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They give us kites, but no jungle solution, even in so far as the final major update
Like 99% of the time it does.
I was fine with jungle solution not existing before when corruption/crimson simply couldn't overtake mud blocks at all. I would even be fine with it not existing if they did overtake mud blocks, but made them corrupt/crimson mud blocks like you suggest.
But the fact that they convert mud into dirt, and there's no way to convert dirt back into mud on a large scale, just makes it annoying to deal with.
This also means that, unlike the desert and ice biomes, the corruption/crimson completely replaces the jungle, rather than hybridizing with it. So it's possible for the jungle biome to just get deleted from the world if it's completely overtaken by corruption/crimson.
If only it weren't true....
You're telling me theres a point where they couldn't?? Why not keep it like that at the very least?!?!
I don't remember mud ever being converted in any previous versions of the game.
as for the reason... if I had to guess (based off the teasers for terraria:otherworld) I'd say the devs thought that the evil was not agressive enough...
but I wish there was a moisturizing (is that a word?) solution for the clentaminator to convert dirt into mud. because blockswap won't allow me to convert my hallow tress back into mahogany, that's why. also, lack of patience to craft all that dirt back into mud.
That's why you build a quarantine around any worldgen corruption near the jungle, and checking that the hardmode corruption isn't near the jungle is the first thing you should do after defeating the Wall of Flesh.
In Journey mode, you can just turn off biome spread until you have the means to deal with it.
You can fish for hardmode ores rather than breaking altars. Although you'll have to do a lot of fishing for adamantite or titanium, as those are only found in the rarest crate types (titanium crates and biome crates).