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If you ranger than critical strike chance modifier the best.
First mage +20 mana good
But I always go with warding or menacing. And I like it.
If you want a defensive build, then go for warding, if you want an offensive build, then menacing/lucky (but if you’re going summoner, then menacing), melee speed would be violent, etc.
I tend to prefer Attack speed and crit chacnce myself.
20% Crit 30% Dmg (Also unaccounting for enemy defense, in which case it's better to have 20% more damage than any crit value for enemies armored ≈50 Def.)
Though i honestly don't trust the math done nor do I think that info has held up.