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Player difficulty
World Difficulty
You will also hear the term "hardmode", which isn't a difficulty setting, rather it's a large portion of the game's content that you unlock after defeating a certain boss, which does make harder enemies and events appear, but also introduces a ton of new gear to obtain and challenges to face.
Back to the topic:
Softcore/Expert is typically the "new player but want a challenge" combo.
It looks like you've gotten soft-locked, getting spawn killed. Exiting to the menu and then returning to your world will despawn all enemies. Some people like to build their houses fairly high off the ground and use something like ropes to reach them to prevent being invaded by enemies.
A bow is pretty good in the early game for dealing with enemies at a distance.
I would recommend Classic playthrough for your first one, and Expert playthroughs for subsequent ones. Only visit Master mode worlds with post-ML characters, because in my opinion master mode feels half-baked and unfinished, with artificial difficulty all over the place.
Your early game will always be a bit rough. Keep that in mind.
Also agreed.
"Familiar with gaming" is pretty vague, but I agree with most said here, think of the difficulty modes in Terraria as different from other games:
Normal is difficult but easier to more hardcore players / people who have played before, or if you're playing with more than one person.
Expert is the "True" Terraria experience, it adds quite a bit to the game and is a lot more rewarding to play. I wouldn't necessarily play it as your first introduction to the game as it can be a bit off-putting due to the difficulty curve provided in the very beginning of the game, however it may be worth it if you're willing to rough it out or bring one or more people.
Master mode is highly discouraged for new players, it doesn't add much to the base game and the stuff it does add is mainly cosmetic. This mode is more for people who have beaten the game and want a genuine difficult experience, I would only recommend this if you are playing with very experienced players that can help teach you faster than playing the game naturally or with the wiki.
Speaking of the wiki, although it's up to preference I would highly recommend having it in a side tab as you play. Looking up what boss to kill next, what gear to go for, or just for finding out what a item ore enemy does is *extremely* helpful for new players (Although consulting a experienced player either via joining a discord or simply using a friend on these things is better than the wiki, without a doubt the Terraria wiki is a great source.)
You're exaggerating a bit too much mate. Master mode isn't half baked, it gave plenty of new stuff. Also, enemies doing over half your health in early hardmode isn't a new thing??? They do that in expert mode too, when you haven't gotten any armor sets yet. This is coming from the guy who played a ♥♥♥♥♥♥♥ summoner on master mode, and reforged all my accessories to menacing, it isn't that bad.
If you don't want to do that, and you really want to maintain a challenge i'd recommend expert mode. The most difficult points are the very start of the game, and the very start of hardmode, since all the enemies are stronger than you unarmored, but bosses start to pose a challenge that can kill you.
Choosing a higher difficulty made the game last a lot longer for me, and a more enjoyable experience. Had I played Classic Difficulty, I would have put the game down after a week when every boss died on the first attempt.
Bosses in Classic Difficulty are more gear checks than anything, and can be killed fairly easily first try by getting the best armor available to you before the fight, making the boss hit like a wet noodle.
Or again, just choose Journey Mode and customize your experience.