Terraria

Terraria

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Loki ISP  [utvikler] 31. mars 2021 kl. 13.46
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Terraria 1.4.2 Hotfixes! Information inside! (updated as hotfixes release)
TERRARIA: JOURNEY'S END HOTFIX CHANGELOGS


Hello everyone! As with any release, new bugs will arise - so this will be your one-stop shop for the changelogs that are handed down with each Terraria 1.4.2 hotfix... the first of which went live just a few moments ago!

REPORTING BUGS

https://forums.terraria.org/index.php?forums/journeys-end-bug-reports.219/

Report any issues - and any other bugs - by pressing the button/link above!

LATEST DEDICATED SERVER (1.4.2.2)

TERRARIA DEDICATED SERVER (LATEST)[terraria.org]

-----

Terraria Version 1.4.2.1 Changes

BUG FIXES
- Fixed an issue where MP3s used for replacing Music tracks would not loop
- Fixed an issue where replaced Music tracks would be significantly louder than normal tracks
- Fixed an issue where replacing Music tracks did not work on Mac (and possibly Linux as well, unconfirmed)
- Fixed a text issue in the Workshop Upload menu that showed debug text for the "Other" tag
- Fixed an issue that prevented the Title Bar messages from being changed by Resource Packs.
- Changed Striking Moment's Buff text to reflect that it actually adds 400% damage (500% total) rather than adding 500%
- Fixed an loading issue with XNB assets in Resource Packs that prevented them from working properly
- Fixed an issue where Bubble Blocks could not be used as the walls for player-spawn houses
- Fixed a typo in Dune world generation in regards to their position with Snow biomes
- Fixed some minor grammatical and capitalization issues
- Changed the Worldgen Menu to properly indicate that you CAN rename your worlds (as this changed in 1.4.2)
- Fixed an issue where Luminite Ore and Bricks made "Dirt" thud sounds when mined, instead of ore/metal sounds
- Fixed an issue where Doors, Trap Doors, and Tall Gates could render a house invalid if they were open

-----

Terraria Version 1.4.2.2 Changes

NOTE: 1.4.2.2 has a Dedicated Server Update as well > TERRARIA DEDICATED SERVER (LATEST)[terraria.org]

CHANGES/ADDITIONS
- Projectile NPCs (enemy projectiles that can be hit and destroyed by the player) are now subject to the effects of that enemy's banner
- Chattering Teeth Bomb and Shadowflame Apparition are now also subject to their creator's banners (Clown and Goblin Summoner respectively)
- All Town NPC first names can now be adjusted using Resource Packs
- Added /ale to the Emote menu list

BUG FIXES
- Fixed a crash caused by having no valid/detected audio devices when launching Terraria
- Fixed an issue where certain tracks, most notably the Terraria intro track, would not loop correctly with some music Resource Packs
- Fixed an issue where renaming or importing worlds would change the time of day in that world to the time of the main menu at the moment they were renamed
- Fixed an issue where the Steelseries RGB setting was using the Logitech setting in the config.json, not the Steelseries setting (in other words, you can now properly deactivate Steelseries RGB if you wish to do so)
- Fixed an issue where certain MP3 files would play at dramatically lower speeds
- Fixed an issue where the Linux GOG dedicated server was not launching correctly under some conditions
- Fixed an issue where non-Journey players could sometimes be set to permanently have Journey powers activated
- Fixed an MP syncing issue relating to enemy Heal effects
- Fixed a error that led to Dart Gun and Dart Rifle's 1.4.1 balance change not being applied
- Fixed a missing apostrophe in a painting name
- Fixed an issue where the completion meter in the Bestiary would show a comma after 100% when using any language other than English
- Fixed an issue where Lazure's Barrier Platform would be worn on your head when in reverse gravity. The world is not ready for this level of futuristic fashion.
- Fixed an inconsistency where language and music Resource Packs would be prioritized in reverse order compared to texture changes. Packs at the top should be prioritized, but language changes were prioritizing packs at the bottom.
- Fixed projectile knockback being inconsistent in multiplayer
Sist redigert av Loki ISP; 21. apr. 2021 kl. 13.55
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Viser 3145 av 105 kommentarer
SUS amogus 22. apr. 2021 kl. 7.55 
nice
Qwergot 22. apr. 2021 kl. 11.26 
my world that i played with my friend got corrupted by this patch, lol, i just cant launch it, it says taht no backup found, BUT IT IS
Shenkay 24. apr. 2021 kl. 19.50 
Opprinnelig skrevet av Qwergot:
my world that i played with my friend got corrupted by this patch, lol, i just cant launch it, it says taht no backup found, BUT IT IS

Download Tedit open the map and sometimes the Tedit fix the Tiles number to 2400 and fix it. Actually the Backup File isnt needed to Open a map, So you can delete the backups actually.
kazooki117 25. apr. 2021 kl. 6.51 
Crashes when I try to create a new character...
wcc 25. apr. 2021 kl. 6.59 
Opprinnelig skrevet av kazooki117:
Crashes when I try to create a new character...
Sometimes I wonder how you guys imagine software development to work. "Oh, right, thanks - we forgot to disable the 'crash on char creation'" flag? Seriously, if you hope for some help or want actually contribute for the next fix, you must give details. Is there an error message or a message in the Windows Event Log? Did it work just before the latest hotfix? Which OS? etc.
Crashed 25. apr. 2021 kl. 7.03 
Opprinnelig skrevet av wcc:
Opprinnelig skrevet av kazooki117:
Crashes when I try to create a new character...
Sometimes I wonder how you guys imagine software development to work. "Oh, right, thanks - we forgot to disable the 'crash on char creation'" flag? Seriously, if you hope for some help or want actually contribute for the next fix, you must give details. Is there an error message or a message in the Windows Event Log? Did it work just before the latest hotfix? Which OS? etc.
Do .NET Framework CLR assemblies drop Event Log entries when they die?

I'd perhaps try (1) verifying the game files, (2) verifying .NET Framework 4.x is installed correctly (or running sfc /scannow on Windows 8+), and (3) verifying that XNA Framework Redistributable 4.0 Refresh is installed correctly.
kazooki117 25. apr. 2021 kl. 8.13 
Opprinnelig skrevet av wcc:
Opprinnelig skrevet av kazooki117:
Crashes when I try to create a new character...
Sometimes I wonder how you guys imagine software development to work. "Oh, right, thanks - we forgot to disable the 'crash on char creation'" flag? Seriously, if you hope for some help or want actually contribute for the next fix, you must give details. Is there an error message or a message in the Windows Event Log? Did it work just before the latest hotfix? Which OS? etc.

That's how I code all of my games, you don't add a bunch of hardcoded flags to trigger bugs so you can pump up your bugfix quotas?

Forgive me if my first instinct for a Steam game I have previously used with few issues was to see if anyone else was having a similar issue rather than crawling through the Windows Event Log. If that's the standard you imagine most people should be held to when it comes to trying to figure out why their game is crashing, that's ridiculous.

I haven't played the game in years, so yes, it worked before the latest hotfix. Along with presumably a whole slew of other updates.

Windows 10. As if there were any others.

For more details, I am able to start the game and get to the main menu fine. I go to create a new character and am able to change the name and any features of the character, but when I try to finish the process, the error occurs. I can't seem to copy the text though. Here are some highlights - I don't guarantee that there aren't any typos, but it should be close:

System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.
at System.Security.Cryptography.RijndaelManaged..ctor()
at Terraria.Player.InternalSavePlayerFile(PlayerFileData playerFile)
at Terraria.Player.< > c__DisplayClass1654_0.<SavePlayer>b__0()
at Terraria.Utilities.FileUtilities.ProtectedInvoke(Action action)
at Terraria.Player.SavePlayer(PlayerFileData playerFile, Boolean skipMapSave)
...
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

Are you going to suggest my next step is decompiling to source code and putting breakpoints in all of these functions so I can get more details?

Opprinnelig skrevet av Crashed:
Do .NET Framework CLR assemblies drop Event Log entries when they die?

I'd perhaps try (1) verifying the game files, (2) verifying .NET Framework 4.x is installed correctly (or running sfc /scannow on Windows 8+), and (3) verifying that XNA Framework Redistributable 4.0 Refresh is installed correctly.

I did verify the game files. It indicated one file was replaced. The issue persisted. Hmm. Well I guess I'll do some reading and figure out if those are installed.
Crashed 25. apr. 2021 kl. 12.10 
Is your Windows OS for any particular reason set up in FIPS compliant mode? If so that should only be enabled if your computer is being used for certain government regulated purposes, not for general purpose. It doesn't make your computer necessarily more secure but instead limits encryption to specific government validated modules.

By the way there are multiple versions of Windows 10 known as Feature Updates, as Microsoft has changed the development model of the OS.
laughin 6. mai 2021 kl. 8.50 
good job bro
clking2021 16. mai 2021 kl. 11.51 
i logged in today and my game is stuck zoomed in idk how to change the full screen res
Kamuizin 16. mai 2021 kl. 12.06 
Can you give us more hotkeys?

Like, holding ctrl, shif or/and alt giving a new set of hotkeys use.

Like 1-9; Ctrl+1-Ctrl+9, Alt+1-Alt+9 and so on?

Specially now that torch throw use the whole stack and we have to continuously separate them.
Jim Crow 16. mai 2021 kl. 18.45 
Hi Loki, is there any progress towards getting the game to run on mac again? Coming from a long time supporter who watched the release clock count down way back, I would really like to play with my children whom most unfortunately use mac. 1.3.5 ran like a charm but it's been a mess since 1.4 sadly so there are some who can't play the game they purchased. Thank you.
Freaktrap 17. mai 2021 kl. 7.29 
good job
TSM THIRD 17. mai 2021 kl. 8.39 
Opprinnelig skrevet av Loki ISP:
TERRARIA: JOURNEY'S END HOTFIX CHANGELOGS


Hello everyone! As with any release, new bugs will arise - so this will be your one-stop shop for the changelogs that are handed down with each Terraria 1.4.2 hotfix... the first of which went live just a few moments ago!

REPORTING BUGS

https://forums.terraria.org/index.php?forums/journeys-end-bug-reports.219/

Report any issues - and any other bugs - by pressing the button/link above!

LATEST DEDICATED SERVER (1.4.2.2)

TERRARIA DEDICATED SERVER (LATEST)[terraria.org]

-----

Terraria Version 1.4.2.1 Changes

BUG FIXES
- Fixed an issue where MP3s used for replacing Music tracks would not loop
- Fixed an issue where replaced Music tracks would be significantly louder than normal tracks
- Fixed an issue where replacing Music tracks did not work on Mac (and possibly Linux as well, unconfirmed)
- Fixed a text issue in the Workshop Upload menu that showed debug text for the "Other" tag
- Fixed an issue that prevented the Title Bar messages from being changed by Resource Packs.
- Changed Striking Moment's Buff text to reflect that it actually adds 400% damage (500% total) rather than adding 500%
- Fixed an loading issue with XNB assets in Resource Packs that prevented them from working properly
- Fixed an issue where Bubble Blocks could not be used as the walls for player-spawn houses
- Fixed a typo in Dune world generation in regards to their position with Snow biomes
- Fixed some minor grammatical and capitalization issues
- Changed the Worldgen Menu to properly indicate that you CAN rename your worlds (as this changed in 1.4.2)
- Fixed an issue where Luminite Ore and Bricks made "Dirt" thud sounds when mined, instead of ore/metal sounds
- Fixed an issue where Doors, Trap Doors, and Tall Gates could render a house invalid if they were open

-----

Terraria Version 1.4.2.2 Changes

NOTE: 1.4.2.2 has a Dedicated Server Update as well > TERRARIA DEDICATED SERVER (LATEST)[terraria.org]

CHANGES/ADDITIONS
- Projectile NPCs (enemy projectiles that can be hit and destroyed by the player) are now subject to the effects of that enemy's banner
- Chattering Teeth Bomb and Shadowflame Apparition are now also subject to their creator's banners (Clown and Goblin Summoner respectively)
- All Town NPC first names can now be adjusted using Resource Packs
- Added /ale to the Emote menu list

BUG FIXES
- Fixed a crash caused by having no valid/detected audio devices when launching Terraria
- Fixed an issue where certain tracks, most notably the Terraria intro track, would not loop correctly with some music Resource Packs
- Fixed an issue where renaming or importing worlds would change the time of day in that world to the time of the main menu at the moment they were renamed
- Fixed an issue where the Steelseries RGB setting was using the Logitech setting in the config.json, not the Steelseries setting (in other words, you can now properly deactivate Steelseries RGB if you wish to do so)
- Fixed an issue where certain MP3 files would play at dramatically lower speeds
- Fixed an issue where the Linux GOG dedicated server was not launching correctly under some conditions
- Fixed an issue where non-Journey players could sometimes be set to permanently have Journey powers activated
- Fixed an MP syncing issue relating to enemy Heal effects
- Fixed a error that led to Dart Gun and Dart Rifle's 1.4.1 balance change not being applied
- Fixed a missing apostrophe in a painting name
- Fixed an issue where the completion meter in the Bestiary would show a comma after 100% when using any language other than English
- Fixed an issue where Lazure's Barrier Platform would be worn on your head when in reverse gravity. The world is not ready for this level of futuristic fashion.
- Fixed an inconsistency where language and music Resource Packs would be prioritized in reverse order compared to texture changes. Packs at the top should be prioritized, but language changes were prioritizing packs at the bottom.
- Fixed projectile knockback being inconsistent in multiplayer
anyone want play together ?
TSM THIRD 17. mai 2021 kl. 8.52 
anyone want play duo (
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