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It's also great for co-op imo, to be able to share the stuff you find with your pals
As for reason not to, well it kinda breaks the designed gameplay with being able to skip time and all that. But if you've already played through the game, who cares? Have fun, that's what the game is about.
Would have loved that ability on the other modes but the weather actually effects game play related stuff so I understand why it's locked to j - mode. Other than that I don't really have the desire to make a new char just for one feature that I would use. Also I don't know if journey mode players can get the master mode accessory (7th) slot - if they can then disregard.
they do
Fair enough about Journey mode being targeted at single player. I mainly use single player, so that's likely why I find it so appealing.
I disagree with your second paragraph though. Last I checked, I was human, and my main goal is to enjoy myself, however that's done. Sure, struggle is fun, except when it's not. It's nice to be able to mitigate some of the more tedious aspects of the higher difficulties while still being able to get a decent challenge. I don't know about you, but I (and many other humans) don't "always look for the easiest way out". The easiest way is often the most boring way, and honestly I question why you'd spend money on a game if you feel that your only options are between having the game babysit you so you don't act naughty, taking the easy way out, or "putting unnecessary restrictions on yourself". Most sandbox games are a lot more lax than Terraria when it comes to restricting the player. On that note, I and many others find fun in "putting unnecessary restrictions on ourselves. Ever hear of challenge runs? Hell, am I expected to immediately max out all my stats in Skyrim just because the cheat console is available for use in an unaltered game? It doesn't feel like "putting unnecessary restrictions" on myself when the net gain of these restrictions is more fun to be had.
I mean, did you even read my post or try Journey mode for yourself? You can crank up difficulty to master level on Journey mode, increase enemy spawn rate, and serve your pixellated corpse to the boss on a silver platter. Journey mode doesn't mean easy mode by a long shot, and to me, that's the whole appeal.
You had a storage world too, huh? Mine came in super useful after my money trough (somehow) went missing. It was slightly annoying to maintain, but that won't be a problem anymore.
I disagree that Journey mode breaks the gameplay since the time change and god mode are entirely optional. You can go an entire game without touching those options. The only reason besides building or demonstrating the game that I'd want to use time skip would be so I don't spend a year trying to get a damn sextant on my main. True story, for the past year, the only reason I'd play Terraria was to do fishing quests so I could get a sextant. Stupid angler kept giving me 50,000 weather radios and fishing lines. I even got most of the 1% drop rate decorative items, but no sextant. Half the time I'd AFK because I couldn't be bothered to wait around for a new day and new quest. I got annoyed that there wasn't any way to speed up time other than the sundial. I got to a point where I didn't really enjoy Terraria that much because I was determined to nab a sextant before I did anything else with the game. 1.4 gave me new hope and a reason to start over with Journey mode. It should just make the game a lot less grindy.
Honestly, my big gripe with Journey mode originally was that you had to create a character specifically for that mode. I have a character from 2014 that I'm super attached to and periodically downgraded him for challenges and such. Most of my playtime in Terraria is on this little dude. However! I was able to edit this same character in Terrasavr to be compatible with Journey mode. The downside is that I lose my hoard of loot and only keep what I can carry on my person (including piggy bank and safe) but that's still a fair amount of loot, and honestly, transferring loot will be a thing of the past with Journey mode, so it's worth it in my eyes.
As the other guy also mentioned, you do get extra item slots in Journey mode, but only if the difficulty slider is cranked up. If you put an item in the slot and then crank down the difficulty, the item becomes useless, but you can remove it (or use the extra slots for storage lol). I just tested this before replying cause I was curious.
Honestly, Journey mode is the same as the base game, but with more options. It's just better and lets me play around and try things out, but also lets me play seriously without potentially forcing me into a ragequit scenario. Journey mode just makes Terraria more like the other sandbox games I play, albeit with a separate menu instead of a cheat console. It's glorious, I highly recommend it if you'd want to give Terrasavr a shot to convert your character.
Obviously I haven't seen everything in the game (1.3.x) and haven't seen new features in 1.4.x, so for me best start is normal mode - play one world corruption and another crimson, complete if it will be possible - and then, start in journey mode. If for some reason playing normal, then hard will be impossible for me or too hard... just abandon my previous idea and try to start in journey.
It's only one reason behind this, I don't want to spoil anything for me, I want to feel surprised, like just recently... when I saw gnome or fairy first time... just small things but I really enjoyed it.
I'm not trying to say "journey mode" is good or bad, because I have no opinion yet, however it's tempting... but not for now, my (big) journey must wait a bit.
Journey mode doesn't spoil anything though. We're not talking Minecraft where creative mode gives you a whole inventory of infinite items. In Journey mode, you start with a couple extra items (this is perhaps my one issue with Journey mode, but whatever) but you don't get lists of things straight off the bat as in Minecraft. You get thrown into the game, and have to fill out the bestiary manually just like in every other mode. You don't even see any items through the duplication menu until you have gathered enough of that item and manually requested to have them duplicated.
All Journey mode does differently than other modes is give you a button that opens a sidebar where you can customize your game, such as with weather and spawn rated. There's no spoilers involved. If you've played Terraria for no more than one real life day, I doubt Journey mode would spoil anything.
I'm saying this as someone who started without Journey mode for similar reasons as you and honestly wishes I had given it a shot before spending a full day forgoing sleep building a nice base. Now I have a great base in normal mode, wishing I could copy it to Journey mode. I thought Journey mode would be a lot cheesier and less exciting than normal. From what I've seen, it's the opposite.
You do you, but I thought I'd share my experience.
I do understand journey mode is not creative mode or at least not entirely one. I've heard some gossips and not sure if they even true, like no meteor / meteor happens only in hard mode, something is no longer, something could be achieved but in different way... If some of those news are real... maybe starting from the beginning is a good idea, but maybe not.
I'm not hardcore player and I believe normal mode or even easier would be sufficient for me, but my only concern about journey mode is... "what if something will be achieved too easy?"
I played in version 1.4.x less than 10 hours and I'm not sure if this version is better than 1.3 (not talking about journey mode). For now, I know it's stable 1.4.0.2, I had some performance issues, but nothing can be fixed with video settings... and sure... journey mode is tempting... but, for example controlling time... without journey mode, when the night comes (in early stage of the game) I need to wait, do something else... but just skipping the night is much easier.
I think, I will play a few more hours in my new world, created just for 1.4 version and then, create new character and new world for journey mode and see what happens then.
The thing is, even in Journey mode there's no real incentive to skip the night. It's an option, but it's not that impressive, and you can completely ignore it and play like you normally would.
A lot of games function like Journey mode. They have the cheat console available, and technically you can cheat, but it's not fun to cheat, so most players just ignore the console. Take it from a long time Elder Scrolls fan, the console is a wonderful thing, but honestly it's just not that tempting.
I'm trying to remember my first experiences, when I found first time Magic Mirror - it was really "wow effect" - I must say, if I would be a new / beginner player I would regret, this item just been given for me - just like that without any effort.
When anyone starting a game in normal mode - it's challenging (at least a bit) - feeling confused, feeling weak, afraid of first night and what most interesting without a knowledge how to build something more advanced than wooden door.
Exactly the same with travel - just normal speed without increasing ability of jump of fly... this comes later in the game... if player is lucky and find good item increasing their ability. It's fun... slowly but surely getting a knowledge and becoming better and stronger.
I'm not rejecting journey mode, but definitely I would like to finish game first on normal and maybe hard mode. If and when I will achieve this, I would want to have chill experience, with easiest possible difficulty, when I will have a time for everything and I will be able to control my environment - trying not to fight much, not have a challenges as usually, but just have an adventure and relax.
For me - journey mode will be reward for completing my game.
You can play the game without worrying about grinding whatever you want to build something.
Seriously, my concept of fun isn't chopping trees or mining rock at industrial pace to build something hopefully nice.
And the little birdie is so cute. Love having a nest-hat.
Yeah, I have the same good memories of my start with Terraria. The wonder of discover in every corner. Defeating the bosses for first time. Discovering new drops.
Shame that only works once. Or at least a few of times.