Terraria

Terraria

View Stats:
gienekman Jun 10, 2020 @ 11:14am
Worm Scarf: Why does everyone praise it so much?
I've been playing around with accessories and no matter what, worm scarf is just plain waste of space.
Mobility is king in Terraria, it doesn't matter, that you have extra 17% DR, being able to dodge, or move faster, or literally anything else seems to work way better even in expert mode.
< >
Showing 1-15 of 34 comments
Earl Jun 10, 2020 @ 11:18am 
its why they complain about master mode too - as you said, mobility is king. it doesnt matter the dmg scaling if you never get hit. i personally dont waste time with that accessory either, and i have over 500 hours in this game.
Blargo Jun 10, 2020 @ 11:19am 
All the worm scarf praise comes from before they buffed the brain of confusion in 1.4, making it not useless anymore.
prpl_mage Jun 10, 2020 @ 12:12pm 
The Worm Scarf was one of the few useful Expert Mode only Items which meant that is made a lot of difference. Especially since the flat damage reduction was more useful than the defense stat in Expert.

But yeah, there are so many mobility items in the game now that it's more useful to use the world as your arena than wiring up heart statues and trying to tank things to death. I assume that's why the Golem got an Enrage, it was just too easy to cheese before.
Why Try? Jun 10, 2020 @ 12:20pm 
Damage Reduction is HUGE in the game. When dealing with %%, stacking multiple items that reduce damage in %% will add up quickly. These combined essentially act as a whole separate set of armor in it's self.

If a boss hit you with a theoretical 200 damage while you have 60% endurance, then you would be only taking 80 damage. BUT WAIT! You still have armor, so lets reduce it more.

Lets say the user has 70 defence. Take that 80 damage 80 - (70 * 1) so the user is only taking in 10 damage. Verses the 130 they would have taken.
Last edited by Why Try?; Jun 10, 2020 @ 12:20pm
Alucard † Jun 10, 2020 @ 12:24pm 
Originally posted by Why Try?:
Damage Reduction is HUGE in the game. When dealing with %%, stacking multiple items that reduce damage in %% will add up quickly. These combined essentially act as a whole separate set of armor in it's self.

If a boss hit you with a theoretical 200 damage while you have 60% endurance, then you would be only taking 80 damage. BUT WAIT! You still have armor, so lets reduce it more.

Lets say the user has 70 defence. Take that 80% damage 80 - (70 * 1) so the user is only taking in 10 damage. Verses the 130 they would have taken.

If only that really how it worked. I recall vid of someone testing maximum possible defense and endurance vs bosses on Master Mode.

Still got like 3 shotted.
Boltster1 Jun 10, 2020 @ 12:24pm 
Originally posted by Why Try?:
Damage Reduction is HUGE in the game. When dealing with %%, stacking multiple items that reduce damage in %% will add up quickly. These combined essentially act as a whole separate set of armor in it's self.

If a boss hit you with a theoretical 200 damage while you have 60% endurance, then you would be only taking 80 damage. BUT WAIT! You still have armor, so lets reduce it more.

Lets say the user has 70 defence. Take that 80 damage 80 - (70 * 1) so the user is only taking in 10 damage. Verses the 130 they would have taken.
What do you mean endurance?
Fumo Bnnuy n Frends Jun 10, 2020 @ 12:31pm 
when you ain't got ♥♥♥♥♥♥♥♥♥ yet starting off you'll take what you can get. Beggars can't be choosers i.e. a brain that may dodge an attack and inflict confusion on non-resistant enemies vs a scarf that flat out slashed 17% was it? + an extra possibility of being a +1 to +4 for damage, mana, crit chance, defense modifier. It's a real no brainer (pun both not and intended).

The eater of worlds is the 2nd to 4th boss (Depends if you skip king slime, eye of cthutulu, queen bee, or skeletraon). you can fight and kill for loot in expert mode. It's like the armor penetration necklace and ichor/betsy's curse debate as well as the shield / sword blocking for 500% more damage next hit or 20 defense. They each got their specific purposes and they each make do at specific parts of the game (with the exception of some items that just don't make sense at all).

That and the scarf is a real god sent for non-melee non-tank users (especially summoner whose pretty underpowered and squishy even in late hardmode).

You don't HAVE to use it. For instance (late game example but still) last prism users prioritize mana buffs and mana reduction usage and one or some accessories grant mana the more damage you get hit with. Same with palladin / frozen turtle shell users. There are some situations where the worm scarf can be useful and others where you're better off getting another item.

For mobility it caps movement speed but having say dodge items or damage items you won't need neither defense nor dodge / movement fluidity ifyou can KO the enemies fast quick and easy.
wcc Jun 10, 2020 @ 3:56pm 
Originally posted by Earl:
its why they complain about master mode too - as you said, mobility is king. it doesnt matter the dmg scaling if you never get hit. i personally dont waste time with that accessory either, and i have over 500 hours in this game.
Many boss encounters are kinda bullet-hellish, and so are many events. Plus, lots of the game is exploration and digging where a turtle can fall on your head all the time. There might be some bosses where it makes sense to drop it if you're really good with dodging and pattern learing, but in general I don't aggee.

Originally posted by Why Try?:
Damage Reduction is HUGE in the game. When dealing with %%, stacking multiple items that reduce damage in %% will add up quickly. These combined essentially act as a whole separate set of armor in it's self.

If a boss hit you with a theoretical 200 damage while you have 60% endurance, then you would be only taking 80 damage. BUT WAIT! You still have armor, so lets reduce it more.

Lets say the user has 70 defence. Take that 80 damage 80 - (70 * 1) so the user is only taking in 10 damage. Verses the 130 they would have taken.
According to the wiki: "This damage reduction from this item is calculated after defense is applied". (https://terraria.gamepedia.com/Worm_Scarf) So it's more like 200-70=130, reduced by 60 % is 52. Still nice though.

Originally posted by Boltster1:
What do you mean endurance?
Damage reduction. He's probably refering to the Endurance Potion which gives you 10 % DR.

Originally posted by Smug aya:
For mobility it caps movement speed but having say dodge items or damage items you won't need neither defense nor dodge / movement fluidity ifyou can KO the enemies fast quick and easy.
Wait, what? It caps the movement speed?
Last edited by wcc; Jun 10, 2020 @ 4:06pm
Sbeve Jun 10, 2020 @ 4:01pm 
at max health with a lifeforce potion, the worm scarf practically gives you another 100 hp to tank the damage you receive. the brain of confusion changed that in 1.4, because re-logic thought the crimson wasn't powerful enough
Having over 110 defense with 60% reduction to damage is pretty cool
Jostabeere Jun 10, 2020 @ 5:08pm 
When an enemy deals 500 damage to you, 17% is 85.
Blargo Jun 10, 2020 @ 5:16pm 
Originally posted by Jostabeere:
When an enemy deals 500 damage to you, 17% is 85.
That would be an 83% reduction, if you're just multiplying 500 by 0.17.
A 17% reduction is 415 damage:

500 * (1 - 0.17) = 415
Originally posted by Dxpress:
Originally posted by Jostabeere:
When an enemy deals 500 damage to you, 17% is 85.
That would be an 83% reduction, if you're just multiplying 500 by 0.17.
A 17% reduction is 415 damage:

500 * (1 - 0.17) = 415
still significant a difference between dying and just barely surviving.
ImHelping Jun 10, 2020 @ 7:05pm 
This feels like someone trying to distract people from all the tantrums over the black spot.

"Ugh, why does this accessory that actually DOES something get so much praise? Everyone knows accessories that DO something instead of being practically cosmetic only don't matter!"

"So then people should stop demanding a master mode mount get nerfed, if it's not a big deal it does something, right?"

"NEVER- I mean... Don't change the subject worm scarf just not good, Just don't get hit bro."
Last edited by ImHelping; Jun 10, 2020 @ 7:06pm
Blargo Jun 10, 2020 @ 7:07pm 
Originally posted by Smug aya:
Originally posted by Dxpress:
That would be an 83% reduction, if you're just multiplying 500 by 0.17.
A 17% reduction is 415 damage:

500 * (1 - 0.17) = 415
still significant a difference between dying and just barely surviving.
Yes, I wasn't trying to dispute that.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Jun 10, 2020 @ 11:14am
Posts: 34