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also it is but a little tedious. You also gotta put in your part and throw bee nades at it.
-Bee armor
-Snapthorn
-Hornet Staff o Imp Staff
-And as accessories you can use the ones that you like as long as you have some mobility, and that all have modifiers of +3 or +4 defense
Why not speed or critical strike? Defense isn't nearly as great as dodging and using regeneration items (including placeables in an arena). If you're optimizing magic, then critical strike I've found can cause magic such as demon scyth to crit anywhere between 50 and 100 damage depending on what you're hitting. This is a big deal... If you go full bee gear and solo playthrough, it's possible to shred everything too but you'd want to go with speed on accessories for moving and dodging as well as feather fall potions to fall slowly and quickly jump/fly in another direction.
The absolute biggest difference for me was building an arena. It seems obvious, but I really didn't wanna do it at first just cuz it would look ugly. It makes a gigantic difference tho. I thought I'd have to use meta strategies like the yoyo with the horizontal wall, but he was honestly pretty manageable with just a few layers of platforms. Molten armor is also a good idea
its pretty ez with ufo plus zenith