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https://x1.rfc1337.net/mods/terraria/VariablePotionSickness.php
Mod requires DALib to work.
https://x1.rfc1337.net/mods/terraria/DALib.php
There's also this one that adds new potions that have no cooldown.
https://forums.terraria.org/index.php?threads/faster-potions-without-cooldown.39304/
I can confirm this. Try out the 1.0 version on Gamelauncher (only possible if you have a legally purchased copy of the game) and you can try it yourself. Or you can watch older Youtube LP's of Terraria like I do. Both mushrooms and healing potions could be consumed again almost immediately afterward. There were also a few challenges in the earliest versions that aren't in the current version so the difficulty level kinda levels itself out a bit, but not by much.
EDIT: Added a sentence.
so a mod to bring this to current gen terraria because 5 seconds or under between potions was soo much better i could actually use a couple different heals to you know, heal
You don't make any sense, you say that the game isn't challenging but then complain about the potion restriction causing you to die.......Am I missing something or is managing your health and making sure you don't get hit so often since you can't just super chug potions part of the challenge of the game?
If you take away the health potion timer than any boss fight turns into grappling into place and just chugging potions with a hot key and boom you win......It is there for a reason.
There was actually a bit of an uproar about the introduction of Potion Sickness, but every boss is beatable with it in place, regardless of character settings and world mode. You may just have to prepare your fights better if you're having trouble with something.
And Terraria IS a challenging game. Go play hardcore expert and tell me how that goes.