Terraria

Terraria

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Pear Spin On Jun 9, 2020 @ 12:44pm
Dear devs, why can't you just add corrupted mud
Why do I have to watch helplessly as my jungle gets converted to dirt and crimson with no hope of beating a mechanical boss in time to get the cleminator. If I was able to convert my jungle back with the cleminator, I wouldn't have a problem. But no. Now probably more than half my jungle is turned into dirt, so I have permenantly lost a gigantic ammount of my surface jungle. By the time I have the gear to beat a mechanical boss, it will be too late. I love Terraria, but this sucks
Last edited by Pear Spin On; Jun 9, 2020 @ 4:32pm
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Showing 1-15 of 38 comments
Pear Spin On Jun 9, 2020 @ 12:46pm 
I know there's ways to prevent it prehardmode, and the underground jungle will probably be fine, but it's just wrong that you can permanently lose your jungle, and no other biome is like this. What is so wrong with adding corrupted/crimson mud
Last edited by Pear Spin On; Jun 9, 2020 @ 12:47pm
K13Cove Jun 9, 2020 @ 12:47pm 
Laziness, I imagine. Even a "Mud Solution" or "Jungle Solution" would suffice if they didn't want to add another evil hybrid biome like the Desert or Ice, which is why some mods actually do add said solution.
Pear Spin On Jun 9, 2020 @ 12:50pm 
Originally posted by Rgmemo:
Laziness, I imagine. Even a "Mud Solution" or "Jungle Solution" would suffice if they didn't want to add another evil hybrid biome like the Desert or Ice, which is why some mods actually do add said solution.

They give us kites, but no jungle solution, even in so far as the final major update
Spitfyre37 Jun 9, 2020 @ 12:54pm 
A question I've often wondered, as I've watched helplessly as my meticulously built jungle farms are overrun with crimson and converted into heaps of useless dirt. Here's hoping a "mud solution" gets added in with the vanity contest winners in an additional patch.
just.nuke.em Jun 9, 2020 @ 12:56pm 
It's not that hard to wall off the evil (either pre-existing or from the WoF V). It's just time consuming. Really comes down to how much you want to preserve the world.
Spitfyre37 Jun 9, 2020 @ 1:00pm 
Originally posted by just.nuke.em:
It's not that hard to wall off the evil (either pre-existing or from the WoF V). It's just time consuming. Really comes down to how much you want to preserve the world.
See, I always do that, but then I when I smash the altars, I always seem to get unlucky and get the random evil block spawn in the jungle. Even though I make sure to only break 3 to get my ores, I still get the evil spawns. That's what bothers me so much about pre-hardmode prep in regards to the world evil: There's always a chance that the altars will spawn a block in a spot you don't have secured or haven't seen, and completely nullify all of your hard work.
sometimes, the problem uou stated isnt the problem. sometimes, corruption just generates on top of the jungle in world gen.
Alucard † Jun 9, 2020 @ 1:08pm 
Originally posted by beatboxmonster9:
sometimes, the problem uou stated isnt the problem. sometimes, corruption just generates on top of the jungle in world gen.

Like 99% of the time it does.
Last edited by Alucard †; Jun 9, 2020 @ 1:09pm
Blargo Jun 9, 2020 @ 1:14pm 
Agreed.

I was fine with jungle solution not existing before when corruption/crimson simply couldn't overtake mud blocks at all. I would even be fine with it not existing if they did overtake mud blocks, but made them corrupt/crimson mud blocks like you suggest.

But the fact that they convert mud into dirt, and there's no way to convert dirt back into mud on a large scale, just makes it annoying to deal with.

This also means that, unlike the desert and ice biomes, the corruption/crimson completely replaces the jungle, rather than hybridizing with it. So it's possible for the jungle biome to just get deleted from the world if it's completely overtaken by corruption/crimson.
Spitfyre37 Jun 9, 2020 @ 1:20pm 
Originally posted by Dxpress:
Agreed.

I was fine with jungle solution not existing before when corruption/crimson simply couldn't overtake mud blocks at all. I would even be fine with it not existing if they did overtake mud blocks, but made them corrupt/crimson mud blocks like you suggest.

But the fact that they convert mud into dirt, and there's no way to convert dirt back into mud on a large scale, just makes it annoying to deal with.

This also means that, unlike the desert and ice biomes, the corruption/crimson completely replaces the jungle, rather than hybridizing with it. So it's possible for the jungle biome to just get deleted from the world if it's completely overtaken by corruption/crimson.
And jungles tend to be quite massive, so it's really, really easy to lose track of a strain of crimson/corruption, not notice until it's really out of hand, and then be stuck fighting a losing battle of cleansing the evil, wasting a ton of time replacing the dirt with mud by hand, only for it to come back from a different spot that just barely got overlooked and destroy all that hard work. Honestly, as much as I love Terraria, the often uncontrollable conversion of the Jungle is the worst part for me.
Pear Spin On Jun 9, 2020 @ 4:35pm 
Originally posted by ⎛ Alucard ⎞ ✟:
Originally posted by beatboxmonster9:
sometimes, the problem uou stated isnt the problem. sometimes, corruption just generates on top of the jungle in world gen.

Like 99% of the time it does.

If only it weren't true....
Pear Spin On Jun 9, 2020 @ 4:36pm 
Originally posted by Dxpress:
Agreed.

I was fine with jungle solution not existing before when corruption/crimson simply couldn't overtake mud blocks at all.

You're telling me theres a point where they couldn't?? Why not keep it like that at the very least?!?!
Blargo Jun 9, 2020 @ 4:38pm 
Originally posted by Rig:
Originally posted by Dxpress:
Agreed.

I was fine with jungle solution not existing before when corruption/crimson simply couldn't overtake mud blocks at all.

You're telling me theres a point where they couldn't?? Why not keep it like that at the very least?!?!
Correct me if I'm wrong, but it was only after the release of 1.4 that introduced this mechanic.
I don't remember mud ever being converted in any previous versions of the game.
Originally posted by Dxpress:
Originally posted by Rig:

You're telling me theres a point where they couldn't?? Why not keep it like that at the very least?!?!
Correct me if I'm wrong, but it was only after the release of 1.4 that introduced this mechanic.
I don't remember mud ever being converted in any previous versions of the game.
actually, the evil can dry mud (hardmode only) since before 1.4 but as far as I know, the hallow will leave mud alone (unless you use a clentaminator, which will dry the mud so that hallowed grass can be placed)
as for the reason... if I had to guess (based off the teasers for terraria:otherworld) I'd say the devs thought that the evil was not agressive enough...

but I wish there was a moisturizing (is that a word?) solution for the clentaminator to convert dirt into mud. because blockswap won't allow me to convert my hallow tress back into mahogany, that's why. also, lack of patience to craft all that dirt back into mud.
GMC Jun 9, 2020 @ 5:46pm 
Originally posted by Dxpress:
Correct me if I'm wrong, but it was only after the release of 1.4 that introduced this mechanic.
You're wrong. It's been this way for at least 6 months (how long I've had the game).

That's why you build a quarantine around any worldgen corruption near the jungle, and checking that the hardmode corruption isn't near the jungle is the first thing you should do after defeating the Wall of Flesh.

In Journey mode, you can just turn off biome spread until you have the means to deal with it.

You can fish for hardmode ores rather than breaking altars. Although you'll have to do a lot of fishing for adamantite or titanium, as those are only found in the rarest crate types (titanium crates and biome crates).
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Date Posted: Jun 9, 2020 @ 12:44pm
Posts: 38