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Bro just look up a post (don’t necro it obviously). There are hundreds of these, the horse is dead, stop beating it
If you are more interested in a progression based game with meaningful milestones such as bosses and gear upgrades, than Terraria is for you.
If you are more interested in creativity and immersion, and being able to do whatever you want, Minecraft is for you.
- 2D vs. 3D
- Semi-disposable crafted gear vs. Permanent mix of craftable and found items
- Few Bosses that serve solely as endgame challenges vs. Lots of Bosses, with progression being gated through them
- Few Biomes that are largely static vs. Lots of Biomes, some of which spread and change as the world progresses
- Semi-realistic vs. Running on the Rule of Cool
- Lots of generic NPCs that are little more than nonhostile mobs vs. Fewer NPCs that each have specific roles and identities
- Enemies that can destroy blocks & structures vs. non-player No block/structure destruction
- Survival-oriented chores (starvation & durability mechanics) vs. no chores, but considerably more, and more lethal, enemies
- Physical-space-dependent Redstone vs. Terraria Wire, which exists on its own 'layer' of reality separate from blocks and physical space
- Lower mobility over larger worlds vs. Higher mobility over smaller worlds
Terraria's got more of its focus on its combat and mobility. It's worlds are smaller, balanced by the fact that you're expected to use a lot of the world, you can take your character between multiple worlds, and worlds change over time thanks to spreading biomes and changing biome rules as a world progresses. There are many bosses in Terraria, spaced throughout the game, from early game to endgame. You're expected to house NPCs as well as yourself, with each NPC you give a proper home to giving you new services to take advantage of over the course of the game. There's also arguably less crafting of gear; while there's crafted gear at every level of the game, just as often you'll be using stuff dropped from bosses or looted from chests or other sources. Since there's no durability mechanic, and you don't drop your stuff when you die unless you choose to do so in your character difficulty settings, you don't have to worry about losing irreplaceable gear when you perish.Terraria's also not afraid to give you mobility; grappling hooks, flying, super-speed dashes, climbing, all of these are possible in Terraria, where they're not available or extremely limited in Minecraft. It also expects you to use that mobility; indeed, most bosses after hardmode operate on the basic assumption that you can fly, at a minimum.
I appreciate that you asked for the differences between the two - I don't feel one game is outright better than the other, but chances are, one or the other might be better for you.