Terraria

Terraria

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mag 8 kwietnia 2019 o 2:54
An honest discussion about Terraria
Let me begin with this by saying: I have seen many triggered Terraria fans go crazy after somebody says they dislike the game. This is just my opinion and I would honestly like to have a nice chat with fans of the game, let's move on.

Part 1: Overview.
Terraria is a popular sandbox game where you start with about nothing and work your way up to being a master, that sounds AWESOME, so why don't I like it? I'll be splitting this is in to many parts, so stay with me.

Part 2: Exploration.
When you begin you usually go left or right, maybe build a house. You quickly find a cave and explore the ins and outs of it, this can be a lot of fun and finding new and interesting things are exciting, but repeating this can get old very quickly. When you just can't find the right material you want, or maybe a cool new weapon you want. It just seems you can never find it. Though the world can be huge with tons of cool and new things to explore, when creating a new world it feels the same as the last, just jumbled up a bit. You explore snow, jungle and desert in both worlds with no exception. And the evil areas are just so uninteresting to go in and look at.

Part 3: Building.
Building is an important bit of this game, you can build whole villages with tons of different people roaming around. But my main problem with this is the fact you don't get to have much of a different set of materials. I can't really make anything new because the materials I have let me make things like: "Default house2" or "Default tower3". Yes, with the hammer it can change it up. But like the rest of the game to me, it's just too dull.

Part 4: Combat.
Combat is the main way to progress in this game, meaning it should be very interesting and fun, right? In my opinion, no. Want to fight with your sword? Click and it swings. Imagine you getting to SWING, dodge and charge up a swing to add some strategy, but you can't and it adds to the dullness. Though there are many different ways of fighting, it is all the same in a way. Same goes to projectiles. I must also add that the bosses are all samey and have something I call "Boring designs". Like Skeletron, a skeleton. That's it. Or eye of Cthulhu, an eye. THAT'S IT! You get the point, it all feels like you're not going on an adventure, but just reading a poorly made book.

Overall I have to say, it's all just too boring, the music is default adventure music and I can't really imagine me listening to it on Spotify. I just don't get the feel for adventure when I play and end up destroying my old save and starting again tons. But it's always the same.

I hope you enjoyed reading this, and I would enjoy a little chat with you all about why you enjoy this game. Thanks! :lunar2019smilingpig:
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Wyświetlanie 31-45 z 49 komentarzy
Crawling Chaos 9 kwietnia 2019 o 1:07 
Początkowo opublikowane przez Korintheblack:
What kind of sandbox game do you think is a better example of the genre?
r0bl0x
mag 9 kwietnia 2019 o 2:39 
Początkowo opublikowane przez Korintheblack:
What kind of sandbox game do you think is a better example of the genre?
fortcraft

All jokes aside I find it very hard to find a sandbox game to my liking, glad you guys can enjoy this game, even if I can't.
Saver Sigonith 9 kwietnia 2019 o 3:50 
If anyone has an afternoon they'd like to spend getting furiously angry at water, keyboard shortcuts, and old wikis...
Minecraft has a great granddaddy called Dwarf Fortress and it's available for free download.
Lebhleb 9 kwietnia 2019 o 4:41 
Id honestly say Cube World, but sadly thats more of a RPG, still fun.
Copro 9 kwietnia 2019 o 7:03 
Terraria and the things I love about it:

Hardcore characters.- It's always nice to have a balanced game where you can easily get crushed in seconds and still beat the whole thing with just one live, makes it an intense and adrenalinic experience

Platforming.- Double jumping, hooking, dashing and hovering you way around (until getting wings of course) is as fun as challenging, specialy on the early game, specialy for a hardcore character since falling damage is real. Adds a lot exploring and to fighting, both regular enemies and bosses as well

Speedruning.- Since this is sandbox, there are a lot of diferent categories for speedruning wich can also be spiced up with some challenges and personal goals. Beating Skeletron on the first night without crafting any item was one of my favorite ones for a long time

Mods.- Until recently I had only played vanilla, however the work behind Calamity mod (wich is the only mod I've tried so far) is outstanding, I compare it to play Megaman X and then BOOM Megaman X2. It's basicaly the same engine/grafic setting, but the content adds a whole new layer to it, making it new and refreshing as it gets.

Non-linear progress.- You can certainly explore and get your resources on a "traditional intended" way, like you described before, going through every biome and getting everything in the same order every time. But also, you can be killing wall of flesh before the first night ends. There are few boundries and only latter on with the mandatory boss order things get more structured, but early game is a really free experience, very heavy on RNG too (wich makes every playthrough a new experience, regardless on the game being limited)

Multiplayer.- I've had tons of fun playing with people from the internet, both casualy beating bosses or goofing around and serious bussines long term playthrough things. Doing classes and cooperating is always a good feeling, and PvP opens a new spectrum to the game, and a very good reason to save those Invisibility potions :P
Also, there are some really neat servers that turn the game into an MMORPG kinda thing, with experience, classes, accounts and all the stuff, pretty sweet work from the community

Personal Challenges.- As I mentioned before, you can always have personal rules or quests to spice things up, my favorite one is the "no crafting challenge", wich is also intersting, for a game with such a huge crafting system, you can actualy beat the whole thing without crafting a single item =0

There are other things like building, making wire systems and creating art work that a lot of people seem to enjoy, but that I don't care about much. Even though, I do enjoy and recognize a beautiful house or structure when I see it, and Terraria has a lot to offer in terms of materials and automatons.

I would maybe add a hunger or stamina bar to it, and moral or mental health factor, just to flavour it up, but as it is, is one of my favourite games of all times =) Hope this gives you a new vision of it, if you haven't tried Hardcore I would strongly recomend it





Ostatnio edytowany przez: Copro; 9 kwietnia 2019 o 7:08
Copro 9 kwietnia 2019 o 7:04 
Początkowo opublikowane przez Saver Sigonith:
If anyone has an afternoon they'd like to spend getting furiously angry at water, keyboard shortcuts, and old wikis...
Minecraft has a great granddaddy called Dwarf Fortress and it's available for free download.

great game. coming to steam soon, totally renewed
Lebhleb 9 kwietnia 2019 o 9:45 
Tough your point of there being a hardcore mode as an option and being on verge of death everysecond even as an option only applies to people that look for it, for someone like me its nice to have it but i don't care for it, and some may look at it as unessesery, i would tough like it bit more if, half of my deaths werent Boulder Traps.
TigerCi 9 kwietnia 2019 o 9:46 
Początkowo opublikowane przez ЛебХлеб:
Tough your point of there being a hardcore mode as an option and being on verge of death everysecond even as an option only applies to people that look for it, for someone like me its nice to have it but i don't care for it, and some may look at it as unessesery, i would tough like it bit more if, half of my deaths werent Boulder Traps.
Don't forget explosive traps too.
Lebhleb 9 kwietnia 2019 o 10:25 
Początkowo opublikowane przez TigerCat1204:
Początkowo opublikowane przez ЛебХлеб:
Tough your point of there being a hardcore mode as an option and being on verge of death everysecond even as an option only applies to people that look for it, for someone like me its nice to have it but i don't care for it, and some may look at it as unessesery, i would tough like it bit more if, half of my deaths werent Boulder Traps.
Don't forget explosive traps too.

Ahh, good old i was kicked by a bat.
mag 9 kwietnia 2019 o 20:33 
In my opinion, you shouldn't have to go out and make more content, obviously it's different from sandboxes but it not being difficult enough so you have to make it hard is a little absurd.
Copro 9 kwietnia 2019 o 22:01 
Początkowo opublikowane przez Userdon:
In my opinion, you shouldn't have to go out and make more content, obviously it's different from sandboxes but it not being difficult enough so you have to make it hard is a little absurd.

you have to understand that the development of terraria has been a continuous

at first, the game was the eye
then they added king slime
then eater of worlds
and so on, until wall of flesh and hardmode and wow, the game and the after game, for the same price, cool
old one's army is the lattest adition I think, with betsy as a boss, good

so, yeah, I think the concept of "making it more dificult, because is not dificult enough" does not fully apply to terraria, because yeah, expert mode was kinda that, but the content, bosses and so on, is more like keep telling a story, like one piece or something

Copro 9 kwietnia 2019 o 22:16 
Początkowo opublikowane przez ЛебХлеб:
Tough your point of there being a hardcore mode as an option and being on verge of death everysecond even as an option only applies to people that look for it, for someone like me its nice to have it but i don't care for it, and some may look at it as unessesery, i would tough like it bit more if, half of my deaths werent Boulder Traps.

I feel you, Terraria is quite hard, so hardcore for many people looks like a rubish idea.
Never.The.Less... Terraria is pretty heavy on tec, it has a pretty sweet double jump/hook mechanic and after getting wings and dash... damn son, a whole new level

There are several advices to not die that often at Terraria (for traps, the mechanical lens that sells the engineir at dungeon), but the thing is, dispite it being that hard, it is totally doable, like many many people plays that level, but not that many play hardcore, because now a days there is no tolerance to lost in videogames, save states and check points are too real, like in every damn game I've lately played, so... doing a hardcore run for a game that can take several hours to finish, sounds like a terrible idea. The thing is, Terraria can be beaten in 2 to 3 hours, with a good seed (check for some speedruns if you don't belive me), and early games such as "master blaster" took that long to beat. No password, pure hardcore gaming

If you want, we could try a hardcore run, and I'll prove my point to you


Lebhleb 10 kwietnia 2019 o 0:38 
Początkowo opublikowane przez Copro:
Początkowo opublikowane przez ЛебХлеб:
Tough your point of there being a hardcore mode as an option and being on verge of death everysecond even as an option only applies to people that look for it, for someone like me its nice to have it but i don't care for it, and some may look at it as unessesery, i would tough like it bit more if, half of my deaths werent Boulder Traps.

I feel you, Terraria is quite hard, so hardcore for many people looks like a rubish idea.
Never.The.Less... Terraria is pretty heavy on tec, it has a pretty sweet double jump/hook mechanic and after getting wings and dash... damn son, a whole new level

There are several advices to not die that often at Terraria (for traps, the mechanical lens that sells the engineir at dungeon), but the thing is, dispite it being that hard, it is totally doable, like many many people plays that level, but not that many play hardcore, because now a days there is no tolerance to lost in videogames, save states and check points are too real, like in every damn game I've lately played, so... doing a hardcore run for a game that can take several hours to finish, sounds like a terrible idea. The thing is, Terraria can be beaten in 2 to 3 hours, with a good seed (check for some speedruns if you don't belive me), and early games such as "master blaster" took that long to beat. No password, pure hardcore gaming

If you want, we could try a hardcore run, and I'll prove my point to you

I know it can be beaten quite quickly on a good seed, ON A GOOD SEED, if its a bad seed then it could take way more than it should, in my opinion besides many things i don't like of Terraria is inconsistency, and not just difficutly spikes or anything, its just game not giving you something or giving you something when it shouldn't really do that, or have 10 solar eclipses in a row [well it wasnt 10 in a row, believe i got somewhere around that in 13 in game days] it just sometimes feel like you have to repeat alot for something, exept Expert, i actually found that to be one of my more consistent playtroughs, sure i never beat it, mainly since i forgot to cloud save my world... Still i did alright, even if i had to use Nurse for Skeletron [couldn't beat him, other bosses i did were, mostly alright]
CHARL3SW0RTH.MP3 10 kwietnia 2019 o 16:50 
hi
mag 10 kwietnia 2019 o 22:27 
Hi. Welcome to the discussion.
Ostatnio edytowany przez: mag; 10 kwietnia 2019 o 22:27
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