Terraria

Terraria

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Karabeep May 22, 2020 @ 11:50pm
New NPC housing system
any one finding this new system annoyingly unnecessary ?
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Showing 1-15 of 27 comments
Tyfoon May 22, 2020 @ 11:51pm 
It gave me a reason to build stuff
Karabeep May 22, 2020 @ 11:58pm 
i cant figure it out i placed everyone a floor apart and they all still say too close
Full_Metal_Meme May 23, 2020 @ 12:01am 
Originally posted by Tyfoon:
It gave me a reason to build stuff
pretty much this, inspired me a bit to get a little creative or just build a cool little themed home for the biome it's in.
Tyfoon May 23, 2020 @ 12:01am 
1 People Like Different Biomes. 2. People Like Other People. And Three The Game Sees That The People Are To Close When Horizontally You Can Cheat The System By Putting The Houses Vertically
The Hopping Chaos May 23, 2020 @ 12:01am 
I was completely behind it and excited when I saw the details for it.
A different way to do your building that rewarded you with a fast travel network.
The posts detailing it on the official forums said it was completely optional....now that I know that was a lie, I'm pretty pissed about it.

If you ignore the happiness system, your shop npcs jack up their prices by an insane amount. So not really optional is it?
It went from interesting new play style, to another of Red's little tantrums punishing players for not playing his way.
Karabeep May 23, 2020 @ 7:19pm 
Originally posted by Tyfoon:
1 People Like Different Biomes. 2. People Like Other People. And Three The Game Sees That The People Are To Close When Horizontally You Can Cheat The System By Putting The Houses Vertically
the rooms i built are vertical and they are even spaced about 8 apart

i put the wizard and medic next door to each other (still about 5 blocks space between them) and every one still says too crowded
Last edited by Karabeep; May 23, 2020 @ 7:19pm
Karabeep May 23, 2020 @ 7:22pm 
Originally posted by Rabaid Sidhe:
I was completely behind it and excited when I saw the details for it.
A different way to do your building that rewarded you with a fast travel network.
The posts detailing it on the official forums said it was completely optional....now that I know that was a lie, I'm pretty pissed about it.

If you ignore the happiness system, your shop npcs jack up their prices by an insane amount. So not really optional is it?
It went from interesting new play style, to another of Red's little tantrums punishing players for not playing his way.
yeh not to mention the system is a bit fkn broken even if they have separate rooms it all still seems to count as 1 house so i have to build individual houses separate ? havent tested building underground yet but by the looks means im gonna have to fill my overworld full of bloody houses
undeadhero87 May 23, 2020 @ 7:25pm 
I didnt like it, kinda ruins the experience for me. I like to make a giant base for everyone, they should just put the pillars as a reward for chick teleportations, and not a youmustdo feature:cozyspaceengineersa:
undeadhero87 May 23, 2020 @ 7:26pm 
Originally posted by Rabaid Sidhe:
I was completely behind it and excited when I saw the details for it.
A different way to do your building that rewarded you with a fast travel network.
The posts detailing it on the official forums said it was completely optional....now that I know that was a lie, I'm pretty pissed about it.

If you ignore the happiness system, your shop npcs jack up their prices by an insane amount. So not really optional is it?
It went from interesting new play style, to another of Red's little tantrums punishing players for not playing his way.
Yeah, Im pretty sad too tbh
Eaglestorm13 May 23, 2020 @ 7:36pm 
Feel free to build your square boxes...
supersand May 23, 2020 @ 7:43pm 
The only negative thing that was added was a 50% price increase for ignoring the new NPC system. Otherwise its exactly the same as before. The price increase isn't too bad for endgame and the pylon system is amazing for the early game. It is a great change.

Just ignore it if you don't like it, you can set up 1 NPC to have the best buy / sell value by just putting him in a favored biome with 1 favored NPC and the rest you can cram into a box and ignore the pylon system if you choose. You can also only sell stuff to the Traveling Merchant since his buy / sell seems to be based on how far from spawn he is, but it is usually a pretty good rate.
Last edited by supersand; May 23, 2020 @ 7:48pm
rivas2456 May 23, 2020 @ 7:45pm 
it gave me a reason to build a house or two in other biomes
The_Technomancer May 24, 2020 @ 12:28am 
It's a fine idea but the execution is very poor. First off I'm not sure why wooden hotels at the center of the world were suddenly deemed a problem that needed fixing. Sure they were the only real efficient way to house NPC's as spreading them out across the world meant extra travel time and have to deal with the spreading biomes a lot more (which the current system doesn't help with). However, that's not a problem with wooden hotels, that's a problem with lack of easy fast travel and having to deal with the spreading biomes.

My main gripes with the system are the increased prices attempting to force the players away from the idea of wooden hotels, and the happiness system essentially telling you where to put the NPC's. I think hotels should be just as effective as before because the pylons alone fix the problem of having to travel to NPC's if you spread them out. There's no need to increase shop prices as if to say "You aren't supposed to do this anymore, stop it." It's better to encourage the players to try other things than punishing them for not; which the pylons alone are more than enough for that and decreased prices would be the icing on the cake.

The happiness system feels like it wasn't thought through well enough. Sure you gain fast travel and reduced prices, but you have very little control over how you divide the NPC's up which is a bigger kick in the teeth than I first thought. Attempting to satisfy NPC's brings a lot of frustration as they have conflicting interests some of the time and also some NPC's are just more important than others. The wizard and the party girl are my favorite NPC's and luckily they go together fine, but the wizard is a bit more useful so I want to focus on making him the happiest. Well for some reason he loves the golfer whom I'm not and fan of and who has better combos in the forest. The whole system is intentionally impractical and completely unnecessary. Why not make one universal pylon (except for corruption/crimson) that has an NPC requirement of either 3-4 minimum (so you can't have to many) and let the players decide how and where they want their NPC's? Also lets not forget the fact world generation and the biome streaks after WoF can totally screw over your housing with some bad luck. Better rush the steampunker who likes the desert which was most likely hit by one of the biome streaks so the clentaminator will be more expensive.

In short:
-you shouldn't be punished for building wooden hotels
-players should have much more control over how and where they divvy up their NPC's
-the current system does nothing to help with bad generation or the WoF biome streaks, in fact it probably makes it worse by forcing you to have to build in or near them
Last edited by The_Technomancer; May 24, 2020 @ 2:24am
Duchess Minty May 24, 2020 @ 12:32am 
I wasn't crazy about it at first, then I realized how insanely useful pylons are.
prpl_mage May 24, 2020 @ 12:42am 
Since the 1.4.3 hotfix everything is solved pretty much.

There was a bug in which hated and disliked factors had their values mixed up so everyone had problems getting pylons and happy NPCs.

But since the hotfix this is no longer a problem. They even lowered the requirement for Pylons. 1 NPC in a biome they love together with another NPC they are neutral or better with will give you the option to buy the pylon.

As for the system. They count the amount of NPC banners within 25, just space your NPCs out a bit, building more horizontaly than vertical and you should be fine. And even then, just separate them into 3 buildings. One on the left, one on the right and one flipping flying or below ground.
With the dislike bug removed you only need to ensure they are next to someone they Love or far away from someone they Hate and the prices will be just about the same as before.

And the prices ranges from 75%-150%, it also affects the amount you get from selling. So just keep the chaps you actually buy from happy and toss the rest into boxes. Who cares about the Guide, Stylist, Golfer, Party Girl, Clothier, Dye Trader, Angler or Tax Collector after all? They offer nothing useful.
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Date Posted: May 22, 2020 @ 11:50pm
Posts: 27