Terraria

Terraria

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Mikado 2020 年 5 月 25 日 下午 9:20
Summoner class.
EDIT: I would like to thank everyone who agrees or disagrees with my opinion for sharing their thoughts under this discussion. I didn't think it would attract so much attention. It is nice that so many people talk to each other and share their ideas. I hope the things that are spoken here will help Terraria and it's producers.

Summoner has the lowest defense and you gave them whips, which does not have any range. I mean, really? I finished the game in the master mod with summoner class, but it was hard. I mean, really, like everything was 1 shotting me. But it is not the problem. It is just ridicious, giving a melee weapon which has a quite short range, to a class that has the lowest defense? It is so foolish, I cant remember how many times did I die just to give my minions a little, like 5 DMG bonus. Did it worth it? No. It did not worth it because I was already killed by (everything).Think about giving summoners a better way to support their minions, or just give whips a little more range.
最后由 Mikado 编辑于; 2020 年 5 月 26 日 上午 7:03
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正在显示第 16 - 30 条,共 58 条留言
Dr. Neurax 2020 年 5 月 25 日 下午 10:10 
引用自 phenir
Whips are a trade off, get close for more damage and risk being hit, or don't and be safe. Summoner already has braindead damage dealing abilities, all you have to do is just focus on evading.

引用自 Mikado
It is so foolish, I cant remember how many times did I die just to give my minions a little, like 5 DMG bonus. Did it worth it? No.
Maybe you should use a better whip than the first one in the game? How many people complain about copper sword making melee an underpowered class?
Dude, snapthorn which does 18 damage only does like 4 more damage than the first whip and gives a crappy poison debuff. The next whip up you don't get until beating wall of flesh. And it does like 40 damage.

That's right The best prehardmode whip, snapthorn, does 18 damage and a poison debuff. The first hardmode whip, Firecracker, does 40 damage and makes enemies explode.

Wtf is that whip progression.
最后由 Dr. Neurax 编辑于; 2020 年 5 月 25 日 下午 10:10
Mikado 2020 年 5 月 25 日 下午 10:13 
引用自 Dr. Neurax
引用自 phenir
Whips are a trade off, get close for more damage and risk being hit, or don't and be safe. Summoner already has braindead damage dealing abilities, all you have to do is just focus on evading.


Maybe you should use a better whip than the first one in the game? How many people complain about copper sword making melee an underpowered class?
Dude, snapthorn which does 18 damage only does like 4 more damage than the first whip and gives a crappy poison debuff. The next whip up you don't get until beating wall of flesh. And it does like 40 damage.

That's right The best prehardmode whip, snapthorn, does 18 damage and a poison debuff. The first hardmode whip, Firecracker, does 40 damage and makes enemies explode.

Wtf is that whip progression.
As I said, I am talking about range. You have 30 def. In master mode, are you planning to get in close fight with the plantera? or golem? maybe you want fishron, idk. Oh we have empress tho.
Mikado 2020 年 5 月 25 日 下午 10:14 
Basically you cant use them lmao.
Puntato 2020 年 5 月 25 日 下午 10:15 
I love that people in this thread are complaining that summoner is "too strong" or "should just support their minions with other classes' weapons" or that they got enough new stuff in the update. None of the new summons are worth it to get except the finch staff, only if you're doing a pure summon run, and the terraprisma. If there is a class in the game, we should be able to do a pure run of it, not be forced into using other classes weapons to "support our minions". The whips are awful, but "just don't use them" isn't a solution. They could easily have given us a class of weapons that commanded our minions from afar.
the point of summoner is to feel like a commander with an army of troops, but it just feels like im a frail old lady with a flock of pigeons "protecting" me.. who can now also lightly slap her enemies.
最后由 Puntato 编辑于; 2020 年 5 月 25 日 下午 10:19
JebKerman 2020 年 5 月 25 日 下午 10:29 
Actually, I just had a thought about how I've been playing as a summoner recently: Sentries are your 'main weapon'.

Resummoning skips their attack cooldown. So you can repeatedly resummon it/them anywhere on screen to change its angle of attack and boost its RoF at the cost of mana. Come to think of it Minion damage probably isn't effected by mana sickness either. hmmm...
最后由 JebKerman 编辑于; 2020 年 5 月 25 日 下午 10:29
Puntato 2020 年 5 月 25 日 下午 10:31 
引用自 JebKerman
Actually, I just had a thought about how I've been playing as a summoner recently: Sentries are your 'main weapon'.

Resummoning skips their attack cooldown. So you can repeatedly resummon it/them anywhere on screen to change its angle of attack and boost its RoF at the cost of mana. Come to think of it Minion damage probably isn't effected by mana sickness either. hmmm...
Yeah, except there are like, four of them, besides the DD2 ones which require you to beat the army first.
8ball 2020 年 5 月 25 日 下午 11:46 
Summoner has never been geared or specialized for taking on bosses, it's always been more of an errand-running or building armor set, sacrificing both defense and offense in exchange for completely automatic attacks. They keep enemies off of you so you can focus on building or gathering instead of turning away and shooting them down.

If you're worried about whips' range, their range scales indirectly with speed modifications on prefixes, so if you're looking for range, go for Sluggish, or Bulky if you want to sacrifice a bit of range for some more damage.

And if you're whining about summoners not having a main weapon, you missed the entire point of being a summoner. They don't fight. They don't do the dirty work. Their minions do. The summons are the primary weapon. Whips are the secondary weapon of a summoner, as emphasized by their tagging system adding damage to the minions and making them focus an enemy.
Dr. Neurax 2020 年 5 月 25 日 下午 11:48 
引用自 PotenteAndJugosa
The problem is that the devs don´t want to fix their error, they wanted to make summoner a "support class" with both the lowest dps and defense needing to focus on dodging while your minions suffer from anxiety, for some reason they didn´t want to put it like a main class and thats why there were three helmets for the "real" classes and the summoners had to suffer using inferior armor, sadly the pure summoner in master mode can´t even pass trough WoF due to their poor damage

What amazes me is the fact that this was so easy to fix, look at the calamity mod, all the summons make more damage but you can´t use other class weapons because summoner is supossed to be independent, they give special helmets to balance the armors and constant weapons that don´t spike the difficulty curve, in vanilla without much problem you will go smoothly trough all the game playing with only one of the other three classes...

To all the people that think that summoner is balanced, I want you to play as pure summoner in expert or even in Master mode, only dealing summon damage to enemies, try being a useless class until maybe mech bosses, then come and tell me I´m wrong

Summoner was introduced originally as a mixed "jack of all trades" class that didn't really have much going for it, and didn't have much content aside from pygmy staff and frost dragon. Over time, more minions, armor sets, and Old One's Army were introduced to fill out the class.

Now, with the addition of whips, the class has enough content in it to no longer be forced to rely on other class weapons except the devs clearly don't give a crap about the class evidenced by the awful pre hardmode summoner experiance and the fact that they gave a short range melee weapon as a way to "improve" the class without bothering to balance them properly. I mean have you seen the sheer difference in damage between Snapthorn and Firecracker, the last pre hardmode whip and first hardmode whip?

It's really telling how much the devs care about this class in that the first two weakest summon weapons are rng based and can't be crafted. It would be easy to give those two staffs crafting recipies, and there's no reason other than poor game design and laziness on the developer's part that these two, extremely pathetic weapons can't be crafted.

Finch Staff: Crafted with a wood and a bird. Requires the player to have a bugnet and be fast enough or lucky enough to sneak up on a bird and catch it.

Slime Staff: Wood and gel. Could make it pink gel or a drop from king slime's loot table if you wanted it to be harder to obtain.
Dr. Neurax 2020 年 5 月 25 日 下午 11:51 
引用自 SquiddenHid
Summoner has never been geared or specialized for taking on bosses, it's always been more of an errand-running or building armor set, sacrificing both defense and offense in exchange for completely automatic attacks. They keep enemies off of you so you can focus on building or gathering instead of turning away and shooting them down.

If you're worried about whips' range, their range scales indirectly with speed modifications on prefixes, so if you're looking for range, go for Sluggish, or Bulky if you want to sacrifice a bit of range for some more damage.

And if you're whining about summoners not having a main weapon, you missed the entire point of being a summoner. They don't fight. They don't do the dirty work. Their minions do. The summons are the primary weapon. Whips are the secondary weapon of a summoner, as emphasized by their tagging system adding damage to the minions and making them focus an enemy.
There's no reason it has to be this way other than the fact that the developers haven't or couldn't be bothered to fix the summoner class's glaring flaws. They could easily revamp the class to viable on it's own early game just like the other 3 classes.

Just look at how Thorium and Calamity handled early game summoner. Both mods made the class able to hold it's own ground using only summon weapons. Thorium even one upped relogic by adding summon weapons that weren't minions or sentries before whips even existed. Calamity made it so summoners got a penalty for using weapons that weren't summon based, but also gave enough accessories and a damage bonus for holding a summon weapon that it didn't matter.

Why couldn't relogic do that, if it weren't for the fact they don't want to bother fixing the class so it's balanced like the rest of the other classes?
最后由 Dr. Neurax 编辑于; 2020 年 5 月 25 日 下午 11:56
Ixzine 2020 年 5 月 25 日 下午 11:55 
Summoner is my favorite class, and I love to power trip as it and I feel the frustration of, say, being stuck with Spiders against Mech Bosses on Master Mode, but there's a reason its progression is hamstrung until endgame. The obvious benefit of having summons fight stuff for you is SO great during the majority of your gameplay outside of bossfights, that if they had the bossfight dps to match Magic or Ranged, then there'd be no practical reason to experiment with other classes, and sometimes no way for allies to compete.

In fact, you can kind of experience that with modded Terraria, especially Thorium. With unhampered summoner progression throughout the game, you can kind of play with the other classes' weapons freely and shine at every stage of the game without a sweat. The mod does a good job of making sure NO class feels like they HAVE to switch to accomplish anything (except solo Healer or Bard, maybe), but summoner has to think about enemies far less on average than others while still being adept at bossfights.

Also, I'd love if whips didn't have the negative speed-range scalar thing going on, but they're good at the job of making tanky enemies and some minibosses perish almost instantly.
8ball 2020 年 5 月 25 日 下午 11:57 
Won't deny that the devs clearly don't care about the class, and that both of the most popular mods fixed summoner way better. At this point it's got Thrower Syndrome. It's never gonna happen since this is the last major update, but if it wasn't, chances are summoner would get ignored until the devs realized that fixing it would be too much of a hassle and either scrap it completely or merge it with magic.

Summoner's definitely in a tough spot, but whips only gave the class the illusion that it was viable against bosses solo.

It really sucks, because summoning has always been an interesting and cool concept to me.
最后由 8ball 编辑于; 2020 年 5 月 26 日 上午 12:17
Puntato 2020 年 5 月 25 日 下午 11:57 
引用自 SquiddenHid
Summoner has never been geared or specialized for taking on bosses, it's always been more of an errand-running or building armor set, sacrificing both defense and offense in exchange for completely automatic attacks. They keep enemies off of you so you can focus on building or gathering instead of turning away and shooting them down.

If you're worried about whips' range, their range scales indirectly with speed modifications on prefixes, so if you're looking for range, go for Sluggish, or Bulky if you want to sacrifice a bit of range for some more damage.

And if you're whining about summoners not having a main weapon, you missed the entire point of being a summoner. They don't fight. They don't do the dirty work. Their minions do. The summons are the primary weapon. Whips are the secondary weapon of a summoner, as emphasized by their tagging system adding damage to the minions and making them focus an enemy.
No one said the whips were supposed to be a primary weapon. However, we shouldn't have to purposely get bad modifiers to try and make them somewhat viable.
Also, the summoner is a class, just the same as any other class. The devs chose to make specific weapon types and armor sets, but then gave up and didn't follow through on making it a full class. It's laziness, and "oh it isn't geared towards progressing the game, you should only use it for running errands!" is not an excuse for that.
Defeating bosses is quite literally the most important part of the game, you can't introduce a class and then gear it towards -not- doing that.
8ball 2020 年 5 月 26 日 上午 12:14 
No one said the whips were supposed to be a primary weapon. However, we shouldn't have to purposely get bad modifiers to try and make them somewhat viable.
Also, the summoner is a class, just the same as any other class. The devs chose to make specific weapon types and armor sets, but then gave up and didn't follow through on making it a full class. It's laziness, and "oh it isn't geared towards progressing the game, you should only use it for running errands!" is not an excuse for that.
Defeating bosses is quite literally the most important part of the game, you can't introduce a class and then gear it towards -not- doing that.

I'd like to clarify that the first two paragraphs are not my opinions. You should be able to take on bosses solo, but circumstance and lazy devs say "no."

Summoners are objectively the best for people who build a lot, and are quite literally unrivaled at keeping enemies away while you go AFK, but it's not an excuse for their inability to go toe-to-toe against a boss. It's uniquely infuriating to waste a mechanical eye and be forced to wait 10 minutes because your 4 spiders are too weak to kill two robot eyes in 9 minutes.
Puntato 2020 年 5 月 26 日 上午 12:24 
引用自 SquiddenHid
No one said the whips were supposed to be a primary weapon. However, we shouldn't have to purposely get bad modifiers to try and make them somewhat viable.
Also, the summoner is a class, just the same as any other class. The devs chose to make specific weapon types and armor sets, but then gave up and didn't follow through on making it a full class. It's laziness, and "oh it isn't geared towards progressing the game, you should only use it for running errands!" is not an excuse for that.
Defeating bosses is quite literally the most important part of the game, you can't introduce a class and then gear it towards -not- doing that.

I'd like to clarify that the first two paragraphs are not my opinions. You should be able to take on bosses solo, but circumstance and lazy devs say "no."

Summoners are objectively the best for people who build a lot, and are quite literally unrivaled at keeping enemies away while you go AFK, but it's not an excuse for their inability to go toe-to-toe against a boss. It's uniquely infuriating to waste a mechanical eye and be forced to wait 10 minutes because your 4 spiders are too weak to kill two robot eyes in 9 minutes.
Wait, wait, wait.. what side are you on here? I'm just confused now lmao
Jostabeere 2020 年 5 月 26 日 上午 12:29 
I love that people in this thread are complaining that summoner is "too strong" or "should just support their minions with other classes' weapons" or that they got enough new stuff in the update. None of the new summons are worth it to get except the finch staff, only if you're doing a pure summon run, and the terraprisma. If there is a class in the game, we should be able to do a pure run of it, not be forced into using other classes weapons to "support our minions". The whips are awful, but "just don't use them" isn't a solution. They could easily have given us a class of weapons that commanded our minions from afar.
the point of summoner is to feel like a commander with an army of troops, but it just feels like im a frail old lady with a flock of pigeons "protecting" me.. who can now also lightly slap her enemies.
Yeah it's not like a lot of them were buffed in 1.4.
You ARE ABLE to do a summoner only run. People did. Stop spreading lies about it being impossible.

Whips are just a tool to support your main damage source. They aren't meant to be the damage dealer.
AND THERE IS A WAY TO CONTROL SUMMONS FROM FAR! IT'S CALLED RIGHT CLICK ON AN ENEMY WITH THE SUMMON WEAPON!
Also I really don't want to, but I love destroying your analogy. A commander does not fight. He commands troops. And troops protect their commander. Did you think about it before typing that down, because you counterargued your own complaint in your own post.
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发帖日期: 2020 年 5 月 25 日 下午 9:20
回复数: 59