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Actually launchers themselves aren't too bad. Starting with the grenade launcher (or snowball cannon if you throw it in the group), you quickly move to rocket launcher, proximity mine launcher, electrosphere launcher, the Celebration, Snowman Cannon (and feels like I may be forgetting one).
Then with 1.4.1, we got additonal rockets as well. Liquid rockets (dry, wet, honey, and lava), cluster rockets, and mini nukes.
All of which are rather powerful post mechanical boss items.
Compared to repeaters, they are actually better off, since most repeaters are just a hold over from being the hardmode equivalent of crafted bows. The only repeater outside of the distinct line of crafted hard mode fill in's until you find something better is the Stake Launcher. Repeaters just have a lack of post golem options, while also being a not until hardmode item. Comparable launchers come into play, and then have quite a variety for end game, even if not available until Plantera.
In my opinion, a few more late game repeaters would be nice, but launchers need all their future upgrades thinking from the ammo point of view. The greater selection is a good step, now to think of what else can be added to that variety.
I also wouldn't mind some more darts and some dart guns. When it comes down to it, its just a small sub segment with room to grow. While what is there is solid, I can't help wish for some sort of fully automatic wrist shooter for darts, so I can throw on certain wings, and then pretend to be The Monarch.
I had a feeling I was forgetting one, even thou I consider that more a repeater that happens to have special explosive tips bolts in same way stake launcher uses stakes. That is definitely one to mention thou. I won;t nitpick if someone who considers character a repeater specialist, uses it.
Also I forgot the Celebration MK2 (only mentioned Celebration in general), and the Pumpkin Launcher.
But point is, for that small window of Plantera to end, there is actually quite the selection.
Compared to the repeater window of all of hard mode, with only a single option past that point where launchers come into play.
Later on, launchers become a good secondary weapons for hardened targets.
One playthru route I think is kind of fun, is to to a "tech" character playthru. The rule being all "tech", or laser guns (technically magic, but no other magic is allowed), launchers, and flamers. Also the one allowed melee weapon being phasesabers and phaseblades. Tech character is allowed a lightsaber.
You start with the snowball cannon as your first class weapon. That lasts you until the first laser crafted once you get meteorite. Then the progression of laser rifle, flamer, and so on. You also try to avoid wings, preferencing tech based accessories like the hover board and jet pack.
its just a different way to play thru, whenever one is bored of traditional melee, ranged, magic, and summoner. Its a slightly different challenge for some of the bosses, a little bit different armor (rocket based shroomite at that point) and equip choice. Just thought of it with what you mention as far as launcher for hardened targets, as it pairs well with the pew pew.
Ideally bows are super low maitnence and easy to make early pre hardmode. Guns arrive a bit later.
There's also the ammo issue as most guns can chew through ammo while bows really are economical and theres no damage fallout on say shotguns.
Guns really get a buff once hardmode starts with ichor and chlorophyte bullets where aiming isn't a necessity.
I'd say overall bows for many enemies and guns for a singular enemy. Rockets are the best of both worlds sorta but they come much later post plantera.