Terraria

Terraria

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Onymous May 29, 2020 @ 11:32am
Angry at Angry Dandelion
Given how much damage Angry Dandelions do, should they be more visible?

Too many times, I've died without even seeing them. It makes windy days a "don't go outside" scenario. On master mode, unless you're specifically looking for them, they are an invisible one-hit kill. Should we be ignoring everything else on windy days? Is the intention to have one monster take so much focus? Angry Tumblers and Medusas are similarly dangerous, but restricted to smaller biomes. Traps are also similar - but once you find a trap, it doesn't respawn. This "focus always on one hard-to-see thing" is a new experience in Terraria - not a good one.
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Showing 1-6 of 6 comments
Fumo Bnnuy n Frends May 29, 2020 @ 11:34am 
Just make a platform about 5 blocks off the ground and they should never be able to hit you. Helps if you have a life form analyizer from the traveling merchant to help pickup when they appear.
Chansey❤ May 29, 2020 @ 11:36am 
I mean it's called Master Mode. Maybe you just aren't a master yet
Onymous May 29, 2020 @ 12:31pm 
Originally posted by Miss Keiki's Dragon Maid:
Just make a platform about 5 blocks off the ground and they should never be able to hit you.
That would work. I'm not too keen on terraforming the entire surface forest just to avoid one creature.

Originally posted by Miss Keiki's Dragon Maid:
Helps if you have a life form analyizer from the traveling merchant to help pickup when they appear.
Well, it does help. Watching the analyzer is basically just the same thing, though: a distraction. I think it'd be much better to just be able to see the creature, in broad daylight.

Originally posted by Chansey❤:
I mean it's called Master Mode. Maybe you just aren't a master yet
This isn't challenge-related. It's visual. The way to avoid them is to constantly watch for them. Visually focusing is a skill. Certainly, it isn't a "master" level skill. Using only that one skill just isn't fun or challenging. It's just distracting.
Last edited by Onymous; May 29, 2020 @ 12:32pm
Tsuki Zero May 29, 2020 @ 12:36pm 
Agreed, Dandelions are too hard to see, they cause a lot of pain, and gives nothing worth fighting them for. Bad mook design there.
Alucard † May 29, 2020 @ 1:28pm 
Not only i can see them just fine but they spawn so rarely i encountered like 2 in total.
Last edited by Alucard †; May 29, 2020 @ 1:28pm
Onymous Jun 5, 2020 @ 1:14pm 
The "seed" projectiles from this mob are also too hard to see. I found an Angry Dandelion, and was trying to gauge the distance at which it would start firing. I had seen some seed projectiles, and disengaged, avoiding them. I went back to set up for some arrow attacks. Then, abruptly, I died. I was actively watching for the projectiles, and didn't see any. The only confirmation I had that it killed me was in the death message. It was broad daylight. The only explanation I have is that the seed projectiles were hidden in some leaves falling from the trees.

This certainly isn't the first time I've had a "what killed me" moment because I didn't see the seed projectiles, but it is the first time when I was actively watching for them.

If you see them just fine, good for you. I don't, and my vision is fine. Some people have better eyes than me, but I'm corrected to 20/20.

What is this mob designed for? Is its difficulty scaled properly? A player can encounter it, having no armor and no ranged weapon, since a windy day can start on day #1. It is killable with just a bow and arrows, and these can be easily acquired on day 1. But is the difficulty of "one mistake and you're dead" appropriate? Even master-mode bosses are more forgiving than this.

No other mob in the surface forest is capable of one-hit kills in master mode. If it were clearly visible, the balancing wouldn't matter as much. But since it is effectively invisible [to some players, such as myself], the imbalance is more apparent.
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Showing 1-6 of 6 comments
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Date Posted: May 29, 2020 @ 11:32am
Posts: 6