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回報翻譯問題
The shield is an accsessory. If it goes in the accsessory slot it is an accsesory
How about this, we remove as many Quality of Life features as possible, to improve the gameplay for you as possible. Now you must hit as many keys as possible to maximize your damage in combat, forget a key and you fail. Not enough hotbar slots? Tough luck. You should be faster at swapping out. Can't activate your armor's damage shield fast enough? Tough luck. See how fun the game gets now.
Then we'll see how you enjoy such a miserable experience.
There's a line between requiring skill, and allowing for fun, and this change here doesn't cross the former in the slightest. There is no skill in forcing a player to remember to click on something once or twice. That's just a memory game. The skill comes later in coordinating them. All you are doing is robbing that player of a minute of fun.
You can't swing either of them. One is an armor effect, the other is a mount. You're intentionally being obtuse and brickwalling which provides nothing.
Summoning items are still considers weapons, as they receive weapon modifiers like every other weapon in the game does. You're literally attempting to argue semantics instead of addressing why clicking 1-9 times per life requires a chunk of coding for the game to do it for you.
Quit beating around the bush and be direct about why you feel this requires a change.
So you're whole argument is "I'm forgetful and would rather the game play itself for me so I don't make a mistake"? Am I understanding this correctly?
They do active damage while swinging. They are absolutely considered weapons, even if their direct purpose isn't being use for fighting.
Again, childish semantics.
They have direct stats on their tooltip. They are considered weapons just like Nimbus Rod and the rest of the Turret summons are considered Weapons even though those do not do contact damage on the swing.
Again, childish semantics.
If this is the logic you're planning on using, there's no point going forward with you. You're a hopeless brickwall demanding for them to change the game because of pure laziness and forgetfulness.
Name one other piece of gear in the game which you consider a weapon that doesn't actually have an attack? I'd argue that an attack is what makes something a weapon, and the staff is not a weapon because of that.
If there are balance concerns then address those instead of arguing semantics.
"It no do damage so it no wepon!!"
Maybe try reading my post before responding.
And this thread doesn't even consider the fact that many Summoner loadouts have multiple summoning staffs. So do you want multiple slots for multiple summoning staffs now? If you don't then you would need to swap your staffs and that would require that extra step with the UI that I brought up earlier.
Oh, and the slime mount doesn't count as a proper weapon because it doesn't yet have class-related damage *and* most mounts can't even attack mobs. The fact that the slime mount can do this is more of a bonus than anything else. It's all about class-oriented classification; all weapons fall into one of four classes and anything that doesn't do that is not used strictly or primarily as a weapon. I challenge you to find me an exception.
Really, though, I do agree that this whole thread is an appeal to Casualization, as Jimmy Hunter put it. Quality Of Life changes are put in to make things less difficult or stressful. There is nothing difficult or stressful about using a summoning staff that is already in your toolbar. I have a summoner character and the most work I have to do with him in regards to to using his staffs is to use my mouse wheel.
Meanwhile the thread OP is *choosing* to play with their inventory open. Why are we trying to accommodate that when Terraria wasn't even designed to work that way? We have Autopause. That setting wouldn't be in there if Terraria was supposed to be played with your inventory open.
I saw someone saying that you use multiple staffs for multiple summons. Although I've never played a true summoner game and I don't see the point of this, if that is the case then yes, one slot would not be enough
The difference I see between wanting a slot for your ranged and melee weapons is that they're ACTIVE use. Tend to not actively use your summoning staff unless you're doing something cheeky like spawning the finch boy on an enemy repeatedly to do more damage, but you'd probably do more damage just by blasting the mf anyway.
I really don't see why this turned into such a grand heated debate. By no means am I a new Terraria player, I've seen it all. The crimson still feels out of place for me when I make a world with it. I just thing for the final major update, tying up loose ends would be nice. Especially for a non summoner class, you can only have one minion unless you put on some equipment. So why even bother having to manually set that boy up every single time you die? Seriously people calm down, it's a single inventory slot, relax, you'll survive
I don't see the issue in open inventory playing. I don't even do it I just don't have my staff on the hotbar. I'd rather have things like my picaxe or my real weapons