Terraria

Terraria

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Jiffypop May 26, 2020 @ 12:20am
Can we PLEASE get a slot to put minion summons
I mean...come on.
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Men May 26, 2020 @ 12:24am 
Ok but why though
Jiffypop May 26, 2020 @ 12:27am 
Originally posted by Tempura:
Ok but why though
So every time I die I dont have to press escape, click on my staff, click outside of the inventory, then move it back to its slot and set it down. Also its annoying it takes an entire inventory slot
Yeti.^^ (Banned) May 26, 2020 @ 12:33am 
Originally posted by Jiffypop:
Originally posted by Tempura:
Ok but why though
So every time I die I dont have to press escape, click on my staff, click outside of the inventory, then move it back to its slot and set it down. Also its annoying it takes an entire inventory slot
You know, hotbar slots exist for a reason.
jonasaboo (Banned) May 26, 2020 @ 12:34am 
Originally posted by Jiffypop:
Originally posted by Tempura:
Ok but why though
So every time I die I dont have to press escape, click on my staff, click outside of the inventory, then move it back to its slot and set it down. Also its annoying it takes an entire inventory slot
It's fine as it is now
Zemecon May 26, 2020 @ 12:43am 
Originally posted by Jiffypop:
So every time I die I dont have to press escape, click on my staff, click outside of the inventory, then move it back to its slot and set it down. Also its annoying it takes an entire inventory slot

You kinda need to do this for your pets, too, whenever you die.

Minion staffs are tools and as such they should be in your hotbar whenever you use them. What you're asking is like having a slot for your melee weapons and magic weapons and ranged weapons as well, so that you don't need to select them on your toolbar. If you aren't playing the console version and/or using a controller then you don't need a button for everything you use.

Also, if this is a drawback for playing with your inventory open then don't leave your inventory open.
Jiffypop May 26, 2020 @ 12:46pm 
Originally posted by Endymion:
Originally posted by Jiffypop:
So every time I die I dont have to press escape, click on my staff, click outside of the inventory, then move it back to its slot and set it down. Also its annoying it takes an entire inventory slot

You kinda need to do this for your pets, too, whenever you die.

Minion staffs are tools and as such they should be in your hotbar whenever you use them. What you're asking is like having a slot for your melee weapons and magic weapons and ranged weapons as well, so that you don't need to select them on your toolbar. If you aren't playing the console version and/or using a controller then you don't need a button for everything you use.

Also, if this is a drawback for playing with your inventory open then don't leave your inventory open.
Isn't that what the pet slot and light pet slot are for? They automatically respawn for you.
And the difference between a staff and like any other weapon is it is a one time use. You summon your minion(s) and then forget about it until you die
Zemecon May 26, 2020 @ 1:11pm 
Summoners are currently their own class. If we have a slot for them then we gotta have a slot for every other weapon type because *technically* every weapon is 1 use. You can also use a minion staff multiple times to refresh the minion buff in the same way you can hit a mob for multiple damage points.
just.nuke.em May 26, 2020 @ 1:13pm 
Solution: stop dying.
Jiffypop May 26, 2020 @ 4:01pm 
Originally posted by Endymion:
Summoners are currently their own class. If we have a slot for them then we gotta have a slot for every other weapon type because *technically* every weapon is 1 use. You can also use a minion staff multiple times to refresh the minion buff in the same way you can hit a mob for multiple damage points.
But that's like not how it works. I see the minion as more of a passive thing. Once I set it I never set it again until I respawn, whereas literally all other classes are active. I HAVE to keep clicking to use them.
Zemecon May 26, 2020 @ 5:12pm 
Summoning staffs are weapons. They eliminate mobs. Unless you are a mixed class, being any other class than Summoner defeats the reason to have a summoning staff.

"Oh, but any character can still benefit from a minion!"

True, but any character can still benefit from a melee weapon, too.

I am not as much against a separate summoning staff (whatever makes the game easier/more convenient, right?) as I am against the idea of picking favourites. You would then get people asking for slots for other weapon types as well, and many game developers might look at this and think "We should have players choose their class during character creation" which would not be fun in Terraria.

I don't think you would be able to avoid that sense of favouritism if we were given a summoning staff slot. They're still weapons, they still kill mobs, and - yes - you can swing them like any other weapon. Usage time modifiers like Hasty prove this because they work for summoning staffs, too.

Plus, in most Summoner loadouts you will find most characters using multiple staffs, anyway, so in terms of what you will be doing with the interface will be the same. More, even, because you'd have to get into your secondary accessory slots. A lot easier just to select your staff from the main inventory.
Murge May 26, 2020 @ 5:15pm 
Originally posted by Endymion:
"Oh, but any character can still benefit from a minion!"

True, but any character can still benefit from a melee weapon, too.
Can I see how am I supposed to use melee weapon when using Magic or Ranged weapons though? I fail to see how it would benefit me at all ._.
Originally posted by Murge:
Originally posted by Endymion:
"Oh, but any character can still benefit from a minion!"

True, but any character can still benefit from a melee weapon, too.
Can I see how am I supposed to use melee weapon when using Magic or Ranged weapons though? I fail to see how it would benefit me at all ._.
Don't know about you, but when an enemy comes right up into my face, I benefit from a melee weapon, despite me being a magic using class. I try to avoid it, but it happens.
Murge May 26, 2020 @ 5:19pm 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Murge:
Can I see how am I supposed to use melee weapon when using Magic or Ranged weapons though? I fail to see how it would benefit me at all ._.
Don't know about you, but when an enemy comes right up into my face, I benefit from a melee weapon, despite me being a magic using class. I try to avoid it, but it happens.
Or you could use magic weapon and deal more damage due to accessory/armor bonuses?
213 May 26, 2020 @ 5:19pm 
Originally posted by Murge:
Originally posted by Endymion:
"Oh, but any character can still benefit from a minion!"

True, but any character can still benefit from a melee weapon, too.
Can I see how am I supposed to use melee weapon when using Magic or Ranged weapons though? I fail to see how it would benefit me at all ._.
What if you coincidentially have enough materials to make terrablade, which is a massive damage increase from your current mage or ranged weapons.
Murge May 26, 2020 @ 5:20pm 
Originally posted by Bonitto312:
Originally posted by Murge:
Can I see how am I supposed to use melee weapon when using Magic or Ranged weapons though? I fail to see how it would benefit me at all ._.
What if you coincidentially have enough materials to make terrablade, which is a massive damage increase from your current mage or ranged weapons.
That's just dumb argument though. Any character can benefit from a minion, all characters can't benefit from having melee weapon.
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Date Posted: May 26, 2020 @ 12:20am
Posts: 272