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Just throw your portal guns away and spawn a meowmere.
If someone is having bad luck with RNG then trading is always better than using an inventory editor. Why should anyone be expected to use third-party software to hack an item in just because you don't like seeing their threads? If *you* have a problem with this thread then *you* can do something about it by cooperating with the thread OP so that they can get the item they want legitimately or offer to trade yourself.
EDIT: Fixed a text tag.
Please enlighten on the difference between begging for people online for giving you stuff or tading for it and just using an inventory editor to just "trade it" yourself is.
In either case you get the item without having to drop it.
Both have the same result except with cheating the item in yourself instead of relying on others to do it for you is just faster and easier.
OK.
First of all, using third party software like inventory editors, map editors, and free item servers is technically hacking because said third party software goes into the game's code and alters it to give your character or that world the item. There are lots of good reasons why someone would rather not do that.
Second, when you trade an item with another player, you are partially in control of the situation. So not only do you get to agree or disagree with the trade, you get a say in the circumstances of that trade. So, for instance, you can cooperate with the player to get the item they want by letting them do an equal amount of the work - or even most of the work - and helping out when they start to have difficulties, or you can make them do some other task to earn that item. You get to use your own judgement, and I take advantage of that to determine whether the other player either isn't in the stage of progression where they have access to the item or is in that stage in progression and is merely having a bad time with the RNG.
And third, when you direct a player to an outside means of obtaining an item, like third-party software or an all-items map, you expose them to more than only the item they were looking for. So you are in fact perpetuating the cheating rather than limiting it to that one item. Like I said, trading with another player puts you in partial control so you only really need to give the player that one item. If - say - the other player wants to get a more advanced item and they go to an all-items map, whatever made them want to get that item without earning it is very likely to make them want to get other items they cannot get legitimately yet.
I would also add that it looks like this thread OP is still getting responses to their request so it's not like your attempt to get them to stick to singleplayer cheating will go to the extent you wanted it to. Trading with other players or getting free items from them is still easier to understand and takes less effort to do so players are less likely to do it. So I would say your efforts are not all that worth it. Others have tried pushing all-items worlds and third-party software when they see a begging thread, and all it really does is make them look more annoying.
But that is where the similarities end. Terraria is still a social game and both trading and giving items is still a legitimate way to play it. In Paperbat VG's video with Blue, one of the Relogic developers at the time, Blue gave P-bat a Lucky Horseshoe when hi did not yet have one. So if the developers do it, obviously other players doing the same thing from time to time is not going to be that big a deal.
Furthermore, trading is still a means of earning the item because you are (or should be) parting with an item of equal value in terms of the effort it took to get that item.
But does the other player get as much out of it as they would if they received the item from another player? Like I said, Terraria is largely about cooperation and being social with other players so technically giving away items is still playing the game.
Furthermore, just because a player begs for an item doesn't mean they need to be given said item. You can trade for it, or you can help the player earn it. See this as an opportunity to enhance the player's experience of Terraria. Help them learn to appreciate it more. I am willing to bet the majority of players who beg for items are players who don't get as much out of playing alone as they do out of playing with another player, and begging may just be their way of saying they want their acquisition of that item to be shared with another player. So, why not take advantage of that by indirectly making them play their game?
If they are begging for free stuff on the forum, clearly they are not willing to put any effort in and does not care about the ingames challenges they would have to overcome to get said items.
Once again, wheter they get the item from someone else or "someone" else, where is the damn difference in the end. They get their items they begged for.
Blue said in one video - I believe it was in their promo LP - that while Terraria could be played in singleplayer, the developers at Re-logic preferred playing with other people so they oriented Terraria around that concept.
First of all, you do not know how willing someone is to put any amount of effort into getting an item. All you know is that they are asking for it. I've helped quite a few people out just by being there and watching them do whatever it was they needed to get what they wanted. All I needed to do is watch. Or sometimes I show up with a character that fits whatever stage of the game the other player is in and we get what the player wants together. And a lot of the time you will find that if you just decline their request they will decide to try to get the item themselves in their game.
And second, like I said, you don't need to give the player anything. You can volunteer to help them instead. Just because someone begs for an item does not mean anyone is obligated to give it to them. The player requesting the item understands that and people accepting their request no doubt understand that as well. So obviously they are prepared to put some effort into it, otherwise they wouldn't be begging in the first place. They know their request can be denied. With that in mind, you *do* have the capacity to turn this into an opportunity to make the player *want* to get the item legitimately. It is up to *you* to decide if doing that is worth it.
So lets suppose someone begs for an item and refuses to use third-party software or an all-items map. How are you going to stop them from begging? How is that going to prevent other players from giving them what they are begging for? How far do you expect posting a link to an inventory editor will go if they decide they don't want to cheat it in that way?
Are you really against cheating are are you instead against the idea of using a game to build an inter-reliance between players? I am seeing more of these anti-begging people be against multiplayer cooperation more than they are against actual cheating. And that is sad.
EDIT: Fixed a quote tag.
https://www.youtube.com/watch?v=qdqqb5WWx10
^^^ I encourage anyone who doubts that Terraria is oriented toward Multiplayer and sharing to watch that video. It features a Q&A with Blue, one of the early developers at Re-logic.
I do not care if people cheat in their game or not, it's just cringy to see them beg for stuff they can cheat themselves in instead of asking someone else to cheat for them, which is the very same exact thing.
If they want help to drop an item they ask so and then people will help them. If they beg for stuff then i give them a way to do so instead of waiting 5 hours for someone to give them stuff they might or not have cheated in.
Different context. Try saying the same thing about the Mario Party games. Those can be played in singleplayer, too.
Re-logic is a different company and Terraria is a different game. That in itself does not make Terraria multiplayer-oriented but if multiplayer was what they were thinking when they made Terraria then that is really all there needs to be said.
No it is not. Like I've said before, inventory editors, map editors and free item servers are third-party software. If they manipulate the code in your character's file or world's file then that is technically a form of hacking and many players don't want to do that. It is cheating on a higher level than being given an item by another player.
The point I have been trying to make is that even though someone might beg for an item, that does not mean they need to be given an item. It is a choice on behalf of whoever accepts the request to either give the player the item or turn it into an opportunity to teach the player to play their game. You are acting as though there is some sort of contract going on. There isn't. You have the opportunity to change the player's mind so if you don't like them begging then either change their minds or ignore the item begging in the first place. Unless you want them to cheat.
I will say right now that posting links to inventory editors will not make the begging problem go away. Nor will helping the beggars to learn to play. You can either ignore the problem (which would be a more efficient use of your time), turn it into a bad experience for them by telling them how to cheat, or make it a fun experience for them. From their perspective, what do you want to be known for? The person who teaches them how to play or the person who teaches them how to cheat?
Either way, what they get out of it will not fix what you have a problem with. If you want the problem to go away then just ignore it.