Terraria

Terraria

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adr21♱ Dec 11, 2016 @ 12:08pm
Is the player EVIL or GOOD?
So, do note, I am simply judging by looks but either way there are two theories that have come to mind with this. 1. Prequel Theory, 2. Sequel Theory

Theory one is as follows, the hero (Player in Terraria Other World) banishes the evil, and contains it to small areas. In doing so he saves the world and is a "hero". Later on, the bad guy (player in Terraria) goes about bringing the evil back to life, in order to gain power. He hears of minerals, and items that one can only get if evil occupies the world again, I.E. Cobalt, and goes about destroying the hero's work, taking the world back to darkness and forcing people to live in his little village/big house.
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Showing 1-15 of 26 comments
VagueCryptid Dec 11, 2016 @ 12:11pm 
The player is just that, a player.

You can make your character be whatever you want. You could say that BOTH players are good, or BOTH are evil, or neither really cares either way.

Think of it this way: The player in Terraria defeats the Moon Lord, an evil the cultists were resurrecting. As well as things like the Brain of Cthulhu. Skeletron, Golem, etc. Those all seem pretty evil.
Means to an end? Without freeing the evil, he can't get strong enough to seal the evil away for good.
Kind of like Legend of Zelda: Four Swords Adventure, if you ever played that. You have to free Vaati in order to save Zelda.
adr21♱ Dec 11, 2016 @ 12:15pm 
Originally posted by Ninjathis:
The player is just that, a player.

You can make your character be whatever you want. You could say that BOTH players are good, or BOTH are evil, or neither really cares either way.

Think of it this way: The player in Terraria defeats the Moon Lord, an evil the cultists were resurrecting. As well as things like the Brain of Cthulhu. Skeletron, Golem, etc. Those all seem pretty evil.
Means to an end? Without freeing the evil, he can't get strong enough to seal the evil away for good.
Kind of like Legend of Zelda: Four Swords Adventure, if you ever played that. You have to free Vaati in order to save Zelda.
Note: I'm not arguing, just saying something about it:
That is true, but basically the player is killing monsters to get more powerful. And he/she even sacrifices the Guide just to get stronger. So it seems the player from Terraria is evil. On the other hand, on Terraria Otherworld, perhaps that is the player that trapped all the evil, sending it away. The Terraria player unleashed that just to get stronger.
Kyutaru Dec 11, 2016 @ 12:31pm 
The player only cares about money, power, profit. He's motivated by self-interest. To answer whether he's evil you only need to ask yourself if you believe that people who do the same in reality are good or evil. Is that career focused woman ambitious for a new promotion an evil person? She will most certainly have to crush her way through any competition to be selected as the standout candidate.

Is personal drive and the quest for excellence evil or good? Or is it neither and merely a fact of nature that competition exists and the strong devour the weak?

When digging a hellevator, did you stop to ask if the world wanted a hellevator? No, you built it because you wanted a hellevator and saw things that needed to be moved. Obstacles in your way are no impediment to your glorious hellevator construction.
adr21♱ Dec 11, 2016 @ 12:39pm 
Originally posted by Kyutaru:
The player only cares about money, power, profit. He's motivated by self-interest. To answer whether he's evil you only need to ask yourself if you believe that people who do the same in reality are good or evil. Is that career focused woman ambitious for a new promotion an evil person? She will most certainly have to crush her way through any competition to be selected as the standout candidate.

Is personal drive and the quest for excellence evil or good? Or is it neither and merely a fact of nature that competition exists and the strong devour the weak?

When digging a hellevator, did you stop to ask if the world wanted a hellevator? No, you built it because you wanted a hellevator and saw things that needed to be moved. Obstacles in your way are no impediment to your glorious hellevator construction.
Yup. Agreed. 100%.
prpl_mage Dec 11, 2016 @ 1:25pm 
I'm pretty sure that anything related to chtulhu is considered evil enough. So anyone defeating them, no matter how immoral, is doing the world a favour. The concept of good and evl is less usefull than right or wrong.
Pixel Peeper Dec 11, 2016 @ 1:42pm 
Players are people, they might be just about anything.

The character is probably whatever the player makes them do. A player might very well create a character and never have that character do anything "evil" like killing the Guide.
Half of these forums would be considered evil...
adr21♱ Dec 27, 2016 @ 8:51am 
Originally posted by prpl_mage:
I'm pretty sure that anything related to chtulhu is considered evil enough. So anyone defeating them, no matter how immoral, is doing the world a favour. The concept of good and evl is less usefull than right or wrong.
Yes, that's true. But my theory is it's already been defeated and that's what all the monsters are guarding. They don't want him to be released again. And I think the player is letting him go to kill him again so he/she can get stronger.
Koschei Dec 27, 2016 @ 9:06am 
Then why would the bosses fight back to keep him sealed? I think they are fighting to guard the cultist and with that the character is slowing down because of the bosses. That means the cultist has time to get on the world and summon him then the cultist will guard the thing he summoned with his life so that way he dies then you get the 4 pillars. The mobs surrounding them will guard the pillars with their lives so that way the pillars dont get destroyed and then the pillars do somewhat of an attack to guard the moonlord too. Then thats when the moonlord is released and then every boss finally completed their mission to slow down the hero and release the moonlord.
adr21♱ Mar 26, 2017 @ 2:16pm 
Originally posted by Im A Meme Machine:
Then why would the bosses fight back to keep him sealed? I think they are fighting to guard the cultist and with that the character is slowing down because of the bosses. That means the cultist has time to get on the world and summon him then the cultist will guard the thing he summoned with his life so that way he dies then you get the 4 pillars. The mobs surrounding them will guard the pillars with their lives so that way the pillars dont get destroyed and then the pillars do somewhat of an attack to guard the moonlord too. Then thats when the moonlord is released and then every boss finally completed their mission to slow down the hero and release the moonlord.
That may be true, but we don't know. Here's what I think about him being sealed:
I thought of that when the battle started. Now here's what I was thinking. What if the land of Terraria was a peaceful place and you're the actual bad guy. Everything that is an "enemy" was peaceful, and the Guide got his crafting knowledge from them. But you came over to the land, seeing all these monsters as a threat. Almost like the Genocide run in, Undertale. So you start killing these monsters, people start hearing about this land and come over to it. After killing the Wall of Flesh, more of these monsters appear, trying to stop you. Once you kill Golem, the cultists start praying for a saviour, you see them as a threat since you don't know if they are actually human or not so you kill them, the last one suddenly gets back up and tries it's best to kill you, but it couldn't. Suddenly four pillars appear with guards, you kill 150 and the pillar seems to give up and let you attack it, knowing there's no use. After you've killed all the most powerful beings in this land next to yourself, the true king of the land has had enough. Giving it all he's got to kill you.
Roboking Mar 26, 2017 @ 2:19pm 
Originally posted by Adrikenshin:
Originally posted by Im A Meme Machine:
Then why would the bosses fight back to keep him sealed? I think they are fighting to guard the cultist and with that the character is slowing down because of the bosses. That means the cultist has time to get on the world and summon him then the cultist will guard the thing he summoned with his life so that way he dies then you get the 4 pillars. The mobs surrounding them will guard the pillars with their lives so that way the pillars dont get destroyed and then the pillars do somewhat of an attack to guard the moonlord too. Then thats when the moonlord is released and then every boss finally completed their mission to slow down the hero and release the moonlord.
That may be true, but we don't know. Here's what I think about him being sealed:
I thought of that when the battle started. Now here's what I was thinking. What if the land of Terraria was a peaceful place and you're the actual bad guy. Everything that is an "enemy" was peaceful, and the Guide got his crafting knowledge from them. But you came over to the land, seeing all these monsters as a threat. Almost like the Genocide run in, Undertale. So you start killing these monsters, people start hearing about this land and come over to it. After killing the Wall of Flesh, more of these monsters appear, trying to stop you. Once you kill Golem, the cultists start praying for a saviour, you see them as a threat since you don't know if they are actually human or not so you kill them, the last one suddenly gets back up and tries it's best to kill you, but it couldn't. Suddenly four pillars appear with guards, you kill 150 and the pillar seems to give up and let you attack it, knowing there's no use. After you've killed all the most powerful beings in this land next to yourself, the true king of the land has had enough. Giving it all he's got to kill you.
Look when this was posted.
Ozionian Mar 26, 2017 @ 2:34pm 
No. You're the player. That's it. Not evil, not good.
By the way, you don't 'force' them to live anywhere, they move in themselves, and seem to be FAIRLY friendly to you.
Roboking Mar 26, 2017 @ 2:35pm 
Originally posted by Ozionian:
No. You're the player. That's it. Not evil, not good.
By the way, you don't 'force' them to live anywhere, they move in themselves, and seem to be FAIRLY friendly to you.


Originally posted by Roboking:
Look when this was posted.
adr21♱ Mar 26, 2017 @ 2:39pm 
Originally posted by Roboking:
Originally posted by Adrikenshin:
That may be true, but we don't know. Here's what I think about him being sealed:
I thought of that when the battle started. Now here's what I was thinking. What if the land of Terraria was a peaceful place and you're the actual bad guy. Everything that is an "enemy" was peaceful, and the Guide got his crafting knowledge from them. But you came over to the land, seeing all these monsters as a threat. Almost like the Genocide run in, Undertale. So you start killing these monsters, people start hearing about this land and come over to it. After killing the Wall of Flesh, more of these monsters appear, trying to stop you. Once you kill Golem, the cultists start praying for a saviour, you see them as a threat since you don't know if they are actually human or not so you kill them, the last one suddenly gets back up and tries it's best to kill you, but it couldn't. Suddenly four pillars appear with guards, you kill 150 and the pillar seems to give up and let you attack it, knowing there's no use. After you've killed all the most powerful beings in this land next to yourself, the true king of the land has had enough. Giving it all he's got to kill you.
Look when this was posted.
I noticed.
adr21♱ Mar 26, 2017 @ 2:40pm 
Originally posted by Ozionian:
No. You're the player. That's it. Not evil, not good.
By the way, you don't 'force' them to live anywhere, they move in themselves, and seem to be FAIRLY friendly to you.
You technically do force them to live in places. They choose what house they want to be in at times, but you make the house and they have to move in.
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Date Posted: Dec 11, 2016 @ 12:08pm
Posts: 26