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2. Yes, the inv frame rule applies to all traps (except for Sentries from the Old One's Army if I recall correctly), meaning an enemy will only get damage from one fire trap although it is colliding with multiple.
3. As I mentioned on the other 2 points, yes, they have an inv frame if hit by traps.
In conclusion, traps are rather good for crowd control (like Frost/Pumpkin Moon) and are rather bad for one single enemy.
EDIT: People are free to correct me if I forgot one thing.
Flame trap (slight delay)->Super Dart Trap (slight delay)->Spear Trap (slight delay)-> repeat
or
Flame/SDart/Spear (slight delay)-> repeat
?
The only difference is how the traps behave. Spiky ball traps bounce around for some time, damaging enemies they collide with, with high damage. Fire traps set enemies on fire and Dart traps poison the enemy. As for Spear traps I can only think of high damage.
From a post
So, an optimal setup - every second you want to hit a mob with :
1 hit from Flame Turret for burning (if not on lava)
1 hit from Super Dart for poison
4 hits from Spears
Hits will be staggered to 1/6th second.
If Flame/Dart dmg + debuff tick < Spear damage, then just make it 6 hits from Spears per second.
Time to build a new arena...