Terraria

Terraria

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Why did they think the Goblin Army was a good idea?
Of all the things for this game to leave you in the dark about, the Goblin Army is by far the most frustrating. Anyone who is not prepared to fight them is pretty much guaranteed to lose their current inventory if they were playing on mediumcore or harder, as well as their world.

What frustrates me about them is that you can meet the criteria for spawing the Goblin Army well before you would even be expected to be ready to fight them. That's a terrible idea. But, I guess it's my fault I got curious and blew up a shadow orb when I had 200+ health. I guess it's my fault that I didn't look up the wiki and checked this particular boss' summoning conditions. Yeah right.

This is an example of a bad design choice. With almost all of the other bosses, you have all the time you need to gather up all the resources you need, and even construct an area to fight the bosses if you want to go that far. Some people, like me, want to try and explore as much as they can before taking on the first couple of bosses, while gathering up as many hearts as they can. Some people might get curious about the shadow orbs, and try using every tool on them, and thus end up destroying it. The game doesn't warn you of the possible consequences of breaking these objects, and once you do, you open yourself up to being screwed over in the future.

But worst of all, they don't deactivate after dying to them. Why? Why did they think this would be a good or interesting idea? It might be okay if you were playing on softcore, because then you could resume fighting them with the gear you had, but if you're not on softcore, you're screwed.
Trying to kill a Goblin Army with only a copper shortsword is frustratingly near impossible. You might as well just abandon that world and start a new one.

In a way, this potential path of actions feels like the game is severely punishing you for being curious and discovering. You can't go into mediumcore without knowing exactly what you need to do ahead of time, and what you shouldn't be doing. Honestly, this might have been more bearable if it weren't for the fact that you have to defeat the Goblin Army in order to make them go away. And I know I'm not the first one to fall into this situation. I've seen other threads saying how they need help clearing a goblin army from their world.

The idea of a boss persisting after death, and attacking you after you've been reset back to square one is just a terrible idea.
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Showing 1-8 of 8 comments
H. P. Hatecraft Sep 25, 2016 @ 11:41pm 
Lmao I was fighting King Slime west of my base and THEN a goblin army invaded and I had to deal with both. I pulled it off.
IblisFlare Sep 25, 2016 @ 11:42pm 
Originally posted by Afro Dancer:
Of all the things for this game to leave you in the dark about, the Goblin Army is by far the most frustrating. Anyone who is not prepared to fight them is pretty much guaranteed to lose their current inventory if they were playing on mediumcore or harder, as well as their world.

What frustrates me about them is that you can meet the criteria for spawing the Goblin Army well before you would even be expected to be ready to fight them. That's a terrible idea. But, I guess it's my fault I got curious and blew up a shadow orb when I had 200+ health. I guess it's my fault that I didn't look up the wiki and checked this particular boss' summoning conditions. Yeah right.

This is an example of a bad design choice. With almost all of the other bosses, you have all the time you need to gather up all the resources you need, and even construct an area to fight the bosses if you want to go that far. Some people, like me, want to try and explore as much as they can before taking on the first couple of bosses, while gathering up as many hearts as they can. Some people might get curious about the shadow orbs, and try using every tool on them, and thus end up destroying it. The game doesn't warn you of the possible consequences of breaking these objects, and once you do, you open yourself up to being screwed over in the future.

But worst of all, they don't deactivate after dying to them. Why? Why did they think this would be a good or interesting idea? It might be okay if you were playing on softcore, because then you could resume fighting them with the gear you had, but if you're not on softcore, you're screwed.
Trying to kill a Goblin Army with only a copper shortsword is frustratingly near impossible. You might as well just abandon that world and start a new one.

In a way, this potential path of actions feels like the game is severely punishing you for being curious and discovering. You can't go into mediumcore without knowing exactly what you need to do ahead of time, and what you shouldn't be doing. Honestly, this might have been more bearable if it weren't for the fact that you have to defeat the Goblin Army in order to make them go away. And I know I'm not the first one to fall into this situation. I've seen other threads saying how they need help clearing a goblin army from their world.

The idea of a boss persisting after death, and attacking you after you've been reset back to square one is just a terrible idea.
I can completely understand where you are coming from here, but, I want to make one correction here, the goblin army is not a boss. It is an event. There is no boss that is programmed to persist after death. Events are the only things that do this.
b_rigid Sep 25, 2016 @ 11:47pm 
I understand that you are incredibly frustrated after having lost your items and being forced to deal with a goblin army invasion. I do not envy you and I would also be inclined to abandon a world or come back with a stronger character to get the invasion out of the way.

That said, the game isn't meant to be super easy as a whole, and the requirements to summon a goblin army are set up to make sure that you are, in fact, ready for it.

It is assumed that, if you have found enough hearts to have 200+ health you have done a lot of exploring and mining and have aquired a significant amount of ore for gear. If you have broken a shadow orb or crimson heart, you will have been able to craft a pick to get to them (and yes, I understand that you can blow up blocks without a pick, but you specifically have to go out of your way to survive the Corruption and Crimson to do even that), and the only way to have a pick that can get you there is to have beaten the Eye of Cthulu and Eater of Worlds or Brain of Cthulu enough times to farm the materials for it. By doing these things (or even surviving long enough to blow up a shadow orb without gear), Terraria assumes that you are equipped and ready for a goblin invasion.

I dare say, it's not poor design, but poor playstyle to continue to explore beyond your means without gearing yourself up as you go along.
IblisFlare Sep 25, 2016 @ 11:50pm 
Originally posted by Psychicgammarays:
I understand that you are incredibly frustrated after having lost your items and being forced to deal with a goblin army invasion. I do not envy you and I would also be inclined to abandon a world or come back with a stronger character to get the invasion out of the way.

That said, the game isn't meant to be super easy as a whole, and the requirements to summon a goblin army are set up to make sure that you are, in fact, ready for it.

It is assumed that, if you have found enough hearts to have 200+ health you have done a lot of exploring and mining and have aquired a significant amount of ore for gear. If you have broken a shadow orb or crimson heart, you will have been able to craft a pick to get to them (and yes, I understand that you can blow up blocks without a pick, but you specifically have to go out of your way to survive the Corruption and Crimson to do even that), and the only way to have a pick that can get you there is to have beaten the Eye of Cthulu and Eater of Worlds or Brain of Cthulu enough times to farm the materials for it. By doing these things (or even surviving long enough to blow up a shadow orb without gear), Terraria assumes that you are equipped and ready for a goblin invasion.

I dare say, it's not poor design, but poor playstyle to continue to explore beyond your means without gearing yourself up as you go along.
This. I would have said it myself, but I couldn't formulate words to say it without being extremely rude, so I just left it at what I said before. This is true. If you can survive the corruption/crimson to be able to smash a shadow orb, you should already be geared well enough to survive a goblin invasion by the time you get the 200HP.
Last edited by IblisFlare; Sep 25, 2016 @ 11:51pm
Red_Ravin Sep 25, 2016 @ 11:50pm 
wait a minute the orbs were designed to be blown up otherwise how else are you going to kill eow to get the materials to make the pick i know there is another way but that isnt correct
dat_potatoe Sep 26, 2016 @ 12:01am 
I'm more inclined to ask why they thought Mediumcore was a good idea, or why anyone would even bother playing that mode considering how many rare, low-spawn-chance items there are that you can't afford to lose. When my friends urged me to play it with them they just ended up cheesing it at every opportunity anyways.

Honestly though I don't see how what you described is a problem. "Only fight them with a copper shortsword." So either you got goblins right away, which means nothing of significance is lost. Or you simply failed to do basic preparations required of a Mediumcore playstyle, like making extra sets of gear.
Last edited by dat_potatoe; Sep 26, 2016 @ 12:02am
If you have broken a shadow orb you are bound to have a gun and ammo starters. And two hundred health means five heart crystals meaning you have probably explored underground and also obtained ores for armor and better gear. Anyway I always know where im going and make sure I am always prepared. If i find something new for example i enter the cavern or hell I will research and make sure I know what im dealing with. Anyway do a bit more of that in the future. Anyways if your doing a playthrough thats not hardcore I suggest doing it in softcore mediumcore isn't really worth it. Your either doing a hardcore one life survival or your doing a playthrough
Saelune Sep 26, 2016 @ 12:48am 
Its called get over it. The game has challange. I worry how you will deal with hardmode when mechanical bosses just SHOW UP.

And its your fault for playing on mediumcore. Its a pointless setting. Softcore for normal play, hardcore for...hardcore play.

Bosses used to persist after death, and it actually made bosses easier. Now unless on MP, you cant die or you have to start over. Sucks to get a boss to 1000> and die last second.
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Date Posted: Sep 25, 2016 @ 11:33pm
Posts: 8