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报告翻译问题
Summon Tag Critical works by being a set chance of increasing the Tag Damage bonus that's applied to the damage your minions do to the tagged enemy for four seconds. It is not a Crit mechanically.
Some players seem to not know about some of the newer/ older items.
Side Note: Keep in mind that, the Old One's Army Event updates immediately after killing your first Mech Boss!
This adds to people being simply not good with a summoner, which is a good damage class.
2 hybrid classes, being the melee summoner or the ranger summoner have ridiculous damage outputs, probably higher than full-melee or full-ranged classes.
People expect the whips to be like melee weapons and summoners behave like melees. Because they think: "ohh, I plays a summonur. "Oh look at me, I see zis whyp, it makes ouch with summonur. I have use zis whyp all teh tiem, Look at mee, ima summenor."
I don't agree on swapping summons. They all deal different damage types, and if possible one should always get flying summons instead of grounded ones.
So long as you're performing well (with no issues), I feel like you're free to disagree with any or even all of my suggestions. However, I do a LOT of underground exploring, so I have a much different opinion than most probably with it comes to Minions & their effectiveness..
Rules of Thumb, Summoner Class (Master Mode 06/06/2020):
It should be noted that the Terraprisma has a really unique AI when it comes to walls, in that it can only target enemies through them if it's already spotted another enemy that isn't behind a wall. You can think of it as having two "modes", an idle mode and an attack mode, with idle mode being unable to see through walls while attack mode can.
In truth, every class benefits in some way from being a bit of a Hybrid, that's just how Terraria is. Classes that play from ranged are usually going to do well in most games, purist or no, but at least, from what I've heard, Melee reigns supreme in certain situations.