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I get that sidequesting is part of the Terraria and greater RPG experience, but so is allowing leeway for player freedom within reason. I shouldn't be forced to sidequest to let bulbs spawn IMO. It's a clumsy and unnecessary bottleneck in the game's pacing
But hey, at least the automation options are really interesting and fun. Kind of helps me forgive how much they make you grind and perform repetitive tasks to optimize your stuff
I'd gladly take some extras, I could give you some gold/plat for them too. The real reason I'm trying to beat Plantera is to get to Golem though, I need a golem eye to make a destroyer emblem out of an avenger emblem
We aren't discussing whether or not Terraria is a good game, or how it compares to other RPGs. If we were, I'd say this is up next to Dark Souls in my favorite action RPGs of all time, because what it does well is so much more important than what it doesn't.
That doesn't excuse poor design choices. I'm finishing off a character I made in a friend's normal mode multiplayer server, and just need my sixth accessory and reforge (lucky destroyer emblem, needs eye of golem in crafting recepie) for expert mode. I made a new world, immediately dug straight to hell and smashed WoF in 10 minutes (the way it should be when you have good enough equipment and strats). WoF summons on a random drop, but the devs paid enough attention to that part of the game to adjust rates and prevent tedium.
Immediately thereafter, a massive screeching halt to my progression arises as I dig up a fourth of the jungle looking for a stupid bulb for over an hour of my life, then throw the fight because I'm on tilt from how long it took to find. Still waiting for my refight two and a half hours later...
have you tryied to get turtle armor for the fight and the bulbs arent rare at all
maybe you are just unlucky
I already beat him, and farmed the item I wanted from golem
Only one bulb spawns at first, so if you didn't find it in the jungle, oh well. Wait several in-game days to get better odds (so about an hour, better odds if you wait longer though) or just keep going until you find the one bulb in the entire jungle. Or you can just use a map viewer.
No matter what you do, it just flatlines progression. Sure, in a lot of situations, I'd say even most situations, you have other things you can go do, but why is this the one exception to player choice? Why can I go and do every other boss as soon as I'm ready to do it except Plantera? Guide and I guess old man you can mess up, but that's on the player, and even then the penalty is far lesser.
At the end of the day, it's fine, not a huge deal, but probably not good design to have the bulbs work the way they do. At the very best, it's still not consistent with the rest of progression -- when clearing worlds I will usually spend as much or more time looking for that first bulb than I will doing all the other progression bosses.
At least spawn more at the start or increase the spawn rate to their natural cap. The key to the issue is that once you finish killing all the mechanical bosses, you, as a player, are ready for Plantera, but the spawn mechanism for the boss has a spool up time of several days before its really feasible to even find the spawn item. Once the bulbs have a chance to approach their natural limit, you will run into them all the time whether you want to fight Plantera or not. The first 1-3 in-game days after mechs though? Good luck. And if that's when you want to fight Plantera, it will suck, at least a little bit, every single time.
Actually there is a trick. If you have explored a lot of the underground jungle, you can always check for plantera whereever you are by simply opening up the map (default "m" key), zooming in a bit and then looking for a pink pixel square. Hover your mouse courser over it and it will say "planera bulb" (or what it's called exactly) or the name for whatever it is instead. For reference, I opened up an older game, did this and found a bulb in ca. 23 seconds. Then you just have to move there and have fun. Good luck mate :)