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In general corruption is spread over a 3 block radius, so if anything is corruptable with 3 blocks of an already corrupted block, it will get corrupted. Stuff that is 4 blocks away will not. Walls will not spread the corruption, but they will get corrupt (just ignore them).
If you have corrupt grass blocks anywhere, corrupt thorns will grow on them and have their own 3 block radius of corruption effect. Typical way to stop this in a hellevator is to have wood all along the corrupt side.
Thought it was 6?
The seconds one there might be the problem u are having.
Also corruption spread isn't effected by breaking Deakin alturs.
Hope this helps
Nope, it's 3. You can test it yourself by placing a ebonstone block all by itself and then placing a corruptable block near it. Test different spacings and you will see what kind of gap you need to stop the spread. Something like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1336611638
The one on the left has the stone at the 4th tile in the radius and it never turned. The other two (middle = 3rd tile radius, right = 2nd tile radius) got corrupted over time.
Because the spread is based on chance and cave pattern, its path around can look pretty random, and you'll only find part of it.
If you're really sick of it, dig some [3-wide] tunnels you can fire the clentaminator between
[<120 tiles between each], to both block the spread and allow you eliminate all the hallow/crimson/corruption in a region.
Remember - if you're only using the clenaminator on the surface, it's still crimson/hallowed underground! It'll just grow right back.
If you want to stop it, you're going to have to dig.
If there are still corrupted areas, wait for them to grow so you can see them clearly in TEdit then cleanse.
My brother had no idea this was a thibg and now i have blocks of corruption in my world i can't eye out so i have to wait for them to get bigger then eradicate it with the morph purify brush in TEdit.
It's a very useful tool.