Terraria

Terraria

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Adikos Jun 5, 2021 @ 9:11am
Any way to mute ducks and owls?
Any way to mute ducks and owls? And I mean only those 2 creatures. Rest is fine.
Originally posted by Algorhythmz:
Just figured this out last night. There's a long and annoying process you COULD do of getting a program to open, edit and repack .wav files as .xnb etc etc.......
OR you can do what I did.

Open your terraria folder in steamapps>common, open the content and finally the sounds folder.

Copy "Unlock.xnb" to a separate folder to work with. This is the smallest, quietest and least obnoxious sound in the game. a tiny click for when you unlock a chest with a key.

Next, navigate to your "Zombie_(#'s).xnb" files and rename #'s 10, 11 and 12 for ducks and 110, 111, 112, 113, 114 for Owls. I just added a few extra capital Z's to the beginning so they go to the end of the folder for ease of finding later if needed for whatever reason. This includes the human voice sounds for those animals as well.

Next, rename the extra Unlock.xnb file to one of the file names that you changed and copy it back into the folder. Do this for all files you changed.

You'll never hear one of those obnoxious things again :)
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Showing 1-7 of 7 comments
nwdl25828 Jun 5, 2021 @ 9:57am 
I agree owls are annoying as heck no matter how many you get rid of 100 more are ready to take it's place.....

On the plus side they sell for a bit so early source of money i guess.
The author of this thread has indicated that this post answers the original topic.
Algorhythmz Nov 5, 2022 @ 6:54am 
Just figured this out last night. There's a long and annoying process you COULD do of getting a program to open, edit and repack .wav files as .xnb etc etc.......
OR you can do what I did.

Open your terraria folder in steamapps>common, open the content and finally the sounds folder.

Copy "Unlock.xnb" to a separate folder to work with. This is the smallest, quietest and least obnoxious sound in the game. a tiny click for when you unlock a chest with a key.

Next, navigate to your "Zombie_(#'s).xnb" files and rename #'s 10, 11 and 12 for ducks and 110, 111, 112, 113, 114 for Owls. I just added a few extra capital Z's to the beginning so they go to the end of the folder for ease of finding later if needed for whatever reason. This includes the human voice sounds for those animals as well.

Next, rename the extra Unlock.xnb file to one of the file names that you changed and copy it back into the folder. Do this for all files you changed.

You'll never hear one of those obnoxious things again :)
Adikos Nov 5, 2022 @ 7:54am 
Thanks Algorhythmz, Ill try this.

I just tried that. It works in tModLoader too :D I love you man
Last edited by Adikos; Nov 5, 2022 @ 8:25am
MaxBlue001 Nov 5, 2022 @ 4:11pm 
Reminder that very big towns tend to attract lot of critters, includding owls. So maybe spread some towns in the whole world?
Algorhythmz Nov 5, 2022 @ 4:58pm 
Originally posted by Adikos:
Thanks Algorhythmz, Ill try this.

I just tried that. It works in tModLoader too :D I love you man

lol glad to help man. Shared this on a couple other threads too for anyone else looking. Got whined at by a Karen for answering an older thread but whatever lol
Algorhythmz Nov 9, 2022 @ 8:08pm 
Originally posted by Adikos:
Thanks Algorhythmz, Ill try this.

I just tried that. It works in tModLoader too :D I love you man

I recommend doing it for splash 0 and 1 also, SO much less annoying when something gets caught going in and out of one block of water ^_^
Adikos Nov 10, 2022 @ 3:08am 
Originally posted by Algorhythmz:
I recommend doing it for splash 0 and 1 also, SO much less annoying when something gets caught going in and out of one block of water ^_^
LOL no, my madness isnt that far XD but still, thanks for idea
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Date Posted: Jun 5, 2021 @ 9:11am
Posts: 7