Terraria

Terraria

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Jiffypop May 26, 2020 @ 12:20am
Can we PLEASE get a slot to put minion summons
I mean...come on.
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Showing 166-180 of 272 comments
vitez_vaddiszno May 30, 2020 @ 6:08am 
A character is only defined by whether it's Journey/Soft/Medium/Hardcore and his max HP or Mana. Nothing "class-specific" is hardcoded into the character, there are no star signs or races, therefore there are no classes. Trying to argue against this clear fact is a fool's errand. You can unofficially call your character a "Ranged class" if you equip a Recon Scope and Vortex Armor, but it does not depend on your character at all. And even such a character will benefit from a Stardust Cell minion because everybody gets 1 minion slot.

After dying, the first thing you do is get the Food buff and get your minion out. "Ranged" characters get their 1 minion out and "Summoner" characters get their 8 minions out, but everyone benefits from QoL auto-minion respawning. Because they would click to resummon them anyways.

If you're a roleplaying "class" purist that refuses to use minions unless he techs full into a minion build; fee free, but your suboptimal choices shouldn't affect others.
Originally posted by CPT Chthonbeard the Pirate:
What I don't like about the summoning staff slot idea is that it means players can specialize in other classes and still use minions. That isn't supposed to happen. It ruins the idea of specialization. It's a "Have your cake and eat it, too" attitude and in a game like Terraria I don't see that fitting in anywhere.
You can already do that, tho. I'm a mage and I literally use the Optic Staff b/c it's * free additional damage *. Yeah, I only get one minion (Well, two technically considering they're... you know. The Twins in minion form.), but that minion literally is free damage. There's no downside.
...still don't think adding a class slot would fix the issue of 'it takes forever to get minions out' when they should really just increase the speed you can summon these things. When's the last time you've even re-summoned anything mid-fight? Probably never, right?
Last edited by MattisticStatistic; May 30, 2020 @ 6:21am
Bongwater Pizza May 30, 2020 @ 6:45am 
Originally posted by Endymion:
Originally posted by Murge:
I fail to see how using weapon type which you don't have accessories or armor set for is "benefitting"?

That's already been brought up a number of times in this thread. If you are a Summoner then you might want an additional weapon in case you have trouble with a mob or boss that is coming after you. I have a melee weapon for my Summoner character so that I can still fight alongside my minions.

Likewise, if you are a ranged character, you may want a melee weapon just in case a mob gets too close to you. That can and does happen.

Originally posted by Murge:
The pet slot has been a thing since June 30th 2015.

I'm not referring to that. I am referring to the hotkey you said existed for summoning your pets. I see a hotkey for our hooks and mounts but not pets.
End this point you're making is severely flawed.

You cannot use a melee weapon in this anaology, unless the melee weapon is a set and forget that automatically attacks targets around you.

Once the summon is out, there is no investment. No loss. It took nothing for the summon weapon to do DPS. The only thing a summon takes is a tiny amount of mana, and a summon slot.

A melee weapon requires you to hold it. It prevents you from using any other item at the same time. I don't know how you could honestly try to make this comparison.

Everyone should have a minion summoned. There is no reason not to. There are plenty of reasons to not walk around with a melee.
Originally posted by mattstat716:
Originally posted by CPT Chthonbeard the Pirate:
What I don't like about the summoning staff slot idea is that it means players can specialize in other classes and still use minions. That isn't supposed to happen. It ruins the idea of specialization. It's a "Have your cake and eat it, too" attitude and in a game like Terraria I don't see that fitting in anywhere.
You can already do that, tho. I'm a mage and I literally use the Optic Staff b/c it's * free additional damage *. Yeah, I only get one minion (Well, two technically considering they're... you know. The Twins in minion form.), but that minion literally is free damage. There's no downside.
...still don't think adding a class slot would fix the issue of 'it takes forever to get minions out' when they should really just increase the speed you can summon these things. When's the last time you've even re-summoned anything mid-fight? Probably never, right?
Who are you quoting, because I never said that? Please do not misattribute quotes. It seems here that you likely deleted an inner quote tag to someone I was replying to and left the outer quote tag.
zer00_993 May 30, 2020 @ 8:35am 
What even is this thread again?
Murge May 30, 2020 @ 8:35am 
Originally posted by Magguss:
Originally posted by vitez_vaddiszno:
A character is only defined by whether it's Journey/Soft/Medium/Hardcore and his max HP or Mana. Nothing "class-specific" is hardcoded into the character, there are no star signs or races, therefore there are no classes. Trying to argue against this clear fact is a fool's errand. You can unofficially call your character a "Ranged class" if you equip a Recon Scope and Vortex Armor, but it does not depend on your character at all. And even such a character will benefit from a Stardust Cell minion because everybody gets 1 minion slot.

After dying, the first thing you do is get the Food buff and get your minion out. "Ranged" characters get their 1 minion out and "Summoner" characters get their 8 minions out, but everyone benefits from QoL auto-minion respawning. Because they would click to resummon them anyways.

If you're a roleplaying "class" purist that refuses to use minions unless he techs full into a minion build; fee free, but your suboptimal choices shouldn't affect others.
I hate people who say this and just expect people to follow their opinions as fact. No, there is no "class" system in the game, however there is NO denying the fact that it is a LEGITIMATE way to play the game for hundreds of thousands of people. The game has been fixed so that mixed players can have fun as well as class players.

Re-Logic have made it so that the game can be completed this way due to high demand simply because of how popular it was. Just because there's no specific "pick this class at the beginning" option or something that It's automatically not even a thing.

Who the ♥♥♥♥ is "roleplaying" lmao that's a really dumb/weird way to describe it and there's a major difference there. The creators accept it, most (if not all) of this community accepts it, and you should too before you get called out even harder than on here.
Well the "class system" isn't official nor enforced at all.
Your "class" is only accessory bonuses, armor bonuses and weapon. It isn't character class at all.
Murge May 30, 2020 @ 8:41am 
Originally posted by Magguss:
Originally posted by Murge:
Well the "class system" isn't official nor enforced at all.
Your "class" is only accessory bonuses, armor bonuses and weapon. It isn't character class at all.
Yes, you're right! But again, as I very clearly stated, just because it is not an "official" option or It's not enforced doesn't mean It's automatically not a thing. That's the beauty of this game, it can be played with or without these rules. You make your own rules for each world, and neither the game nor other players can tell you otherwise.

Each class plays out very differently btw, I'm sure you notice that a melee will have more defense so It'll have less dps as a result, mage has more dps but less defense and so on. That's why many people gravitate towards classes; they are a unique experience every time. Honestly I can't go back to doing mixed because of it (personally I find mixed a bit too easy, early grenades/beenades absolutely shred pre-hm.)

The previous guy is trying to undermine a lot of people just because they don't follow what the game "shows" them. That's kind of the point; we're doing things differently, so just let us lol.
Well we had the one guy going

"You don't even see Summoner as its owwn class. That's why you are saying any character should be able to have a minion. That isn't the case. Summoners were given their own class for a reason. If you are going to be Summoner-exclusive then stick to summoning damage. If you're a mixed character, learn to prioritize. You're basically saying any other class should be able to be class-exclusive and still have a minion? That isn't how that works. No other class has that opportunity so nor should Summoners. Treat Summoners as their own class and don't make summoning damage any more convenient to use than any other types of damage."

earlier, basically trying to enforce the class system which is completely optional.
Last edited by Murge; May 30, 2020 @ 8:41am
zer00_993 May 30, 2020 @ 8:45am 
Originally posted by Magguss:
Originally posted by Murge:
Well we had the one guy going
"You don't even see Summoner as its owwn class. That's why you are saying any character should be able to have a minion. That isn't the case. Summoners were given their own class for a reason. If you are going to be Summoner-exclusive then stick to summoning damage. If you're a mixed character, learn to prioritize. You're basically saying any other class should be able to be class-exclusive and still have a minion? That isn't how that works. No other class has that opportunity so nor should Summoners. Treat Summoners as their own class and don't make summoning damage any more convenient to use than any other types of damage."
Earlier, basically trying to enforce the class system which is completely optional.
Yes I agree with you there, enforcing class-rules on people who want to do mixed is fairly stupid. But what I was discussing was another issue entirely with him stating classes "Nothing "class-specific" is hardcoded into the character, there are no star signs or races, therefore there are no classes."

Can't we just let people play the way they want to play?
This is the most redundant discussion yet what the heck-
Murge May 30, 2020 @ 8:46am 
Originally posted by Magguss:
Originally posted by Murge:
Well we had the one guy going
"You don't even see Summoner as its owwn class. That's why you are saying any character should be able to have a minion. That isn't the case. Summoners were given their own class for a reason. If you are going to be Summoner-exclusive then stick to summoning damage. If you're a mixed character, learn to prioritize. You're basically saying any other class should be able to be class-exclusive and still have a minion? That isn't how that works. No other class has that opportunity so nor should Summoners. Treat Summoners as their own class and don't make summoning damage any more convenient to use than any other types of damage."
Earlier, basically trying to enforce the class system which is completely optional.
Yes I agree with you there, enforcing class-rules on people who want to do mixed is fairly stupid. But what I was discussing was another issue entirely with him stating classes "Nothing "class-specific" is hardcoded into the character, there are no star signs or races, therefore there are no classes."

Can't we just let people play the way they want to play?
Well, lets hear your opinion on if autosummon should be a thing when you respawn?
zer00_993 May 30, 2020 @ 8:54am 
Originally posted by Murge:
Originally posted by Magguss:
Yes I agree with you there, enforcing class-rules on people who want to do mixed is fairly stupid. But what I was discussing was another issue entirely with him stating classes "Nothing "class-specific" is hardcoded into the character, there are no star signs or races, therefore there are no classes."

Can't we just let people play the way they want to play?
Well, lets hear your opinion on if autosummon should be a thing when you respawn?
That's what you get for dying, all your minions despawn.
Murge May 30, 2020 @ 8:55am 
Originally posted by A new world fool~:
Originally posted by Murge:
Well, lets hear your opinion on if autosummon should be a thing when you respawn?
That's what you get for dying, all your minions despawn.
Mhm, but summoning them again from summon slot wouldn't be massive balance breaking update.
It'd just be small Quality of Life change where you wouldn't have to open your inventory/storage, get staff, click once and put the staff back into your inventory/storage each time you die.
zer00_993 May 30, 2020 @ 8:56am 
Originally posted by Murge:
Originally posted by A new world fool~:
That's what you get for dying, all your minions despawn.
Mhm, but summoning them again from summon slot wouldn't be massive balance breaking update.
It'd just be small Quality of Life change where you wouldn't have to open your inventory/storage, get staff, click once and put the staff back into your inventory/storage each time you die.
True, but sadly they wouldn't add it. :(
Murge May 30, 2020 @ 8:58am 
Originally posted by A new world fool~:
Originally posted by Murge:
Mhm, but summoning them again from summon slot wouldn't be massive balance breaking update.
It'd just be small Quality of Life change where you wouldn't have to open your inventory/storage, get staff, click once and put the staff back into your inventory/storage each time you die.
True, but sadly they wouldn't add it. :(
Mhm, tbh whole Journey's End update was pretty lame.
We basically got one cool summon and one cool post moonlord sword.

Calamity 1.3 > Terraria 1.4

Can't wait for Calamity to get updated.
zer00_993 May 30, 2020 @ 8:59am 
Originally posted by Murge:
Originally posted by A new world fool~:
True, but sadly they wouldn't add it. :(
Mhm, tbh whole Journey's End update was pretty lame.
We basically got one cool summon and one cool post moonlord sword.

Calamity 1.3 > Terraria 1.4

Can't wait for Calamity to get updated.
Sadly I haven't been a huge fan of calamity, but I'm glad you're looking forward to something!
Terraria 1.4 was a bit of a disappointment, as master mode [The thing I was most excited for.]
was a letdown.
Murge May 30, 2020 @ 9:01am 
Originally posted by A new world fool~:
Originally posted by Murge:
Mhm, tbh whole Journey's End update was pretty lame.
We basically got one cool summon and one cool post moonlord sword.

Calamity 1.3 > Terraria 1.4

Can't wait for Calamity to get updated.
Sadly I haven't been a huge fan of calamity, but I'm glad you're looking forward to something!
Terraria 1.4 was a bit of a disappointment, as master mode [The thing I was most excited for.]
was a letdown.
Mhm, only more damage and health for everything. No new patterns, nothing ;_;
Death mode > Master mode
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Date Posted: May 26, 2020 @ 12:20am
Posts: 272