Terraria

Terraria

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PikminX May 26, 2020 @ 2:56pm
Summoners' Whips Buff
After going through my summoner playthrough in master mode i found it a little irritating that I needed to use the Golden Shower to apply the ichor effect instead of it applying through the flask system. For anyone that does not know, many melee effects such as swing speed apply to whips along with traditionally melee considered items. For this reason having the flasks work on the Whips would follow suit with everything else.
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Showing 16-30 of 35 comments
Jostabeere May 26, 2020 @ 5:54pm 
Originally posted by !?!:
Originally posted by Jostabeere:
Tell that to any melee that fires a projectile in this game that go for thousands of tiles like the Terra Blade.
Or any melee with range like flails, throwing knives or the anchor things.
Is there a ranged weapon with no range tho?
Other than whips?
Whips aren't ranged. where did you get that from.

And the Proximity mine launcher has fairly limited range.
Last edited by Jostabeere; May 26, 2020 @ 5:56pm
Collateral damage May 26, 2020 @ 7:15pm 
Originally posted by ⎛ Alucard ⎞ ✟:
Wait so flasks don't work on Whips?
Seems like a oversight that should be reported on their forums.
Agreed, I made a thread on terraria forums.
Alucard † May 26, 2020 @ 9:12pm 
Originally posted by Margarine Elemental:
Originally posted by ⎛ Alucard ⎞ ✟:
Wait so flasks don't work on Whips?
Seems like a oversight that should be reported on their forums.
Agreed, I made a thread on terraria forums.

Yep it legit looks like an oversight.

Did a little testing.
Fire Gauntlet benefits Whips also except the fire effect and damage.
It gains autoswing and increased knockback.

Aswell as speed buff from other sources like well fed.
My theory is that Whips are coded to work like a melee weapon and benefit from melee buffs but because they have damage type set as "Summon Damage" effects like Flasks and Magma Stone cannot apply to it.

Which is funny cause Flasks and Magma buffs even benefit digging tools lol.
Yea i'm gonna bet my money that this is an oversight.

Also speed affecting range of whips seems like a bug too.
Last edited by Alucard †; May 26, 2020 @ 9:14pm
Jostabeere May 26, 2020 @ 9:28pm 
I posted it on the forum, but not everyone browses it, so here you go:
As already said on the steam forum, it isn't an oversight, since Whips are not classified as melee weapons. Flasks only buff melee weapons. Whips are summoning weapons and despite having limited range and exactly 2 mechanics shared with melee weapons (certain melee reforges and autoswing with one of the gloves) aren't classified as melee.
Whips are also not affected by any damage multipliers from melee-oriented armors or other buffs.
"Fixing" your "bug" would require one of two things as far as I understand the engine of the game:
a)Making whips melee weapons which will change the summoning class and take them away from summoners as they will be buffed by melee-oriented armors and buffs
b)Making flasks affect melee and summoning weapons, resulting in actual summons inflict the Ichor debuff, making it imbalanced.
Both options require heavy modifications on the games class-mechanics, so the easiest way to handle it is how Re-Logic handled it. By not giving them any melee-oriented bonuses besides autoswing, which was easily doable as it can be coded to affect "melee" and "summoning" with no advantage for actual minion-summoning weapons, as they autoswing already or just summon if autswing is enabled.
And the easiest solution for players is to use ranged Ichor debuffs from arrows/bullets or the Golden Shower.
Originally posted by ⎛ Alucard ⎞ ✟:
Yep it legit looks like an oversight.

Did a little testing.
Fire Gauntlet benefits Whips also except the fire effect and damage.
It gains autoswing and increased knockback.

Aswell as speed buff from other sources like well fed.
My theory is that Whips are coded to work like a melee weapon and benefit from melee buffs but because they have damage type set as "Summon Damage" effects like Flasks and Magma Stone cannot apply to it.

Which is funny cause Flasks and Magma buffs even benefit digging tools lol.
Yea i'm gonna bet my money that this is an oversight.

Also speed affecting range of whips seems like a bug too.
Everything leads to it beign engine limitation and not an oversight. Not giving them a way to inflict Ichor is an oversight.
Fire gauntlet benefits them because the code for it marks the gauntlet to be functional if one wields "melee" or "summoning" weapons for autoswing. Damage obviously is classified as melee. Autoswing works because it is a buff which isn't affecting the summoning staffs in any real way. They autoswing already as far as I know.
Well-fed was also most likely coded to affect melee and summoning speed, as this has no effect on summoning minions. Wow, you summon slightly faster and waste your mana.
Your theory is most likely wrong since it is easier to code certain items to affect summoning and melee than making a weapon class being melee. If this was the case, they would've been affected by more melee buffs or all melee buffs, since the check for it is universal and is in a certain items code. So if Whips were internally set as melee, they would've been affected by flasks already since the check goes from the flask and not the other way around.
It would've been a huge mess of a code if whips were classified as melee, but set to not be affected by flasks, and in that case it would've been a deliberate set and not an oversight.
Last edited by Jostabeere; May 26, 2020 @ 9:36pm
Alucard † May 26, 2020 @ 9:48pm 
Ye ye ye untill a dev says so i'm gonna view it as an oversight and report it properly. Cause it certainly looks like it is.

There are still some bugs and oversights that they are ironing out atm they said themselves and said to report such things. Aswell as they can still change how things work like they did with the torch bad luck depending on community feedback.
Last edited by Alucard †; May 26, 2020 @ 9:58pm
Jostabeere May 27, 2020 @ 2:46pm 
Originally posted by ⎛ Alucard ⎞ ✟:
Ye ye ye untill a dev says so i'm gonna view it as an oversight and report it properly. Cause it certainly looks like it is.

There are still some bugs and oversights that they are ironing out atm they said themselves and said to report such things. Aswell as they can still change how things work like they did with the torch bad luck depending on community feedback.
It was confirmed that it is intentional. Sorry.
Alucard † May 27, 2020 @ 3:30pm 
Originally posted by Jostabeere:
Originally posted by ⎛ Alucard ⎞ ✟:
Ye ye ye untill a dev says so i'm gonna view it as an oversight and report it properly. Cause it certainly looks like it is.

There are still some bugs and oversights that they are ironing out atm they said themselves and said to report such things. Aswell as they can still change how things work like they did with the torch bad luck depending on community feedback.
It was confirmed that it is intentional. Sorry.

Yea i saw it. Flask not benefiting is intentional then ok.

EDIT: Nevermind
Originally posted by Leinfors:
Currently, Flasks are being considered Melee only.
The counter-productive speed/size issue is a reported bug.

It actually is a bug the speed/size thing.
Last edited by Alucard †; May 27, 2020 @ 4:10pm
Mr.Door May 27, 2020 @ 3:31pm 
I wish summoner had their own way of applying ichor.
I think a whip would be perfect for it.
Salty May 27, 2020 @ 4:28pm 
Considering that whips are affected by MELEE SWING SPEED and MELEE AUTOSWING BONUS it should be that whips get MELEE FLASK BUFFS, since whips are actually just melee weapons.

Also i'd say alternate summon weapons would be a better fit for applying ichor, like an ichor stickler staff, which summons an ichor stickler to pEE ON ALL YOUR ENEMIES
Collateral damage May 27, 2020 @ 4:41pm 
Originally posted by Salty:
Also i'd say alternate summon weapons would be a better fit for applying ichor, like an ichor stickler staff, which summons an ichor stickler to pEE ON ALL YOUR ENEMIES
More like an ichor spraying sentry would be the most appropriate. But I doubt devs will make new content by request.
Salty May 27, 2020 @ 4:49pm 
they dont have to either, tmodloader is a thing B) we do have to wait for tmodloader to get updated to 1.4 though.
Jostabeere May 28, 2020 @ 11:26am 
Originally posted by Mr.Door:
I wish summoner had their own way of applying ichor.
I think a whip would be perfect for it.
Just apply it with anything else.
Collateral damage May 28, 2020 @ 3:27pm 
Originally posted by Jostabeere:
Originally posted by Mr.Door:
I wish summoner had their own way of applying ichor.
I think a whip would be perfect for it.
Just apply it with anything else.
Just don't play summoner lol.
Your reasoning is a joke.
Jostabeere May 28, 2020 @ 3:32pm 
Originally posted by Margarine Elemental:
Originally posted by Jostabeere:
Just apply it with anything else.
Just don't play summoner lol.
Your reasoning is a joke.
>saying summoner isn't a summoner anymore because he uses a backup with a different damage type
I guess my warrior isn't a warrior anymore if he uses Nebula armor or Valhalla armor because these boost mages and summoners.

Get out.
Elvarion May 28, 2020 @ 3:34pm 
Blade Staff, there's your "Ichor" if you play a Summoner :beatmeat:
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Date Posted: May 26, 2020 @ 2:56pm
Posts: 35