Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In general...
Seeds don't really have 'parts' to them. If you copy one from a world and make a new world with that seed (same version and everything), then it will generate the same world because Terraria explicitly checks for that format. But beyond that? Seeds are just a number that Terraria seeds its world generation RNG with with. Hell, the seed format Terraria gives you includes that number at the very end. All Terraria worlds go through roughly the same process to generate, they just vary in what that RNG gives them.
Special seeds like FTW aren't just presets either: If you make a world with one of the special seeds, it pretty much just sets a flag that says "this world is drunk/FTW/whatever" and generates the world with a new, random seed.
If you want to look at the code itself, you can set up a tModLoader development environment to browse Terraria's code. You could just look at it in ILSpy or similar, but the dev. environment is much cleaner. Link is here: https://github.com/tModLoader/tModLoader/wiki/tModLoader-guide-for-contributors#current-temporary-steps-for-developer-setup