Terraria

Terraria

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LIMUNADE≋ May 28, 2020 @ 6:08pm
Summoner Disappointment
After finally defeating Moon Lord as summoner on master difficulty and switching from Valkhala to Stardust set, I feel betrayed. All this damage boost makes you paper thin which as the result didn’t suits well with the master mod.

So, the only purpose for this set is just to kill The Empress of Light during the day to get jusy Terraprisma summon or am I missing something?
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Showing 1-15 of 20 comments
what do you mean? Ranger + chlorophite bullets is still the best way to farm the empress of light for the lock on.


Also summoner got shafted hard right below ranger. Seems the last update just disregarded with summoner and ranger entirely and gave them...constillation prizes whips and a new gun.
Last edited by Fumo Bnnuy n Frends; May 28, 2020 @ 6:18pm
The Valhalla Knight and Stardust armor sets are two different things for two different purposes. Valhalla Knight is tanky and sentry-heavy, Stardust is for maximizing minion count and overall DPS.

If you lack mobility accessories or aren't very good at dodging, you might want to stick to the Valhalla set.
Jostabeere May 28, 2020 @ 6:43pm 
Armor is absolutely irrelevant in master mode. You can have 50, you can have 110. You die within 2-3 hits while fully buffed anyway. So why bothering with armor? Not getting hit or outhealing the damage is the key of the master mode.
Tanking requires you to have special sets made for tanking damage like the Solar armor or the Beetle armor.
Master mode gimped almost everything. Regen by Valhalla, Nebula armor and such.

In my opinion top-tier sets are Beetle and Spectre with the Hood. Followed by Vortex armor and the Solar Flare.
Summone is about avoiding damage and concentrating only on this. And making your summons do all the job.
Dagordae May 28, 2020 @ 6:50pm 
Summoner is and always has been focused purely on evasion while your minions kill everything. You trade durability for damage and focus.


Also, on master mode everyone’s made of paper.
Originally posted by Jostabeere:
Armor is absolutely irrelevant in master mode. You can have 50, you can have 110. You die within 2-3 hits while fully buffed anyway. So why bothering with armor? Not getting hit or outhealing the damage is the key of the master mode.
Tanking requires you to have special sets made for tanking damage like the Solar armor or the Beetle armor.
Master mode gimped almost everything. Regen by Valhalla, Nebula armor and such.

In my opinion top-tier sets are Beetle and Spectre with the Hood. Followed by Vortex armor and the Solar Flare.
Summone is about avoiding damage and concentrating only on this. And making your summons do all the job.

dodge is extremely op'd in mastermode to actually being the meta/standard since you're right. Most bosses will kill you in 2 to 3 hits and it's really hard to get high dps and base damage early on.

mastermode is pretty much the definition of bullet hell difficulty but with some linage (cept for the empress of light, plantera, duke fishon, and queen bee if you go above ground in the day light or out of bounds in their area/biome).
Varanus May 29, 2020 @ 3:47am 
Originally posted by Miss Keiki's Dragon Maid:
what do you mean? Ranger + chlorophite bullets is still the best way to farm the empress of light for the lock on.
Chaingun + Chloro bullets. Only real way to take on Empress during the day imo(assuming you are doing it before the pillars or Moon Lord).
As for anything in master mode. Unless you are planning to face tank a boss, defense is only there in case you screw up. Its all about not taking damage on master. Which summoner is kind of made for. Summon your guys and focus on running and dodging. Its probably the best class for learning the fight itself, as you dont have to focus on attacking. A motto/philosophy I have in pretty much any game...."Learn how to not die. THEN learn how to fight back."
Last edited by Varanus; May 29, 2020 @ 3:50am
LIMUNADE≋ May 29, 2020 @ 7:13am 
Originally posted by Epicular:
The Valhalla Knight and Stardust armor sets are two different things for two different purposes. Valhalla Knight is tanky and sentry-heavy, Stardust is for maximizing minion count and overall DPS.

If you lack mobility accessories or aren't very good at dodging, you might want to stick to the Valhalla set.

idk what you are talking about. Defense is everything + insane hp regeneration. Mobility is another topic.

Originally posted by Jostabeere:
Armor is absolutely irrelevant in master mode. You can have 50, you can have 110. You die within 2-3 hits while fully buffed anyway. So why bothering with armor? Not getting hit or outhealing the damage is the key of the master mode.
Tanking requires you to have special sets made for tanking damage like the Solar armor or the Beetle armor.
Master mode gimped almost everything. Regen by Valhalla, Nebula armor and such.
In my opinion top-tier sets are Beetle and Spectre with the Hood. Followed by Vortex armor and the Solar Flare.
Summone is about avoiding damage and concentrating only on this. And making your summons do all the job.

You are so wrong. If you are playing clever you can take a lot of hits and defense surpisingly helps you stay alive. Feels like you never tried to play master mod. Summoners is all about staying alive as much as possible because who would deal damage if you are dead?
K1: LION May 29, 2020 @ 7:23am 
Originally posted by 「LIMUNADE」:
If you are playing clever you can take a lot of hits and defense surpisingly helps you stay alive.

Why does beetle armor feel like paper armor in master mode to me? I always feel super squishy even with like 140+ armor. I've been doing kind of a melee/summoner build trying to abuse the fact that whips can autoswing with fire gauntlet and I still feel like hardmode enemies can take me out in three hits. This in turn makes me really appreciate Hallowed armor's set bonus (I never realized this bonus was on Titanium) and almost forces me to use it way more than any other armor set.
LIMUNADE≋ May 29, 2020 @ 9:59am 
Originally posted by K1: LION:
Originally posted by 「LIMUNADE」:
If you are playing clever you can take a lot of hits and defense surpisingly helps you stay alive.

Why does beetle armor feel like paper armor in master mode to me? I always feel super squishy even with like 140+ armor. I've been doing kind of a melee/summoner build trying to abuse the fact that whips can autoswing with fire gauntlet and I still feel like hardmode enemies can take me out in three hits. This in turn makes me really appreciate Hallowed armor's set bonus (I never realized this bonus was on Titanium) and almost forces me to use it way more than any other armor set.
As for me, before Moon Lord I used Valkhala set and carry helmet from Squire set in vanity slot in case of extra regeneration situations. Besides all nonsense that people said in this comments, it worked great for me. And for summoner role I used a lot of magic weapons too.

All this made me consider summoner as a role model (on master mod), not a pure play style. I can't use all those benefits of the end game armor that's what pisses me off.

As the result I conclude, there is no normal "terraria" progression on master mod. You goal to look not for complete sets, but for special bonuses items gives.
Jostabeere May 29, 2020 @ 11:08am 
Originally posted by 「LIMUNADE」:

You are so wrong. If you are playing clever you can take a lot of hits and defense surpisingly helps you stay alive. Feels like you never tried to play master mod. Summoners is all about staying alive as much as possible because who would deal damage if you are dead?
How the ♥♥♥♥ do you play clever? You either get hit or not get hit. There is no clever get hit.
Unless you use Beetle armor or Solar Flare, you get shredded with any armor.
You can stack full armor accessories with Worm Scarf and whatnot, wearing a heavy armor and bosses still 3HKO you.
And stuff like the sniper. They just demolish you in any armor.
I played and finished master mode and beat every single boss, including day Empress. I did beat Duke Fishron pre mech bosses to get his gear earlier and finished both seasonal events.
Summoner is about avoiding damage, not tanking it.
In any RPG a summoner is as fragile or even more fragile than a mage.

Originally posted by 「LIMUNADE」:
As for me, before Moon Lord I used Valkhala set and carry helmet from Squire set in vanity slot in case of extra regeneration situations. Besides all nonsense that people said in this comments, it worked great for me. And for summoner role I used a lot of magic weapons too.

All this made me consider summoner as a role model (on master mod), not a pure play style. I can't use all those benefits of the end game armor that's what pisses me off.

As the result I conclude, there is no normal "terraria" progression on master mod. You goal to look not for complete sets, but for special bonuses items gives.
The regen set was nerfed. It works against bosses where you don't get hit often.
But Valhalla completely goes down in scenarior like the dungeon or pillars or any boss with frequent attacks. You just do not outheal 300 damage hits without dodging the majority.

Anyone who plays a pure class even though classes do not exist in terraria is just crippling himself.
Pip May 29, 2020 @ 11:14am 
Originally posted by Jostabeere:

Anyone who plays a pure class even though classes do not exist in terraria is just crippling himself.
ehm, what's your reasoning for saying classes don't exist?
Jostabeere May 29, 2020 @ 11:17am 
Originally posted by Piplover:
Originally posted by Jostabeere:

Anyone who plays a pure class even though classes do not exist in terraria is just crippling himself.
ehm, what's your reasoning for saying classes don't exist?
You can equip everything and mixe the things and all chat changes are passive bonuses unlike other RPGs where the weapon class you use define your character and your skills all gater towards the class.
You can have summons as any class, you can wield swords as any class and benefit from their effects and buffs, you can use a bow or a gun as support for any class.
Heck you can use magic for bonus damage and use armors which suit an entirely different playstyle like Nebula armor for any class.
For example if you want to deal damage as a warrior. You focus your entire accessories on melee damage.
But imagine this. Changing a few accessories to minion count would lower your damage less than damage you would've gain from summons. Do you disregard it because "it ain'ts a swords, man"?
Last edited by Jostabeere; May 29, 2020 @ 11:19am
Pip May 29, 2020 @ 11:21am 
understood, but i'd say a loose class system is still a class system, while you can mix and match weapons/accessories/armors, most late-game armor sets benefit a single class more than the others.

in pre-hm i agree, it's better to be flexible earlier on
Jostabeere May 29, 2020 @ 11:32am 
Originally posted by Piplover:
understood, but i'd say a loose class system is still a class system, while you can mix and match weapons/accessories/armors, most late-game armor sets benefit a single class more than the others.

in pre-hm i agree, it's better to be flexible earlier on
It is not a class system at all. You just happen to have different damage elements and armors that boost them.
Hell, you could change all melee to "fire elemental damage" all ranged to "electric" and mage to ice and noone would call them warrior mage or hunter.
Pip May 29, 2020 @ 11:46am 
Originally posted by Jostabeere:
Originally posted by Piplover:
understood, but i'd say a loose class system is still a class system, while you can mix and match weapons/accessories/armors, most late-game armor sets benefit a single class more than the others.

in pre-hm i agree, it's better to be flexible earlier on
It is not a class system at all. You just happen to have different damage elements and armors that boost them.
Hell, you could change all melee to "fire elemental damage" all ranged to "electric" and mage to ice and noone would call them warrior mage or hunter.
then they'd call them fire, electric, and ice respectively and class challenges would still be a thing, the name doesn't change much
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Date Posted: May 28, 2020 @ 6:08pm
Posts: 20