Terraria

Terraria

View Stats:
Edwini Oct 20, 2020 @ 7:10pm
Mage class is trash now.
They keep on nerfing the mage class for no reason. Anyone else feeling like mages are more and more useless every update? Even more now with the master mode, which is unplayable as a mage at a certain point.
< >
Showing 1-15 of 23 comments
Zemecon Oct 20, 2020 @ 7:36pm 
Magic weapons do suffer quite a bit in Master Modecompared with melee but the strength of the mage class comes in its accessories and versatility. You've got the most diverse number of weapons available and you've got atleast 6 mage-exclusive accessories to pick from, which is more than I can say for rangers and melee users.

IMO the class that really suffers in 1.4 is the ranger class. The damage on ranged weapons needs to be buffed to make them comparable to all those projectile swords and there really needs to be way more than just two ranged-exclusive accessories. Right now rangers need to rely on tinkers of the same one or two accessories to max their damage.
wcc Oct 21, 2020 @ 1:11am 
What do you mean. After skimming over the changes I'ld say the Mage was buffed spell-wise and armor-wise in 1.4.1, with the exception of Magic Missile, Flamelash and Space Gun and the hats.
gienekman Oct 21, 2020 @ 1:30am 
It's not mage being nerfed, it's master mode bloating the monster hps, which mean less stars to keep your damage going.
Either that, or quaffing mana pots and ruining your damage output.

I do love what happened to Razorblade typhoon in 1.4.1 and since it's my no.1 mage weapon i'd say it was a buff.
Pckables Oct 21, 2020 @ 1:37am 
I played mage in 1.4.0 Master Mode, and from the patch notes, it looks like Mages should have a better time, honestly. The weaker weapons got good buffs, and then Flamelash got knocked down a peg.
Mages definitely have an extremely tough time until the beginning of hardmode, but I was previously constantly disappointed with most magic weapons until Golem and Fishron. It was hard to beat Cursed Flames and Flamelash in terms of useability, despite how cool weapons like Blood Thorn looked.
Magic weapons were in dire need of balancing, which 1.4.1 seems to have done.
Last edited by Pckables; Oct 21, 2020 @ 1:38am
Shinden Oct 21, 2020 @ 1:38am 
idk man you can just try playing 1.3, because clearly relogic has no interest in trying to fix this mess
Ninshu Oct 21, 2020 @ 2:59am 
they also feel the need to nerf ranger a ton.
Shinden Oct 21, 2020 @ 3:04am 
Originally posted by Ninshu-EX:
they also feel the need to nerf ranger a ton.
but they make sure to buff the most interesting to play class, Melee!
Ninshu Oct 21, 2020 @ 3:07am 
Originally posted by Shinden-EX:
Originally posted by Ninshu-EX:
they also feel the need to nerf ranger a ton.
but they make sure to buff the most interesting to play class, Melee!
Yes! Relogic never disappoints.
wcc Oct 21, 2020 @ 6:25am 
Originally posted by Shinden-EX:
idk man you can just try playing 1.3, because clearly relogic has no interest in trying to fix this mess
They might fail in your eyes, but even the latest patch contains changes labeled as "experimental", so I wouldn't doubt their ambitions.
Shinden Oct 21, 2020 @ 6:47am 
Originally posted by wcc:
Originally posted by Shinden-EX:
idk man you can just try playing 1.3, because clearly relogic has no interest in trying to fix this mess
They might fail in your eyes, but even the latest patch contains changes labeled as "experimental", so I wouldn't doubt their ambitions.
the changes in the last patch are experimental? what?
wcc Oct 21, 2020 @ 8:29am 
Partially, e.g. here https://i.imgur.com/fLtonRk.png
Last edited by wcc; Oct 21, 2020 @ 9:37am
Edwini Oct 23, 2020 @ 12:09pm 
Originally posted by Nilandros:
Magic weapons do suffer quite a bit in Master Modecompared with melee but the strength of the mage class comes in its accessories and versatility. You've got the most diverse number of weapons available and you've got atleast 6 mage-exclusive accessories to pick from, which is more than I can say for rangers and melee users.

IMO the class that really suffers in 1.4 is the ranger class. The damage on ranged weapons needs to be buffed to make them comparable to all those projectile swords and there really needs to be way more than just two ranged-exclusive accessories. Right now rangers need to rely on tinkers of the same one or two accessories to max their damage.
Bro, i went from full mage build (Including those op accesories like celestial shell and ankh shield) to average-bad ranger class and got to kill those bosses i had problem dealing with ease. Ranger stills the best class in IMO.
Edwini Oct 23, 2020 @ 12:10pm 
Originally posted by wcc:
What do you mean. After skimming over the changes I'ld say the Mage was buffed spell-wise and armor-wise in 1.4.1, with the exception of Magic Missile, Flamelash and Space Gun and the hats.
If u go and play master mode with every single class you'll get what i mean. Mage struggles to fight almos every boss in the game due to low defense stats and nos that big of a dmg output, specially on spectre armor, which healing got nerfed to laugh.
Edwini Oct 23, 2020 @ 12:12pm 
Originally posted by Pckables:
I played mage in 1.4.0 Master Mode, and from the patch notes, it looks like Mages should have a better time, honestly. The weaker weapons got good buffs, and then Flamelash got knocked down a peg.
Mages definitely have an extremely tough time until the beginning of hardmode, but I was previously constantly disappointed with most magic weapons until Golem and Fishron. It was hard to beat Cursed Flames and Flamelash in terms of useability, despite how cool weapons like Blood Thorn looked.
Magic weapons were in dire need of balancing, which 1.4.1 seems to have done.
Yeah, they kinda did something cool there, but still not enough IMO. They either nerf other op classes like ranger and melee or buff the mages tbh. Cause im feeling sad playing on mage and not being able to do sht :(
Edwini Oct 23, 2020 @ 12:14pm 
Originally posted by gienekman:
It's not mage being nerfed, it's master mode bloating the monster hps, which mean less stars to keep your damage going.
Either that, or quaffing mana pots and ruining your damage output.

I do love what happened to Razorblade typhoon in 1.4.1 and since it's my no.1 mage weapon i'd say it was a buff.
YEAH. New razor is dope, i love it even more. But i mean. You just can't deal with mechanical bosses with a mage build at least you tryhard to get the best of the best and still would be a hard challenge, that wont happen on any other class tbh.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Oct 20, 2020 @ 7:10pm
Posts: 23