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Basically the game is forgiving, will let you make mistakes and allow you to easily make up for them. It will not overly punish you for a bad decision. You are not expected to know how to min/max stats for the most optimal damage output and boss outcomes.
Expert is for those who have learned the basics and now want a challenge. Master mode is supposed to be the ultimate challenge for those who thought Expert was too easy. Right now it is just a scaling of stats. It's up to you to decide if this lives up to it's hype.
Playing mediumcore was.
The hitboxes are very precise. If there is a block, hammered into a slope, you get stuck. Enemies get stuck the same way as you, as walking human-sized enemies have the same hitbox as you.
So what exactly do you expect? All mobs spawning in-front of you and mindlessly walking into your blade? Nonono.
Mobs in Terraria spawn offscreen in a set zone. Max. 47 blocks above or below you and max. 84 blocks left or right to you.
Melee is not garbage. But weaker in a few scenarios.
Stronger in others.
Most of those saying the game is too easy are those who do some of the most rediculous challenges to test or prove their skills or for bragging rights. They are not the majority of gamers but they are the most vocal in my experience.
I don't make spacious tunnels but caution is required in this game. From the sounds of it, you haven't even started encountering the more devious traps. Again start easy and build familiarity for the game and it's mechanics before you decide if it's good or not and weather or not to play expert and master modes. The expert players mentioned above, will make it sound easier than it is and try to convince you and everyone else to take on a difficulty greater than you are ready for as a new player.
(world) expert is a very balanced difficulty for a first playtime, my bf finished it and started the game at that... first time.... no issues he do got my tips here and there tho.
(character) medium core is a weird difficulty settings, its not related to the game difficulty but the penalty you get on death, you lose the items and some items are not infinite in the world (making you have to get more worlds)
the game also don't reward you in any way for playing (character)medium core.......... it is like they jsut put that option for people that play minecraft, but terraria is definetly balanced in the softcore, it hurts the economy instead...
just go expert/softcore and you will have a great time if you like challenge,
i don't recomend master mode as a first time tho because i don't consider it a "True" difficulty settings as its more just stats boost.
you can go on classic difficulty as well and you will have a good time/challenge too terraria is a very well balanced game in general just a few issues here and there.
Melee in general at the very start of the game is not all that fun. If you can get a Spear/Trident or any Boomerang it gets better. But Ranged is a much more enjoyable experience imo at the start of the game.
Enemies can spawn almost anywhere outside the range of your screen pretty much (may vary slightly depending on screensize, but you always have a safe area of about 45 blocks up/down and 75 blocks left/right around your character)
Blocking routes behind you / making places you need to use some rope to get up/down could limit the amount of monsters that will try and murder you.
From my experience people tend to either just go Softcore or Hardcore. Mediumcore is pretty much just Hardcore but you keep Health and Mana when you die. Since if playing Hardcore you could just make a new char and keep playing the same world.
That being said, my first playthrough was on Classic. I switched over because I had steamrolled the pre-hardmode bosses, only to face the Twins for the first time and get floored. I wondered why every boss wasn't that hard, so I switched over to Expert and never went back.
Your problem, like others have stated, is that you played on Mediumcore.
Never play on Mediumcore, ever.
Stop it.
You have exactly the right idea, the game wasn't designed around Mediumcore, it was designed around Softcore or "Classic" as it's now called. Not to mention that once you're far enough along on a Mediumcore character, it basically becomes Hardcore without restarting with an entirely new world, which is for all intents and purposes exactly the same thing.
Also I think you just got really unlucky with those enemy spawns, I've never had that happen to me and I once had a Master world with every pre-hardmode boss defeated.
There's an enormous amount of stuff about the game that new players have to figure out, and it's usually only after figuring everything out that the game becomes easy.
I never touch mediumcore either. I just find that it doesn't work well in a game like this where you have so many levels of progression that you spend hours upon hours getting up to. Maybe it works better in multiplayer.
Expert softcore should still be a fine choice for new players though.
Unsure? Slide the difficult up to Expert in a journey world!
Then you won't need to throw your entire world into the garbage if you find Expert is merely "annoying" instead of "challenging", and instead are allowed to turn the difficulty slider back down.
And in the other direction, if you find expert too easy, you won't need to throw your whole world (and bestiary progress) to make a brand new Master world instead. Because difficulty slider.
Still, a lot of people put a ton of value on wasted time and checkboxes = challenge. It's why you see people defend game breaking bugs that corrupt entire worlds or save files across countless games.
"But if I don't play Subnautica on hardcore mode it won't count!"
"Just delete your own save file if you feel it's deserved if you want a permadeath run."
"... But, but everyone says it won't count! That's why I restarted five times over bugs and... I just fell through the ending cutscene and died before it credited me with clearing the game."
It keeps happening. Poor gullible bastards.