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And the Proximity mine launcher has fairly limited range.
Yep it legit looks like an oversight.
Did a little testing.
Fire Gauntlet benefits Whips also except the fire effect and damage.
It gains autoswing and increased knockback.
Aswell as speed buff from other sources like well fed.
My theory is that Whips are coded to work like a melee weapon and benefit from melee buffs but because they have damage type set as "Summon Damage" effects like Flasks and Magma Stone cannot apply to it.
Which is funny cause Flasks and Magma buffs even benefit digging tools lol.
Yea i'm gonna bet my money that this is an oversight.
Also speed affecting range of whips seems like a bug too.
As already said on the steam forum, it isn't an oversight, since Whips are not classified as melee weapons. Flasks only buff melee weapons. Whips are summoning weapons and despite having limited range and exactly 2 mechanics shared with melee weapons (certain melee reforges and autoswing with one of the gloves) aren't classified as melee.
Whips are also not affected by any damage multipliers from melee-oriented armors or other buffs.
"Fixing" your "bug" would require one of two things as far as I understand the engine of the game:
a)Making whips melee weapons which will change the summoning class and take them away from summoners as they will be buffed by melee-oriented armors and buffs
b)Making flasks affect melee and summoning weapons, resulting in actual summons inflict the Ichor debuff, making it imbalanced.
Both options require heavy modifications on the games class-mechanics, so the easiest way to handle it is how Re-Logic handled it. By not giving them any melee-oriented bonuses besides autoswing, which was easily doable as it can be coded to affect "melee" and "summoning" with no advantage for actual minion-summoning weapons, as they autoswing already or just summon if autswing is enabled.
And the easiest solution for players is to use ranged Ichor debuffs from arrows/bullets or the Golden Shower.
Everything leads to it beign engine limitation and not an oversight. Not giving them a way to inflict Ichor is an oversight.
Fire gauntlet benefits them because the code for it marks the gauntlet to be functional if one wields "melee" or "summoning" weapons for autoswing. Damage obviously is classified as melee. Autoswing works because it is a buff which isn't affecting the summoning staffs in any real way. They autoswing already as far as I know.
Well-fed was also most likely coded to affect melee and summoning speed, as this has no effect on summoning minions. Wow, you summon slightly faster and waste your mana.
Your theory is most likely wrong since it is easier to code certain items to affect summoning and melee than making a weapon class being melee. If this was the case, they would've been affected by more melee buffs or all melee buffs, since the check for it is universal and is in a certain items code. So if Whips were internally set as melee, they would've been affected by flasks already since the check goes from the flask and not the other way around.
It would've been a huge mess of a code if whips were classified as melee, but set to not be affected by flasks, and in that case it would've been a deliberate set and not an oversight.
There are still some bugs and oversights that they are ironing out atm they said themselves and said to report such things. Aswell as they can still change how things work like they did with the torch bad luck depending on community feedback.
Yea i saw it. Flask not benefiting is intentional then ok.
EDIT: Nevermind
It actually is a bug the speed/size thing.
I think a whip would be perfect for it.
Also i'd say alternate summon weapons would be a better fit for applying ichor, like an ichor stickler staff, which summons an ichor stickler to pEE ON ALL YOUR ENEMIES
Your reasoning is a joke.
I guess my warrior isn't a warrior anymore if he uses Nebula armor or Valhalla armor because these boost mages and summoners.
Get out.