Terraria

Terraria

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Rain Jul 24, 2016 @ 5:08pm
Terraria map; how large is it?
Been playing Starbound for a while and I was considering playing Terraria. I played it back in the day, but havent in a long while. I know the map in Starbound is proceduraly generate...which is basically infinite, but I wanted to know how large the map is in Terrarria.

I keep hearing people also say that Terraria content is way more than Starbound. Could someone give me an idea?
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Showing 1-7 of 7 comments
Nuclear Chair Jul 24, 2016 @ 5:17pm 
Depending on the size you chose, it can be pretty big. It isn't infinite though, and will always have the same biomes and such. But a small sized world is actually perfect for 1 person because you'll have to travel to different areas like the ocean quite a bit.
Jose Hernandez Jul 24, 2016 @ 5:17pm 
terraria worlds arent infinite but i can tell you there is way more content in terraria
Misery1ndex Jul 24, 2016 @ 5:19pm 
The map is pretty big. On a large world, building a Hellevator all the way down in the underworld would take quite awhile if you build walls to connect it to a base, including a backwall and rope/chains. Last time i did that it took me hours. It's loaded to the brim with caves and chests.

You move around too much between planets in Starbound so map size you don't really notice, but you can easily spend hundreds of hours on 1 large map if you want to explore every nook and cranny which would probably equal all of starbounds story progression.

TLDR: Yeah its pretty big
Rain Jul 24, 2016 @ 5:22pm 
Alright, so the map is pretty large, but what about content? So far in Starbound Im able to build whatever and get colonists/settlers and then traverse around. What exactly would be the best selling points of Terraria over Starbound concerning what you can do?
Nuclear Chair Jul 24, 2016 @ 5:27pm 
I don't play starbound, and don't know much about it, but I know that terraria is worth everything you payed.
HobsonA21 Jul 24, 2016 @ 5:33pm 
Originally posted by Skully:
Alright, so the map is pretty large, but what about content? So far in Starbound Im able to build whatever and get colonists/settlers and then traverse around. What exactly would be the best selling points of Terraria over Starbound concerning what you can do?
Yes, you can still build anything and have npc vendors move in and help. tons of content.
Drag Jul 24, 2016 @ 5:33pm 
Well first off...

In the last patch of Starbound I played (still working on the current one) the worlds weren't infinite. They looped if you went far enough, as could be evidenced by an NPC encampment and/or specific player-placed objects.


But on the topic of Terraria, specifically the size of a world... I only know because of experience and my personal preferences that a large map is roughly 16 thousand feet wide, as given by in-game position measuring items. One block is 2 feet wide, and thus, a large map is roughly 8 thousand blocks wide. Heishg'ts a stranger ball game, as the open-air parts of maps can vary in what height the world was generated with. I've had worlds where the average ground level was about 400 to 500 feet above "level" and others much closer to "level", again as given by the game's own items. If I had to guess height, I'd say about 2000ish feet on a large world.

I'll be going on a lot more, so watch this post. I'll be editing it as I add more information to it...

First edit:
Content-wise, Terraria has quite a bit of things. From what I've seen thus far in Starbound's full release version, they've significantly changed how their game gives you items and what those items do. It's very satisfying thus far.

Terraria's own exploration and finding things while mining always did it better, in my opinion. As I've said, I haven't gotten too deep into the new Starbound. But for Terraria, often times finding a chest underground is a very joyous moment, especially when it's your first time finding a new item. It's rather fun to go looking for something you desperately want to have again on a new playthrough, even when you know what you're looking for.

Terraria's combat has always beaten Starbound's, again in my opinion. Starbound's fighting is marked by a lot of quick descision making, as it should be, but the fact remains that it focuses a little too much on when you click and what you decide to use and when. In Terraria, it's a lot more about dodging attacks. As the game progresses, dodging becomes less and less optional, but at the same time, you are given access to the right tools to actually dodge, something that Starbound struggles with.

Second edit:
One other thing I like about Terraria that Starbound lacks... comes in the relative ease of access to certain items. If you know what item you want in Terraria and where it comes from, it's a much simpler matter to grind it out in Terraria than Starbound. Starbound definitely has a lot to go for it... but the game's worlds are so large and numbered that it's very unlikely that you will find what you're lookign for, if you set your mind to a certain goal item. In Terraria, you just have to go to the right place, under whatever specific circumstances are needed, and - more likely than not - murder a really large number of enemies to get the item to drop.

As a direct result, Terraria's honestly the much more straightforward game than Starbound. There's plenty to do, and with the right knowledge, you can much more easily do those things.
Last edited by Drag; Jul 24, 2016 @ 5:44pm
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Date Posted: Jul 24, 2016 @ 5:08pm
Posts: 7