Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The pylons are nice early game travel but the punishing prices and gimped reward chances (Angler) when they are unhappy due to being closeby to each other just blows forcing you to build "trade hubs" far away for npcs if you want to buy something without price penalties if you decide to build one big base instead little pylon outposts.
aaaand there we go
Ill guess you dont go out and farm up coin. It has yet to be an issue for me.
i dont. and many others can say the same.
I mainly play on MasterMode ForTheWorthy runs now :) still got my first world but hvnt touched it in ages :)