste. All the journey mode options are just things to suit all sorts of needs people may have for things like custom maps and testing for stuff.
Last edited by Sylveonica; May 14, 2020 @ 5:19pm
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: May 14, 2020 @ 4:47pm
Posts: 34