安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Basically punishing players for how they want to manage their base.
Where did you get a 90 gold price for Minishark? Any proof?
A gemcorn farm is trivial to setup even in the early game and each harvest brings around 50-80 G depending on size.
Even better is the Stained Glass, which converts 50 gems into 50 Gold. (IIRC 66 Gold at best prices).
The developers have done changes to such minor things like removing 1 damage from Cactus Pickaxe. If there was something wrong with something as major as a boss that they did not intend, they had almost a decade to correct it.
A guy who doesn't even know how basic math behind NPC happiness works, but is using strong terms like "you know it" is not going to look convincing.
Sounding arrogant ("you know it") and entitled [the game should cater to me and only me, or else it's not enjoyable], which coupled with ignorance [can't even get the math behind game mechanics right] makes this thread a pretty amusing demonstration of the Dunning-Kruger effect.
even 135% is too much of a price hike for me to bother leaving them alone, thats why i dont like it, and i don't try to circumvent it with more money, because the consequences are far too steep, do you think i dont understand the game mechanics despite having something like 3000 hours in the game? this is a poor argument.
and what do you mean i'm saying the game should cater to only me? this mechanic only exists the screw over people who don't play the game your way , if it was removed you would still have the complete freedom to build in any way you wanted, in fact i've already went over how this only makes building MORE RESTRICTIVE for people who want to build. They wanted to make building mandatory , and part of the meta, and they failed spectacularly.
Also, bee queen giving you infinite money is intended??? are you joking??? so youre saying that bee queen is INTENDED to be your sole and only source of money, and you're SUPPOSED to farm her for hours at a time to completely negate the cost of any purchases you need to make even late into hardmode. really. this is prime video games to you? this is what you do all day? just because something is meta doesnt mean it should be that way, just look at the reaver shark, you know how long it's been in the game for? years. you know when it got fixed? 1.4
But we can find all the numbers, all the preferences of the NPCs online.
And it takes a lot to get a max penalty since all those penalties and bonuses keep canceling each other out (meaning that in general the prices are mostly the same as before with a 5% give or take).
Let's take one of the average NPCs. The merchant for our example.
If we place him in his hated biome (desert) with the Angler and Tax Collector, two peeps he hate and dislike within 25.
His happiness would be ~132, Meaning his 1 gold Piggy Bank would cost 1g 32s.
(my bad, since there are no more than 2 people within 25 that would drop to 118)
Let's make this more extreme. If we place 4 more NPCS within 25 his happiness would be ~155, which would be evened out to th 150 cap. With 3 NPCs within 25 that would be ~148(so almost the limit)
So that's the way to reach the worst case. Place the NPC in his hated biome, with his hated and disliked NPC and 4 more within 25 of his flag. That's 7 NPCs.
What if some of those are people he likes though? What if two of those 4 NPCs are the golfer and nurse?`
Well, then we're down at ~137, so still worse than just 2 NPCs. But they more or less cancel out the other 2 added.
What if we just smacked everyone into their prefered biome, block houses with them within 25 and ignored all the relationships though?
Forest (4)
Guide 86
Merchant 86
Zoologist 86
Golfer 86
Jungle (3)
Dryad 82
Painter 77
WD 82
Desert (3)
DT 87
AD 82
Steam 88
Snow (3)
Mechanic 82
TC 93
Cyborg 88
Ocean (3)
Angler 88
Stylist 88
Pirate 82
Caverns (3)
Demo 93
GT 93
Clothier 88
Hallow (4)
Nurse 91
Tavern 91
Party G 80
Wizard 91
Well look at that, even if we only take the biome into consideration they are all under 100% even if we cram them close to each other and ignore their petty feelings.
This of course leaves the Mushroomman and the Princess
plus, you can't relocate the underground biome so wouldn't you need to put everything deep underground? isn't that inconvenient?
If that is too much work for you then sure. Ignore the pylons and the happiness that in most cases actually gives you a discount compared to how it was before this was added.