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But yeah, there are so many mobility items in the game now that it's more useful to use the world as your arena than wiring up heart statues and trying to tank things to death. I assume that's why the Golem got an Enrage, it was just too easy to cheese before.
If a boss hit you with a theoretical 200 damage while you have 60% endurance, then you would be only taking 80 damage. BUT WAIT! You still have armor, so lets reduce it more.
Lets say the user has 70 defence. Take that 80 damage 80 - (70 * 1) so the user is only taking in 10 damage. Verses the 130 they would have taken.
If only that really how it worked. I recall vid of someone testing maximum possible defense and endurance vs bosses on Master Mode.
Still got like 3 shotted.
The eater of worlds is the 2nd to 4th boss (Depends if you skip king slime, eye of cthutulu, queen bee, or skeletraon). you can fight and kill for loot in expert mode. It's like the armor penetration necklace and ichor/betsy's curse debate as well as the shield / sword blocking for 500% more damage next hit or 20 defense. They each got their specific purposes and they each make do at specific parts of the game (with the exception of some items that just don't make sense at all).
That and the scarf is a real god sent for non-melee non-tank users (especially summoner whose pretty underpowered and squishy even in late hardmode).
You don't HAVE to use it. For instance (late game example but still) last prism users prioritize mana buffs and mana reduction usage and one or some accessories grant mana the more damage you get hit with. Same with palladin / frozen turtle shell users. There are some situations where the worm scarf can be useful and others where you're better off getting another item.
For mobility it caps movement speed but having say dodge items or damage items you won't need neither defense nor dodge / movement fluidity ifyou can KO the enemies fast quick and easy.
According to the wiki: "This damage reduction from this item is calculated after defense is applied". (https://terraria.gamepedia.com/Worm_Scarf) So it's more like 200-70=130, reduced by 60 % is 52. Still nice though.
Damage reduction. He's probably refering to the Endurance Potion which gives you 10 % DR.
Wait, what? It caps the movement speed?
A 17% reduction is 415 damage:
500 * (1 - 0.17) = 415
"Ugh, why does this accessory that actually DOES something get so much praise? Everyone knows accessories that DO something instead of being practically cosmetic only don't matter!"
"So then people should stop demanding a master mode mount get nerfed, if it's not a big deal it does something, right?"
"NEVER- I mean... Don't change the subject worm scarf just not good, Just don't get hit bro."