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Relatar um problema com a tradução
And this messes up any colored lighting players use in their houses or whatever else they built.
Sorry, but do you have anything else other than half-measures that interfere with someone elses enjoyment of the game?
The thing is this. If you have "the wrong torch" within range (40 tiles, so basically, if you can see it on your screen) it gives a negative value (-0.5), holding if you have another torch which is the right type you usually gain more of a positive value (+1.0) so your total point here is +0.5.
Which results in a +0.1 to your super secret luck stat.
Having a positive luck stat gives that much chance to double another chance.
So if your luck is +0.5 you have a 50% to double a couple of things.
Say you are looking for the Tally Counter, a rare accessory with 1% drop chance in a normal world. If you have your +0.5 luck you have a 50% that the drop rate is increased to 2% when you kill a Dark Caster.
If you have a -0.5 luck stat you have a 50% that the drop rate is decreased to 0.5%.
In all other cases, the works as normal.
Edit: Is that actually a 1% drop? I've gotten like 10 of those out of the dungeon and killed far less than 1000 enemies. Guess torch luck thing might actually be legit then..
Yeah check with the guide if you care. Need some gems but in general topaz and amethyst are really low value gems. Topaz even look like normal so they are a good gem torch to use.
Treasure chest loot Is defined on world generation just like minecraft villager positions and stuff
Issue here is that don't make much sense hope it's changes somehow it's a good idea bad execution in my opinion.