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Bir çeviri sorunu bildirin
if you spread npcs out too much theres a higher chance they can die / get killed. That and having npcs can reduce enemy spawning which is bad if you wanna farm in a specific biome and on smaller worlds (everyone thinks large world but what about small / medium worlds)?
You can dig under the soil before hitting underground lvl but then what type of house will that make for them?
event turns OFF pylons? wtf?
"We all hate this place!"
"I made a spacious 3 bedroom plus personal bathroom zone that is 30+ tiles away from any other housing from the farthest edges of your walls"
"Nuh uuuuh! The guy who hates me moved into the bathroom! That means it's FOUR people! And everyone knows four people is overcrowded!"
"If you all hate that, why didn't they move into the empty bedroom next to an NPC they love 60 tiles away?"
"... No, no. This is your fault and you're the lazy one who just is too lazy to reassign rooms. We're not dumb AI, you're dumb AI!"
"I don't think you actually know how debates work, do you."
Funny thing. I've never tried to use one during an event so I'm going off of "I heard other people being rudely surprised when they tried and it didn't work" and the wiki there with claims like ""The Pylon Network cannot be used during Boss battles or when invasions are announced or in progress.""
Sounds like you are in the same boat. but mostly you hear about it being a pain in the ♥♥♥♥ during the globe trotting carnage that is the lunar event. Which I've been too slow and distracted to do yet in spite of being long ready to beat the ♥♥♥♥ out of the golem like he owes me money.
Back to a note of "Pylon > teleportation items" the hell conch loves to warp me underneath obsidian seals over lava rather than anywhere sensible. So my revisiting hell faster than fall speeds is still much better served with the pylon set up right above it.
Hell conch ♥♥♥♥♥♥♥ rules for making it much faster to zip down to hell and curbstomp the wall of flesh for "I need a different world in hardmode" reasons though.
i hate the random npc spawning. It just complicates the whole npc housing setup for the pylons even more (add some lunar pillar events in master mode and this happens frequently actually especially in the stardust and solar pillars.
also for hell i just setup my bed spawn point near the hellevator...erm hell well /hole whenever i'm gonna go back and forth farming for stuff like souls or fishing.
If youre in the neighborhood of suggestions, building a waterbed in the bathroom would be really groovy. I like sleeping and drowning at the same time.
I guess for Pylon talk, tbh I like them. They spread out the NPCs far as I know, but placed at multiple bases, they allow much more communication between the smaller areas. The pylons kinda tie the entire map into one big town.
Though it is nice to note that teleporters are still the go to when you run out of Pylons, need an ETS, (Emergency Teleportation System) or want to ♥♥♥♥ around with the Dungeon Guardian. I guess in that sense it does add a bit. Those who dislike the system can likely safely ignore pylons for older methods of transport.
What, days or weeks versus the hour tops it takes to set up a simple shed with 2 NPCs and immediately set down a pylon after they move in? I'll take the days or weeks of effort instead thank you very much! It's especially easier when you consider the fact that I need to initiate hardmode and beat a mechanic boss first! Because beating the mechanic bosses is way easier than not having to do anything and getting access to pylons right at the start of the game. If anything, having no boss restrictions and being able to buy pylons nearly at the start of the game is far too hard. Might as well ask me to beat the moonlord on master mode solo before I could ever do that.
Also you still gotta go to the area and cant spawn or teleport randomly vs teleporters and rail systems.
To add insult to injury good luck having your nocs not get killed by events like the lunar pillars or boss spawning especially in the jungle or hallow.
Have fun moving around npca again when they respawn in the wrong rooms
unless you mean placing them, which you have to do up close as well.
teleporters dont just spawn in the world fully wired up.
afaik that got fixed already.
Now, if you want to build a skybridge on a large world along with a skyrail that will cost you approximately 8,500 wood and 1000 iron ores. Even if you pay those material costs and also make a hellavator or two(which takes much longer than setting up NPCs in basic houses and pylons), it still takes minutes to reach most destinations every single time you want to travel anywhere. You'll save minutes on each trip to the ocean, hell, the jungle, or an altar. You'll save hours of time when it comes to fishing quests especially. Personally, I set up both skybridges and pylons whenever I play, but the skybridge/rails are inferior and rarely ever used. They make great simple boss arenas and shooting star farms though.
Also, as Sebastion said, your NPC dying should go back to their assigned housing.
you'd think they'd think ahead during the lunar events. Sometimes people just kill the cultists by accident and forget to finish the events.