Terraria

Terraria

View Stats:
meow Jun 14, 2020 @ 3:24am
Does it bother anyone else that most melee weapons aren't melee?
This is especially true in hard mode. Outside of the ore weapons, the grand majority of "melee" weapons are ranged or magic weapons that are arbitrarily classed as melee.

Sure there might be a sword involved, but the main event is the magic beam it shoots out.

And there's tons of weapons that are THROWABLES that got reclassed as melee just to spit on people who dared to enjoy the deleted ninja class.
< >
Showing 1-15 of 15 comments
ImHelping Jun 14, 2020 @ 3:28am 
It both does and doesn't.

Bothers me that there are so many passive aggressive dings to the player even when you WANT that sort of thing. "Behold, the TRUE excalibur-where the ♥♥♥♥ did the auto-swing go?" "It's a trade off LOL you should be thankful for your sword laser!" "No, sounds more like it's just ♥♥♥♥♥♥♥ with melee for no reason" "It's okay because we made an accessory grant autoswing!" "...or, you could just make everything melee autoswing?" "...No, no. more mouse clicks is deep"

It doesn't bother me in the sense that trying to use a natural sword swing or spear thrust's range of melee is a ♥♥♥♥♥♥♥ living hell with the average boss design in this game. Even with stretchy weapons like recently buffed flails.

♥♥♥♥ it, ♥♥♥♥ trying to tag the queen bee with the sunfury even in an arena. Gonna kill them in a fraction of the time with wooden arrows while still wearing armor with no ranged bonuses. and on and on the pattern goes.

"Hey it's the twins. let's take a swing at them with my giant melee weapon for giggles" *twins is in perfect kiting distance backpedal mode* "Well ♥♥♥♥ me for not using a ranged projectile or massive stretch melee weapon. Back to arrows and bullets for boss time!"

Melee is much more cathartic for carving through hordes at least.
Last edited by ImHelping; Jun 14, 2020 @ 3:35am
jay patil Jun 14, 2020 @ 3:46am 
no, it dose not bother me because every class has weapons like that that leaving mage i guess because you know "magic" . and this is bothering you than i can't imagin what was you'r reaction when you are fighting a wall made of flash or a eye that is also a mouth and i think the throwables are if suriken and author reclassed as ranged (i didn't chake) or if you are saying javlin,vempier knife ya i guess you are right but it will change like from 4 classes to 5 and they have to make new armor for it and new piller in short it was simpal to make them melee and ranged i guess
Last edited by jay patil; Jun 14, 2020 @ 5:39am
FDru Jun 14, 2020 @ 3:59am 
Melee is any weapon that you strike the enemy with directly, so that's how you get boomerangs and yoyos and flails under the melee classification. It's more thematic than realistic, and that should be fine since it just means you have more gear options when speccing for melee.
meow Jun 14, 2020 @ 4:58am 
Originally posted by FDru:
Melee is any weapon that you strike the enemy with directly, so that's how you get boomerangs and yoyos and flails under the melee classification. It's more thematic than realistic, and that should be fine since it just means you have more gear options when speccing for melee.

Yeah but thematically melee should mean you're throwing yourself at the enemies with ranged being the opposite with a few exceptions here and there like a close-ranged shotgun or a medium-ranged boomerang.

But there are honestly very very few melee weapons which actually require close proximity. That's understandable given the nature of the game and how much of a bullet hell ♥♥♥♥♥♥♥♥ fest it becomes in later hard mode, but it's still a little disappointing.
Zemecon Jun 14, 2020 @ 5:11am 
It isn't so much the fact that so many of the swords and such use projectiles as it does the projectiles often doing as much - if not more - damage than the weapon itself.

Star Wrath is a good example. Atleast in 1.3 the star projectiles did as much as three times the base damage of the sword itself. If you wanted to go into PvP with it, all you had to do was swing it around and eventually your opponent would get struck with the projectiles. Buffs made it even more effective at doing this and there was even an "Invisiwrath" exploit where you could two-hit or three-hit an opponent from the opposite end of the map.

I don't have a problem with swords shooting projectiles (albeit the hypocrisy of calling it a true melee weapon) as long as the projectiles only do a fraction of the sword's base damage. Anything more than that and it is no longer really melee.
Alucard † Jun 14, 2020 @ 5:25am 
The way combat works in this game..

Sooner or later you will have to use some sort of ranged attacks to get by or else you will get completely wrecked if you rely on true melee.

As contact damage gets really high later on and most bosses flatout punish you for being too close so non projectile melee weapons lose their viability really quickly.
Last edited by Alucard †; Jun 14, 2020 @ 5:27am
meow Jun 14, 2020 @ 5:28am 
Originally posted by ⎛ Alucard ⎞ ✟:
The way combat works in this game..

Sooner or later you will have to use some sort of ranged attacks to get by or else you will get completely wrecked if you rely on true melee.

As contact damage gets really high later on and most bosses flatout punish you for being too close so non projectile melee weapons lose their viability really quickly.
and that's a bit of a shame
Jostabeere Jun 14, 2020 @ 7:16am 
Who said that the weapons are melee? Noone really said it anywhere. They deal "melee damage" but are not classified as "pure melee weapons".

Perception vs. reality. You assume a Sword is melee.

Making melee damage weapon truly melee weapons will make the entire damage class useless in the game without heavy balancing and imbalancing the game.
Last edited by Jostabeere; Jun 14, 2020 @ 7:20am
Wintermute Jun 14, 2020 @ 7:20am 
Yeah, melee was infinitely worse before "gunswords" and yoyos appeared. Like, you could get by with discs and stuff? But it was pathetic.
Last edited by Wintermute; Jun 14, 2020 @ 7:21am
Wintermute Jun 14, 2020 @ 7:25am 
Originally posted by Jostabeere:
Perception vs. reality. You assume a Sword is melee.

Lol. I remember first time playing GW2 as mesmer. When I slapped on a greatsword, and then suddenly realized it's literally a sniper weapon.
Morior Invictus Jun 14, 2020 @ 8:02am 
Melee is just a class of damage in the context of Terraria game mechanics, there's Melee, Sorcery, Ranged and Summon, which represents the 4 classes available.
meow Jun 14, 2020 @ 8:28am 
As someone who played Terraria on release, I can attest that there was a time when melee was MELEE. Yoyos weren't in release, flails were slow and bad (I'm glad they finally fixed that btw), and boomerangs were few and far between and the consequences of missing a boomerang throw were too much to bother with it.
itssirtou Jun 14, 2020 @ 8:37am 
Not really. Although I kinda wish there was a late-game boss with a bubble that blocks damage from outside sources, and was built around being fought in melee range.
Jostabeere Jun 14, 2020 @ 8:37am 
Originally posted by mouse:
As someone who played Terraria on release, I can attest that there was a time when melee was MELEE. Yoyos weren't in release, flails were slow and bad (I'm glad they finally fixed that btw), and boomerangs were few and far between and the consequences of missing a boomerang throw were too much to bother with it.
I do not want to disappoint you, but 1.0 had swords with projectiles. Starfury is in the game since its release.
Flais were melee weapons with range.
Boomerangs had range.
1.1 and 1.2 introduced even more melee damage weapons with range. Like the Light Disc and Paladins Hammer, Beam sword and Death Sickle.

Melee damage weapons are not exclusively dealing damage in melee range since the earliest versions of the game. Beam swords are in the game for 7 years.
Zemecon Jun 14, 2020 @ 9:15am 
Originally posted by Jostabeere:
Who said that the weapons are melee? Noone really said it anywhere. They deal "melee damage" but are not classified as "pure melee weapons".

Perception vs. reality. You assume a Sword is melee.

Making melee damage weapon truly melee weapons will make the entire damage class useless in the game without heavy balancing and imbalancing the game.

I think the question can further be refined to that of weapons dealing *melee* *damage*but from a distance. If you look at flails and yoyos, they are still hitting the mob or boss with an extension of the weapon itself. Light disks are essentially throwing the weapon itself - while it is being thrown it is out of your hand and therefore you can't use it to deal damage via your character's body, if you know what I mean.

Ranged damage is damage defined as a projectile that leaves the character but rather than returning to the character it is gone after used, requiring the implementation of ammunition. Swords with projectiles kinda cheat this mechanic by letting the character use a non-returning projectile that does (or can do) base damage, unlike ranged weapon projectiles which have their damage broken down into fractions of what would be damage dealt by a melee weapon. If ranged weapons dealt the type of damage melee deals then it would be way too OP.

So the way I see it, if you are using a non-returning projectile that does base damage or a multiple of that then it shouldn't be doing melee damage. It should be doing magic damage and should require mana in order to use.

Originally posted by Jinkaru:
That's because the class system does not exist. This is not D&D. It only became a thing when enough people called them classes that it became common lingo. It's just another way to play, not really playing a "class". I don't know why anyone would play a sandbox game in any other way than using what you got.

"Classes" are a formalized way to describe specialization based on damage type. It is true that the way Terraria uses and enhances damage types is way too fluidic to claim it does have an actual ascribed class system but characters *can* still specialize in damage types. So the question becomes: What do you call a character that enhances one damage type exclusively or primarily through their armor and/or accessories? It's just easier to say "Melee" instead of "Melee-using character" or "Mage" instead of "Magic-using character," etc.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jun 14, 2020 @ 3:24am
Posts: 15