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Calamity's rogue class is actual garbage. Not only did they ruin it by changing it to a different class, it's been made in a way that makes it incompatible with other Thrower items from different mods (IIRC). I understand Calamity has lots of effort put in to it, but it's poorly balanced if you are using other mods such as Thorium with it. It's a good standalone Terraria mod with a few QoL mods added on, but it stinks when paired with other juggernauts.
Thorium is very well-made. Their mod doesn't last as long as Calamity's. This means Healer, Bard, and their Thrower content can't make it to end-game Calamity.
Mod of Redemption is a decently large mod that adds the Druid class. A mana-based class where you spawn summoner-like sentries (mainly) that attack for you. It's separate from Summoner and much more fun to play.
I've never used Necromancy but it adds the Necromancer class.
N Terraria is a standalone mod that is incompatible with tModLoader. It doesn't add regular classes, you can, instead, play was different races of characters. The grammar isn't that good, but the content is outstanding. They give you a story through NPC quests and dialogue and it's very fun to play through.
Tremor is a poorly-made mod, but it adds the Alchemist mod. It's... "eh..." at best.
Try out some Terraria RPG mods as it can feel very unique too.
Inlustris includes the Sorcer class. I haven't tried it out so I can't really comment on it. (I'm not just mentioning Inlustris cause I'm friends with the owner.)
Enigma adds the Mystic class (Haven't tried it.)
There are plenty more but I can't be bothered to look them all up.