Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is a legit reason, I didn't think of this. I typically focus on singleplayer, but this makes all the sense.
All the other modes can go off a cliff and rot at the bottom. Seriously. I can just have fun without all the ball breaking work that I used to have to put in.
100% agree. I don't have quite as many hours in (300 here) but I relate so much. Early game is a real grind. The first world I created in 1.4 had no open caves or surface chests near spawn. I found corruption before I found anything useful. Out of desperation, I just started digging straight down at night, and all I found was water pockets and a few pots. I couldn't even transfer some of my old items and armor from an old world for a head start because the update was buggy as hell and would crash every time I tried to use a world created prior to 1.4. I could have bypassed all this nonsense with Journey mode.
Potion making is super tedious under normal circumstances. Item duping is brilliant when you don't have a lot of time to play or inclination to deal with the waiting. Sometimes I don't mind, but I'd be lying if I said I hadn't duped potions before 1.4 was released. Same for the goblin's RNG tomfoolery. I used to dupe a stack of ore to sell just so I could get a good roll on my gear.
Having infinite wood is a godsend (lol). I always tried to avoid chopping down the super tall trees if I could at all avoid it because they don't ever get that big outside of world gen, so I always felt like I was despoiling the land by doing so. I'd just chop the small ones, replant, build, and wait for the acorns to grow. Now I don't have to wait if I really need to finish a build before moving on.
Actually, Journey mode in general is perfect for not feeling like you're despoiling the land. I forgot to mention how useful it'll be to be able to turn off the spread of infection so your jungle doesn't get ruined and you won't even have to spend a lot of time digging those unsightly tunnels around the infection.
With all due respect (not taking a jab at your personal preferences) I wouldn't call it cheating in part because it's implemented very openly in the game, and the devs seemingly made an effort to balance it, but also because it's not even close to cheating compared to other games. There are plenty of games out there where you can just open the cheat console and type in a command to get 10,000 of a specific item, enable god mode or noclip and more. In a lot of these games, the console is straight up available in the vanilla edition. It's super easy to become OP in a few minutes using the cheat console of ARK: Survival Evolved singleplayer. Just because the game leaves the console open to the players doesn't make the act of playing the game cheating. I'd argue that it's just not fun to actually cheat because it takes the game out of the game. While, yes, I can cheat my way to ultimate power in Skyrim or ARK, I don't because it's just not fun. When I play a game, I do so to have fun. Same goes for Terraria. It's nice to have the options for a rainy day (or a sunny day in my case) but merely having them available to the player is not cheating.
If you've played through already before and you don't plan to go around in multiplayer much, I don't see a reason not to play Journey
That being said, the existence of a cheat console can make the initial game less entertaining, and ultimately feel like you are putting unnecessary restrictions on yourself. Humans feel better when we struggle for something, but we always look for the easiest way out. It's counter-intuitive, but I suppose this is better than an instant Creative Mode. I do not see myself playing it soon, but eventually.
I said it feels that way to me, not that it objectively is and everyone should feel bad for using it. If it doesn't feel that way to you, awesome, it doesn't hurt anyone. There's no argument anyone can make that will make me feel okay with it, you either do or you don't.