Terraria

Terraria

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aqmlyn Mar 16, 2018 @ 6:23pm
Way to force-end events in modded?
So I'm in Spirit, and I crafted an item that spawns a random enemy every time I use it. And, well, I'm almost able to craft wings in pre-Hardmode now, but I hit a rather bad streak of luck and spawned the enemy that starts the Martian Madness event. In pre-Hardmode. All I have to safely attack with is a 29-damage yo-yo and an Imp Staff against enemies that either are able to hide under a bubble shield for so long that they regenerate the 30 health I managed to take from them when I burst the shield the first time, or Electrify me, forcing me to stay still so they can hit me more (so I have to hide in a box and use the yo-yo since it's the only weapon that can go around the walls I've managed to build to guard against projectiles and the kamikaze ships). Exiting/rejoining doesn't end any events, and I can't use TEdit because there are modded ores/items in chests that it can't handle. Is there a mod I can use, or any way at all, to forcibly end the event, then return to my normal playthrough? Or am I just ♥♥♥♥♥♥?
Originally posted by Nova Solarius:
You could use Cheat Sheet to get proper weapons and deal with the event. That's probably your best chance. Honestly though, this mysterious "item" of yours sounds like a textbook example of bad game design.
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Nova Solarius Mar 16, 2018 @ 10:20pm 
You could use Cheat Sheet to get proper weapons and deal with the event. That's probably your best chance. Honestly though, this mysterious "item" of yours sounds like a textbook example of bad game design.
K13Cove Mar 17, 2018 @ 2:57am 
May be late but Cheat Sheet probably is a good idea, as the last guy recommended, it has both a "kill switch" on hostiles (and regular NPC's) and a dropped items cleanup if you feel it's too early to have the Martian Madness equipment. Your game is already modded so it shouldn't mess anything up
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Date Posted: Mar 16, 2018 @ 6:23pm
Posts: 2