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Also summoner got shafted hard right below ranger. Seems the last update just disregarded with summoner and ranger entirely and gave them...constillation prizes whips and a new gun.
If you lack mobility accessories or aren't very good at dodging, you might want to stick to the Valhalla set.
Tanking requires you to have special sets made for tanking damage like the Solar armor or the Beetle armor.
Master mode gimped almost everything. Regen by Valhalla, Nebula armor and such.
In my opinion top-tier sets are Beetle and Spectre with the Hood. Followed by Vortex armor and the Solar Flare.
Summone is about avoiding damage and concentrating only on this. And making your summons do all the job.
Also, on master mode everyone’s made of paper.
dodge is extremely op'd in mastermode to actually being the meta/standard since you're right. Most bosses will kill you in 2 to 3 hits and it's really hard to get high dps and base damage early on.
mastermode is pretty much the definition of bullet hell difficulty but with some linage (cept for the empress of light, plantera, duke fishon, and queen bee if you go above ground in the day light or out of bounds in their area/biome).
As for anything in master mode. Unless you are planning to face tank a boss, defense is only there in case you screw up. Its all about not taking damage on master. Which summoner is kind of made for. Summon your guys and focus on running and dodging. Its probably the best class for learning the fight itself, as you dont have to focus on attacking. A motto/philosophy I have in pretty much any game...."Learn how to not die. THEN learn how to fight back."
idk what you are talking about. Defense is everything + insane hp regeneration. Mobility is another topic.
You are so wrong. If you are playing clever you can take a lot of hits and defense surpisingly helps you stay alive. Feels like you never tried to play master mod. Summoners is all about staying alive as much as possible because who would deal damage if you are dead?
Why does beetle armor feel like paper armor in master mode to me? I always feel super squishy even with like 140+ armor. I've been doing kind of a melee/summoner build trying to abuse the fact that whips can autoswing with fire gauntlet and I still feel like hardmode enemies can take me out in three hits. This in turn makes me really appreciate Hallowed armor's set bonus (I never realized this bonus was on Titanium) and almost forces me to use it way more than any other armor set.
All this made me consider summoner as a role model (on master mod), not a pure play style. I can't use all those benefits of the end game armor that's what pisses me off.
As the result I conclude, there is no normal "terraria" progression on master mod. You goal to look not for complete sets, but for special bonuses items gives.
Unless you use Beetle armor or Solar Flare, you get shredded with any armor.
You can stack full armor accessories with Worm Scarf and whatnot, wearing a heavy armor and bosses still 3HKO you.
And stuff like the sniper. They just demolish you in any armor.
I played and finished master mode and beat every single boss, including day Empress. I did beat Duke Fishron pre mech bosses to get his gear earlier and finished both seasonal events.
Summoner is about avoiding damage, not tanking it.
In any RPG a summoner is as fragile or even more fragile than a mage.
The regen set was nerfed. It works against bosses where you don't get hit often.
But Valhalla completely goes down in scenarior like the dungeon or pillars or any boss with frequent attacks. You just do not outheal 300 damage hits without dodging the majority.
Anyone who plays a pure class even though classes do not exist in terraria is just crippling himself.
You can have summons as any class, you can wield swords as any class and benefit from their effects and buffs, you can use a bow or a gun as support for any class.
Heck you can use magic for bonus damage and use armors which suit an entirely different playstyle like Nebula armor for any class.
For example if you want to deal damage as a warrior. You focus your entire accessories on melee damage.
But imagine this. Changing a few accessories to minion count would lower your damage less than damage you would've gain from summons. Do you disregard it because "it ain'ts a swords, man"?
in pre-hm i agree, it's better to be flexible earlier on
Hell, you could change all melee to "fire elemental damage" all ranged to "electric" and mage to ice and noone would call them warrior mage or hunter.