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번역 관련 문제 보고
I mean the dodge is good but only that for one period of time. Also the damage sacrifice isnt worth for that buff(atleast for me). Its perfectly fine if you use it tho, but if you use it consider highly to swap the armor after you get the buff.
I tried rolling the usual Hallowed , Brain , Ninja combo alongside of Necromantic Scroll , Celestial Shell , Papyrus Scarab and everything Menancing.
(8 summons total if using Bewitching table + summoner potion with this setup)
Not bad.
Pretty good DPS vs bosses and i won't get wrecked so fast if i fail a dodge.
If someone prefers even more summons and damage and they are better at dodging that's fine too.
You genuinely don't understand because you do the same. You run around and tell people they should ignore me after you are the toxic one.
I sure see how 6 snowflakes are the vast majority of thousands of users in this forum.
No, those are 6 special snowflakes like you.
Atleast they aren't as toxic as you.
You simply don't understand that every flame post made by you adds to the massive report that is at the support right now. Every insult you type lands there.
And anyone with half a braincell sees who you are.
Holy Protection gets consumed first if triggered first, sadly... I think cause that one time when i was hit by a Moss Hornet projectile i recieved no damage but still had that Holy Protection mirror effect on me, but couldn't reproduce that again.
But anways since these effects chances stack.
If your Holy Protection fails you have high chance to get another dodge and another.
This saved my ass more than once vs bosses that i have hard time dodging like final phase Duke Fishron or off screen Moon Lord's death ray when i was playing with my friend.
This setup procs dodges quite often its why people use this vs Day Empress.
I mean that this was a weird fluke that i couldn't reproduce whenever i tried next, the Holy Protection when it was up it got consumed first.
I didn't really test it in a controlled enviroment and it's hard for me to pay attention to details like this when i'm getting murdered.
But yea you can test for yourself.
Don't forget Master Ninja Gear too in that setup for more dodge chances.
I mean look at this :
https://www.youtube.com/watch?v=L5lYy1SKNzc
Both Ninja Gear and Brain triggered without consuming Holy Protection.
I'm pretty sure i used up all my daily luck while making this vid lol
PS:
Honestly as Summoner i rather go with the tri-dodge setup and full damage on Master difficulty.
Cause dmg reduction doesn't do much on that difficulty with how little defense Summoning gear gives and how hard everything hits.
I would have to go mixed sacrificing more minion capacity and pump everything into Warding sacrificing more damage aswell to somewhat benefit from this.
I do use Frozen Shield instead Ankh Shield when fighting bosses or events like Pumpkin Moon tho.
Still can get 1-2 extra hits before i fall.
Anyway.
I decided to test around in Creative mode and see what I can do. I used Hallowed, Tiki and Spooky armor alongside Sanguine staff against the Twins. Accessories used are in the link. Rules were that I had to set the time to 7:30 pm before fighting bosses, and use buffs. Bewitched and Summoning were also used. Difficulty is on Master mode.
Hallowed armor managed to kill the Twins at roughly 9:40 pm
Tiki armor managed to kill the Twins at roughly 9:20 pm
Spooky armor managed to kill the Twins at roughly 9:05 pm
However. Before you dance around saying that "you knew that Tiki and Spooky armor were superior to Hallowed".
I didn't have to drink a single healing potion during the fight with Hallowed armor, and my health constantly stayed above 80%. I had intended to do the test without potions at first. I scrapped the idea because I died twice trying to fight the Twins with Tiki armor, a supposed "upgrade" to Hallowed armor. Spooky armor is the one that may debatably take the throne over better summoning armor, but I had to heal up even with its fight.
I will always take security over damage, because the damage increase is usually not worth it, at least not until Luminite gear.
So basically.
You don't really know what you're talking about lol.
>someone makes a comment on numbers
>I make a comment providing numbers saying he is wrong
>some random comes in and spams "ooga booga" you dumb u talkin' ♥♥♥♥♥
Without saying why. is it flaming for the sake of flaming?
If I do not know what I am talking about, say why. Otherwise you're a useless troll.
Looking at the wiki page, "All damage reduction boosts (except Warmth Potion) affect damage taken after defense. Also, Solar Blaze, Beetle Endurance, Warmth and Paladin's Shield calculate damage multiplicative with each other and other effects calculate additive."
Brain has a 1/6 chance of making you dodge an attack. Ninja has a 1/10 chance.
Supposing Master Ninja Gear does not activate when Brain of Cthulhu does, the added dodge chance results in (1/6)+((5/6)*(1/10))=25% chance of dodging an attack.
If your HP is 500, the dodge chance increases your HP to a theoretical 625 HP
Note that this value may be higher because you can get lucky with your dodge chance.
Worm Scarf has a 1/6 damage reduction, Frozen Turtle has a 1/4 damage reduction when below half hp. When below half hp, damage reduction adds up to a total of 43%.
If your HP is 500, the damage reduction increases your HP to a theoretical (250*7/6)+(250+250*0.43)=291.67+357.5 = 649.16 HP
Literally the entire post you omitted in your comments.
Feel free to do your own tests by yourself and arrive to the same conclusions I did.
Oh I know why. Because they never worked in modding or game developing.
Your test is flawed because it is not a perfect enviroment. Tests are made in a perfect enviroment. Period. It is a simulation and is played the same way evers single time over and over again to give out data.
Your own skill is a factor that fakes the test. Different movement of you and the boss fakes the test. Summons not doing the same thing 100% of the time fakes the test.
You getting hit fakes the test.
You cannot simulate a weapon/armor strength test, practically. It is impossible for you or me to do so.
I can test it aswell. I can stand still with the Hallowed armor, getting hit and die over and over again. Thenequipping Tiki and killing the boss by dodging every attack. Will this be a fair test and will you say: "Oh, it isn't you, it is the armor, Hallowed sucks"
No, you won't.
The only way is to simulate it theoretically.
If you do not believe me, google how any game dev tests weapons or mechanics. Every single source will say it is tested in a perfect enviroment or on paper.
Do you really think that a developer who makes a sword for a game and has to test it 100 times against a boss tests it 100 times in a different way, sometimes being bad and sometimes being better at the boss?
No. Noone does that.
In a perfect enviroment a hypothetical player dodges every single attack, moves at the same time to the same position and the boss also moves in the same way every single time.
The summons attack the same amount of times at the same rate.
In a perfect simulation the Hallowed armor factually has less set bonuses compared to Tiki armor or Spooky armor.
Hallowed set bonus is absolutely irrelevant for testing as it is only created as a second chance for players, because it is not a perfect simulation.
What matters is the actual damage values.
If you have a TAR, the NPC with the Hallowed armor will take much longer to kill anything than the other two armors simply because it has less summons and a much smaller damage bonus.
If we make up a scenario where a player gets hit every 20 seconds once for a set amount of damage, set to the player with Spooky armor barely surviving it, the hallowed player will die.
Simply because he lacks the damage output to survive better.
I simply won't crunch the numbers, because it's like throwing pearls at swines. You won't believe it anyway.
The main point of discussion is that Hallowed is the best.
What is best? The thing that wins against every other piece of equipment in any scenario. Which is simply not true. Calling it the best is factually wrong.
It is better at surviving rare hits, sure. It is better when you fail a dodge at EoL.
But that's it. This is where the armor reaches its use.
RoboEmperor is simply too ignorant to view something objectively. He sees one point amidst of many, claws himself into it and declares it the best. He doesn't give a ♥♥♥♥ about anything else, and disregards everything else. In his eyes the point which in his opinion matters, matters the most.
This is simply called bias. And if you google any objective test of anything, not a single result will show you that bias was taken into account.
Just compare my argument and his.
I say that Hallowed has its advantages, but has clear disadvantages in an important part. I bring in arguments on why the statements made are not true without bias and crunch in numbers which are simulated on paper. And if someone can pinpoint a mistake in the theoretical calculations, I will say: "oh crap, I was wrong"
He says it is the ultimate best thing and loves everyone who straightout agrees, cries about anything that doesn't fit his almost naziesque agenda, completely disregarding the parts where it isn't better. His spectrum of view on things is just limited by one factor. And that's not how tests and simulations work.
What are important factors of an armor?
Armor rating.
Statistic bonuses.
Set bonuses.
Viability at every part of the game.
Anyone can name more, I'm open for suggestions.
The "best" armor, has to be the BEST in any of those factors.
And guess what, it is not.
the armor rating alonw rules it out as the best in every way.
I just re-read your comment about damage dodge chance and HP increase.
Boy oh boy is it wrong.
While the numbers for dodging and reduction are mostly correct (25%+17% is 42%, not 43%), you simply cannot see it as an increase in HP, because that's not how the game works.
Damage reduction truly can be seen as an increase in HP. The enemy has to deal more damage to kill you.
But dodging an attack in no way, shape or form makes you hypothetically have more HP.
If you dodge, you negate all damage. If you get hit, you get hit for full damage.
In what environment do you plan to carry out your so-called perfect tests? You will never ever play out a boss fight in the same way because of how the game works. Which is exactly why I compared the weapons in a non-perfect environment, because it is the only one you have. I would compare the weapons mathematically, but even that isn’t perfect, since it does not take in account the damage you will miss out on. Hallowed armor is simply better equipped against the randomness that occurs in Terraria.
Armor’s primary use is defense and Hallowed armor is significantly better at being “armor” than tiki or spooky armor. The extra minion slot and the 30% extra damage it offers is just not worth it.
Once again, carry out the tests yourself. You’ll see which armor is better, but you aren’t doing that because you know you’re wrong. And by the way, your original argument literally criticizes his mindset instead of his argument, alongside flawed calculations. Here it is, in case you forgot about it.
By the way, Hallowed summoning armor’s set bonus gives 2 extra minion slots, effectively doubling the armor’s damage increase. So much boasting only to show you don’t know what you’re talking about.
You’re expecting people to be courteous without being courteous. Then come and ♥♥♥♥♥ about it later on in the comments when it is pointed out to you. You are literally the exact reason why the ignore button exists.
Even this dude, Svebe, that cheated in the meowmere challenge, he's/she's more courteous than YOU, Jostabeere!