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You can make your character be whatever you want. You could say that BOTH players are good, or BOTH are evil, or neither really cares either way.
Think of it this way: The player in Terraria defeats the Moon Lord, an evil the cultists were resurrecting. As well as things like the Brain of Cthulhu. Skeletron, Golem, etc. Those all seem pretty evil.
Means to an end? Without freeing the evil, he can't get strong enough to seal the evil away for good.
Kind of like Legend of Zelda: Four Swords Adventure, if you ever played that. You have to free Vaati in order to save Zelda.
That is true, but basically the player is killing monsters to get more powerful. And he/she even sacrifices the Guide just to get stronger. So it seems the player from Terraria is evil. On the other hand, on Terraria Otherworld, perhaps that is the player that trapped all the evil, sending it away. The Terraria player unleashed that just to get stronger.
Is personal drive and the quest for excellence evil or good? Or is it neither and merely a fact of nature that competition exists and the strong devour the weak?
When digging a hellevator, did you stop to ask if the world wanted a hellevator? No, you built it because you wanted a hellevator and saw things that needed to be moved. Obstacles in your way are no impediment to your glorious hellevator construction.
The character is probably whatever the player makes them do. A player might very well create a character and never have that character do anything "evil" like killing the Guide.
I thought of that when the battle started. Now here's what I was thinking. What if the land of Terraria was a peaceful place and you're the actual bad guy. Everything that is an "enemy" was peaceful, and the Guide got his crafting knowledge from them. But you came over to the land, seeing all these monsters as a threat. Almost like the Genocide run in, Undertale. So you start killing these monsters, people start hearing about this land and come over to it. After killing the Wall of Flesh, more of these monsters appear, trying to stop you. Once you kill Golem, the cultists start praying for a saviour, you see them as a threat since you don't know if they are actually human or not so you kill them, the last one suddenly gets back up and tries it's best to kill you, but it couldn't. Suddenly four pillars appear with guards, you kill 150 and the pillar seems to give up and let you attack it, knowing there's no use. After you've killed all the most powerful beings in this land next to yourself, the true king of the land has had enough. Giving it all he's got to kill you.
By the way, you don't 'force' them to live anywhere, they move in themselves, and seem to be FAIRLY friendly to you.