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Best modifiers for accessories?
I was wondering what the best modifiers for some of my accessories were, the accessories are: Pygmy necklace, Shield of Cthulhu, lucky horseshoe, and blizzard in a bottle. (note, I have the frostspark boots, but im working up to getting terraspark boots, so I dont want to modify them right now, if you know the best modifier for the terraspark boots, feel free to tell me.)
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Showing 1-10 of 10 comments
EddyBrocklyn Dec 14, 2021 @ 4:43am 
For every accessory the best is warding or menacing.
If you ranger than critical strike chance modifier the best.
First mage +20 mana good
But I always go with warding or menacing. And I like it.
Smetrix Dec 14, 2021 @ 4:54am 
There is no best modifier, it all depends on what type of class build you’re going for.

If you want a defensive build, then go for warding, if you want an offensive build, then menacing/lucky (but if you’re going summoner, then menacing), melee speed would be violent, etc.
Last edited by Smetrix; Dec 14, 2021 @ 5:06am
B〄F Altonator Dec 14, 2021 @ 4:55am 
Everyone seems to forget movement speed. It helps to dodge, like a lot.
L9 dorothea Dec 14, 2021 @ 6:11am 
in master mode warding helps a lot, because it effectively blocks an entire point of damage for each point of defense. in hardmode you probably want menacing, because whats the point of being alive if you dont do any damage
L9 dorothea Dec 14, 2021 @ 6:12am 
Originally posted by B〄F Altonator:
Everyone seems to forget movement speed. It helps to dodge, like a lot.
well there are already a ton of places to get speed from. you have dashes, you have terraspark boots, you have wings, you have mounts. this speed is most of the time enough, its not worth it to give up 28% damage imo
Smetrix Dec 14, 2021 @ 6:35am 
Originally posted by bloom (♥♥♥♥):
in master mode warding helps a lot, because it effectively blocks an entire point of damage for each point of defense. in hardmode you probably want menacing, because whats the point of being alive if you dont do any damage
Not really lol, defense means next to nothing in harder difficulties, you’re better off getting offensive modifiers.
L9 dorothea Dec 14, 2021 @ 6:43am 
Originally posted by Smetrix:
Originally posted by bloom (♥♥♥♥):
in master mode warding helps a lot, because it effectively blocks an entire point of damage for each point of defense. in hardmode you probably want menacing, because whats the point of being alive if you dont do any damage
Not really lol, defense means next to nothing in harder difficulties, you’re better off getting offensive modifiers.
in pre hardmode where damage numbers arent high defense is pretty great
prpl_mage Dec 14, 2021 @ 7:15am 
As mentioned above, unlike weapons there are no "best" modifiers.
I tend to prefer Attack speed and crit chacnce myself.
The_Technomancer Dec 14, 2021 @ 12:24pm 
Definitely either menacing or lucky, menacing is probably slightly better but I forget the exact calculations between the two.
MetroGreen† Dec 14, 2021 @ 1:23pm 
Originally posted by The_Technomancer:
Definitely either menacing or lucky, menacing is probably slightly better but I forget the exact calculations between the two.
Some guy did a very loose experiment on it, best loadout (not accounting for weapon specializations i.e sniper crit chance) :

20% Crit 30% Dmg (Also unaccounting for enemy defense, in which case it's better to have 20% more damage than any crit value for enemies armored ≈50 Def.)

Though i honestly don't trust the math done nor do I think that info has held up.
Last edited by MetroGreen†; Dec 14, 2021 @ 1:24pm
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Date Posted: Dec 13, 2021 @ 7:24pm
Posts: 10