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You move around too much between planets in Starbound so map size you don't really notice, but you can easily spend hundreds of hours on 1 large map if you want to explore every nook and cranny which would probably equal all of starbounds story progression.
TLDR: Yeah its pretty big
In the last patch of Starbound I played (still working on the current one) the worlds weren't infinite. They looped if you went far enough, as could be evidenced by an NPC encampment and/or specific player-placed objects.
But on the topic of Terraria, specifically the size of a world... I only know because of experience and my personal preferences that a large map is roughly 16 thousand feet wide, as given by in-game position measuring items. One block is 2 feet wide, and thus, a large map is roughly 8 thousand blocks wide. Heishg'ts a stranger ball game, as the open-air parts of maps can vary in what height the world was generated with. I've had worlds where the average ground level was about 400 to 500 feet above "level" and others much closer to "level", again as given by the game's own items. If I had to guess height, I'd say about 2000ish feet on a large world.
I'll be going on a lot more, so watch this post. I'll be editing it as I add more information to it...
First edit:
Content-wise, Terraria has quite a bit of things. From what I've seen thus far in Starbound's full release version, they've significantly changed how their game gives you items and what those items do. It's very satisfying thus far.
Terraria's own exploration and finding things while mining always did it better, in my opinion. As I've said, I haven't gotten too deep into the new Starbound. But for Terraria, often times finding a chest underground is a very joyous moment, especially when it's your first time finding a new item. It's rather fun to go looking for something you desperately want to have again on a new playthrough, even when you know what you're looking for.
Terraria's combat has always beaten Starbound's, again in my opinion. Starbound's fighting is marked by a lot of quick descision making, as it should be, but the fact remains that it focuses a little too much on when you click and what you decide to use and when. In Terraria, it's a lot more about dodging attacks. As the game progresses, dodging becomes less and less optional, but at the same time, you are given access to the right tools to actually dodge, something that Starbound struggles with.
Second edit:
One other thing I like about Terraria that Starbound lacks... comes in the relative ease of access to certain items. If you know what item you want in Terraria and where it comes from, it's a much simpler matter to grind it out in Terraria than Starbound. Starbound definitely has a lot to go for it... but the game's worlds are so large and numbered that it's very unlikely that you will find what you're lookign for, if you set your mind to a certain goal item. In Terraria, you just have to go to the right place, under whatever specific circumstances are needed, and - more likely than not - murder a really large number of enemies to get the item to drop.
As a direct result, Terraria's honestly the much more straightforward game than Starbound. There's plenty to do, and with the right knowledge, you can much more easily do those things.