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I see you're not interested in having a productive conversation and instead elect to be disingenuous, as that's the second time you've dodged those questions. Thanks for your time.
Wow, people have opinions. You didn't know that? You look a bit stupid, ngl
An accessory slot you didn't earn isn't satisfying, even more so if it makes the mode you play in easier. When you get that sweet sweet demon heart from WoF, you're really happy right? It's an additional accessory slot, you should be. However if they give you an additional accessory slot from the beginning it makes the reward look worse because it matters less, even more so if the accessory slot isn't needed AT ALL from the beginning and only makes the difficulty more streamlined.
I'm not asking for overpowered rewards or anything, but actually useful rewards, I don't care about a trophy or pet, give me something worth my while, anything, reward = useful item and not reward = powerful item. Example of that is the slime mount from KS, it's extremely useful in niche situations, without necessarily being powerful, another example is the suspicious looking tentacle, provides light without being powerful.
It's not on top of expert, once you have played expert once or twice, you know the boss patterns, and master mode becomes cheese, maybe if you don't have a lot of endurance when fighting bosses it will be harder, I'll give you that one.
From my own experience master mode bosses don't deal that much damage compared to expert, as a matter of fact KS dealt less damage to me than a blue slime did, ain't that funny. There is a reason why I defeated almost every master mode boss on my first try, they're the same as expert but with more HP, end of it, as long as you're able to dodge the damage they do isn't a factor anymore.
Testing if I know the fights? I can do that in expert and have more fun.
edit: typo
Just because of this.
You're right. No need to read it all.
Master mode isn't terraria's ultimate challenge in my opinion, I don't believe it's hard enough to be called that, it's impressive how underwhelming it is. I've played quite a lot of RPGs in the past, and I agree, defeating those superbosses is very satisfying. However, Terraria's master mode is not comparable, simply because it's the same patterns, a superboss is a completely new boss requiring a new strategy is what I remember from my RPG experience. Master mode has none of that. I personally wouldn't qualify it as the game's toughest challenge, but that's up to you really, if you're not very good at the game, then sure, you can call it that. (Before you say anything, no this is not a personal attack, so don't try to hold that against me).
I don't personally think master mode grants you bragging rights, at the end of the day, it's the same thing as expert, as I explained to anzaman: From my own experience, bosses don't deal much more damage thant their expert mode version did, as a matter of fact a blue slime did more damage to me than KS did in total. Good point about the relics and pets, however, not everyone thinks like that, I don't, I personally see a reward as something useful that will help you until endgame, and THEN you get the final reward.
No, I'm not asking for OP items or anything, that'd be completely stupid and idiotic.
In my books, a reward = useful item, not reward = extremely powerful item that annihilates enemies and bosses in one use. Now, I'm fine with OP endgame items, because they're endgame, you've finished the game, no real point to continue playing, so last prism, zenith and such are justified. A really good example of a useful reward is the slime mount from KS, very useful item in specific situations, and not overpowered, same thing for the demon heart from WoF, very useful item without being overpowered.
I don't think they are sufficient rewards, most people probably won't know what the pets are so using them to show-off is really stupid imho. "Master mode wasn't designed for you", how was it advertised again? "A challenge for the more experienced players"? The point of building up skills is the reward you get from it, if you don't get a worthy reward it will only result in disappointment, and nothing else unless you're into cosmetics.
edit: fixed a few typos but not all bcuz lazy
Why go through the effort when you can have a better time playing expert and still get rewarded with around the same loot. Worst case scenario you can just go on mastermode world and grab what you want. But thats not fun
As for King Slime damage numbers. According to Wiki his damage is 40 (normal), 64 (expert). So going for 90 from 64 is pretty noticeable increase. Especially in early game when you don't have that much of health or defense.
You gave two examples. Mount and Light Pet, which Master Mode easily cover both categories. Black Spot, whilst not exactly boss drop - is the fastest horizontal mount in the game. Toy Tank -mount from Frost Moon fires rockets and bullets at nearby enemies. Hexxed Branch from Pumpkin Moon -event is fastest ground-based mount.
And then there's several Master-only light pets, such as from Empress or Golem.
I said that it's on top of Expert since it inherits all of Expert Mode under itself. Otherwise we'd just have Normal Mode with some health and damage modifiers. :P
If you know the boss patterns that well, maybe you are just good at the game? Many people "tire" when they are required to concentrate on fast moving, high damaging mechanics over extended period of time. Whilst the bosses themselves might not be any difficult mechnically, it's increased challenge mentally. Which comes in the form of Master Modes increased Health, Damage, and Defense. I have seen some people suggesting using specific boss arenas where they'd utilize traps from Golems Temple. Those no longer work due to increased defense and health, so players need to adapt and think of new approach.
They told us many moons ago exactly what Master Mode would be, so it didn't exactly come out as surprise what it'd be.
I for one had my own fair share of pain and fun working towards Terraprisma -challenge. Which one would you say is more challenging to defeat: Empress of Light -fight where you need to survive 35 seconds against enraged form, or same fight where you need to avoid Sun Dance for 5 minutes?
Looking at Moon Lord as another example. His Deathray hits 150 in normal, 300 in Expert - hasn't listed Master as of right now. But I got hit by his attack, while fully armoured and got hit like 450. That's nearly all of your health pool gone instantly with single error.
It's the challenge in trying to push out as much as damage as possible within same time window for many bosses, whilst avoiding attacks that in many cases are 50% more lethal than in previous difficulty, Expert.
Is the concept of playing for challenge for sake of challenging content so dead nowadays? Can't people just enjoy it for their own fun. Is it really all about "muh loot"?
There are two aspects in here: