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That said, the game isn't meant to be super easy as a whole, and the requirements to summon a goblin army are set up to make sure that you are, in fact, ready for it.
It is assumed that, if you have found enough hearts to have 200+ health you have done a lot of exploring and mining and have aquired a significant amount of ore for gear. If you have broken a shadow orb or crimson heart, you will have been able to craft a pick to get to them (and yes, I understand that you can blow up blocks without a pick, but you specifically have to go out of your way to survive the Corruption and Crimson to do even that), and the only way to have a pick that can get you there is to have beaten the Eye of Cthulu and Eater of Worlds or Brain of Cthulu enough times to farm the materials for it. By doing these things (or even surviving long enough to blow up a shadow orb without gear), Terraria assumes that you are equipped and ready for a goblin invasion.
I dare say, it's not poor design, but poor playstyle to continue to explore beyond your means without gearing yourself up as you go along.
Honestly though I don't see how what you described is a problem. "Only fight them with a copper shortsword." So either you got goblins right away, which means nothing of significance is lost. Or you simply failed to do basic preparations required of a Mediumcore playstyle, like making extra sets of gear.
And its your fault for playing on mediumcore. Its a pointless setting. Softcore for normal play, hardcore for...hardcore play.
Bosses used to persist after death, and it actually made bosses easier. Now unless on MP, you cant die or you have to start over. Sucks to get a boss to 1000> and die last second.