Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After dying, the first thing you do is get the Food buff and get your minion out. "Ranged" characters get their 1 minion out and "Summoner" characters get their 8 minions out, but everyone benefits from QoL auto-minion respawning. Because they would click to resummon them anyways.
If you're a roleplaying "class" purist that refuses to use minions unless he techs full into a minion build; fee free, but your suboptimal choices shouldn't affect others.
...still don't think adding a class slot would fix the issue of 'it takes forever to get minions out' when they should really just increase the speed you can summon these things. When's the last time you've even re-summoned anything mid-fight? Probably never, right?
You cannot use a melee weapon in this anaology, unless the melee weapon is a set and forget that automatically attacks targets around you.
Once the summon is out, there is no investment. No loss. It took nothing for the summon weapon to do DPS. The only thing a summon takes is a tiny amount of mana, and a summon slot.
A melee weapon requires you to hold it. It prevents you from using any other item at the same time. I don't know how you could honestly try to make this comparison.
Everyone should have a minion summoned. There is no reason not to. There are plenty of reasons to not walk around with a melee.
Your "class" is only accessory bonuses, armor bonuses and weapon. It isn't character class at all.
"You don't even see Summoner as its owwn class. That's why you are saying any character should be able to have a minion. That isn't the case. Summoners were given their own class for a reason. If you are going to be Summoner-exclusive then stick to summoning damage. If you're a mixed character, learn to prioritize. You're basically saying any other class should be able to be class-exclusive and still have a minion? That isn't how that works. No other class has that opportunity so nor should Summoners. Treat Summoners as their own class and don't make summoning damage any more convenient to use than any other types of damage."
earlier, basically trying to enforce the class system which is completely optional.
It'd just be small Quality of Life change where you wouldn't have to open your inventory/storage, get staff, click once and put the staff back into your inventory/storage each time you die.
We basically got one cool summon and one cool post moonlord sword.
Calamity 1.3 > Terraria 1.4
Can't wait for Calamity to get updated.
Terraria 1.4 was a bit of a disappointment, as master mode [The thing I was most excited for.]
was a letdown.
Death mode > Master mode