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A different way to do your building that rewarded you with a fast travel network.
The posts detailing it on the official forums said it was completely optional....now that I know that was a lie, I'm pretty pissed about it.
If you ignore the happiness system, your shop npcs jack up their prices by an insane amount. So not really optional is it?
It went from interesting new play style, to another of Red's little tantrums punishing players for not playing his way.
i put the wizard and medic next door to each other (still about 5 blocks space between them) and every one still says too crowded
Just ignore it if you don't like it, you can set up 1 NPC to have the best buy / sell value by just putting him in a favored biome with 1 favored NPC and the rest you can cram into a box and ignore the pylon system if you choose. You can also only sell stuff to the Traveling Merchant since his buy / sell seems to be based on how far from spawn he is, but it is usually a pretty good rate.
My main gripes with the system are the increased prices attempting to force the players away from the idea of wooden hotels, and the happiness system essentially telling you where to put the NPC's. I think hotels should be just as effective as before because the pylons alone fix the problem of having to travel to NPC's if you spread them out. There's no need to increase shop prices as if to say "You aren't supposed to do this anymore, stop it." It's better to encourage the players to try other things than punishing them for not; which the pylons alone are more than enough for that and decreased prices would be the icing on the cake.
The happiness system feels like it wasn't thought through well enough. Sure you gain fast travel and reduced prices, but you have very little control over how you divide the NPC's up which is a bigger kick in the teeth than I first thought. Attempting to satisfy NPC's brings a lot of frustration as they have conflicting interests some of the time and also some NPC's are just more important than others. The wizard and the party girl are my favorite NPC's and luckily they go together fine, but the wizard is a bit more useful so I want to focus on making him the happiest. Well for some reason he loves the golfer whom I'm not and fan of and who has better combos in the forest. The whole system is intentionally impractical and completely unnecessary. Why not make one universal pylon (except for corruption/crimson) that has an NPC requirement of either 3-4 minimum (so you can't have to many) and let the players decide how and where they want their NPC's? Also lets not forget the fact world generation and the biome streaks after WoF can totally screw over your housing with some bad luck. Better rush the steampunker who likes the desert which was most likely hit by one of the biome streaks so the clentaminator will be more expensive.
In short:
-you shouldn't be punished for building wooden hotels
-players should have much more control over how and where they divvy up their NPC's
-the current system does nothing to help with bad generation or the WoF biome streaks, in fact it probably makes it worse by forcing you to have to build in or near them
There was a bug in which hated and disliked factors had their values mixed up so everyone had problems getting pylons and happy NPCs.
But since the hotfix this is no longer a problem. They even lowered the requirement for Pylons. 1 NPC in a biome they love together with another NPC they are neutral or better with will give you the option to buy the pylon.
As for the system. They count the amount of NPC banners within 25, just space your NPCs out a bit, building more horizontaly than vertical and you should be fine. And even then, just separate them into 3 buildings. One on the left, one on the right and one flipping flying or below ground.
With the dislike bug removed you only need to ensure they are next to someone they Love or far away from someone they Hate and the prices will be just about the same as before.
And the prices ranges from 75%-150%, it also affects the amount you get from selling. So just keep the chaps you actually buy from happy and toss the rest into boxes. Who cares about the Guide, Stylist, Golfer, Party Girl, Clothier, Dye Trader, Angler or Tax Collector after all? They offer nothing useful.