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1. The count of Luckys and Menacings will change based on your weapon. Not only this but it will change on your modifiers and buffs. All of these things are very variable in Terraria and as such your Luckys and Menacings will change accordingly.
2. It also changes based on Boss. This is massive as not only will you probably rarely fight the boss, but other bosses will need to be taken into account.
3. Very complex, why not just take the damage total after buffs and modifiers instead of breaking it down into base dmg and dmg increase?
Overall I would have found a Legendary/Ruthless Zenith vs Moon Lord Master Mode more practical than the spreadsheet itself. I just stick to all Menacing when I wanna do more damage, Warding when I wanna tank, and Lucky when I'm using fast guns.
Your weapon, its modifier, and buffs are all accounted for in the calculator. The 5 columns all represent these variables (crit chance, max accessories, weapon damage, weapon buffs, and enemy defense)
Again, enemy defense is accounted for so you can change your lucky and menacing set up based on the boss's defense
Adding 4% damage to a setup that already buffs damage by 50% will impact it less than if you add 4% damage to a setup that buffs damage by 20% and crit by 30% because of diminishing returns. You have to separate them so the formula can account for it
Due to the high crit chance ranged gear normally gives, Menacing typically gives more dps than Lucky for rangers. Lucky is usually better for Melee and Mage and summons can't even crit without certain whips