Terraria

Terraria

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CrystaStar Sep 6, 2019 @ 9:57am
1.3.5.3 seeds
I have done the whole config thing by changing it to true and saving it i start the game and nothing no seed. so i got back to the config file and it changes back to false. does it now work anymore?
Last edited by CrystaStar; Sep 6, 2019 @ 9:59am
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Showing 1-15 of 21 comments
Zemecon Sep 6, 2019 @ 12:11pm 
What you need to do - because you are probably using the experimental version - is to put the seed number of the map you want to generate in where it asks you for the seed. It is blank because you need to put the seed number in yourself.
CrystaStar Sep 6, 2019 @ 4:09pm 
what do you mean in the config file?
Zemecon Sep 6, 2019 @ 4:16pm 
No. All you do in the Config file is change that one setting to "True." I am referring to your game itself. Experimenal Mode has a feature that lets you enter Seed numbers when you generate a new world. You find your world seed and put it in when your game asks you to. But you need to create a new world in order to do it.
Why Try? Sep 6, 2019 @ 4:34pm 
Just make sure your game is closed first. Simple as that.
Zemecon Sep 6, 2019 @ 5:39pm 
And make backups of all your character and world files first. I cannot stress that enough. Once you go Experimental, you might not be able to go back to Stable with your current characters and worlds.
Alucard † Sep 6, 2019 @ 5:41pm 
Out of curiosity has anyone tried putting completely random number in the Seed bar and see what happens?
Why Try? Sep 6, 2019 @ 5:43pm 
Originally posted by Endymion:
And make backups of all your character and world files first. I cannot stress that enough. Once you go Experimental, you might not be able to go back to Stable with your current characters and worlds.

Not true lol. Nothing happens with experimental features that will delete all your progress.
Why Try? Sep 6, 2019 @ 5:43pm 
Originally posted by ⎛ Alucard ⎞ ✟:
Out of curiosity has anyone tried putting completely random number in the Seed bar and see what happens?

Yes, you get a completely random seed number that you entered. Just like minecraft and world seeds.
Alucard † Sep 6, 2019 @ 5:50pm 
Originally posted by Why Try?:
Originally posted by ⎛ Alucard ⎞ ✟:
Out of curiosity has anyone tried putting completely random number in the Seed bar and see what happens?

Yes, you get a completely random seed number that you entered. Just like minecraft and world seeds.

I mean putting the random number yourself off the top of your head not relying on World Gen's random generation.
I bet that could generate some hilariously glitched worlds.
Zemecon Sep 6, 2019 @ 5:54pm 
Originally posted by Why Try?:
Originally posted by Endymion:
And make backups of all your character and world files first. I cannot stress that enough. Once you go Experimental, you might not be able to go back to Stable with your current characters and worlds.

Not true lol. Nothing happens with experimental features that will delete all your progress.

Very much true. If I am not mistaken, experimental betas of a game are where things are tested on a constant and individual basis. I've participated in the betas of a number of games now and what happens is changes are made to the game itself bit by bit as the developer adds it in. That means many smaller but far more frequent updates, sometimes several updates a day.

What that also means is your game gets updated to more recent versions of the current stable version, meaning - if you go back to the stable alpha version - your character and world files will be too outdated to work. Or, maybe not your characters, but definately your world files.

Regardless, pretty much everyone who tries out the Experimental version recommends you make backups, just to make sure. It even says so on the page in the official forums where the seed feature was brought up.
Zemecon Sep 6, 2019 @ 5:57pm 
@ ⎛ Alucard ⎞ ✟: The purpose behind the seed feature was to put in seeds of maps you've already played in so that you can revisit those worlds as they were before you messed around with them. I am pretty sure the feature wasn't intended for players to put random numbers in, though I am sure you could try that out, too, to see what happens. I'm sure others have already done that before.
Alucard † Sep 6, 2019 @ 6:05pm 
I tried googling if someone tried it but had no luck.
Maybe i'll try for myself some day.
Why Try? Sep 6, 2019 @ 6:09pm 
Originally posted by Endymion:
@ ⎛ Alucard ⎞ ✟: The purpose behind the seed feature was to put in seeds of maps you've already played in so that you can revisit those worlds as they were before you messed around with them. I am pretty sure the feature wasn't intended for players to put random numbers in, though I am sure you could try that out, too, to see what happens. I'm sure others have already done that before.

The normal world gen auto-picks random seeds with a length between 8-10 digits. By typing in a random number you are telling the algorithm what pattern to re-create in the platter.

All map generators such as T-edit, Official TerrariaDedicatedServer.exe, Tmodloader World mods, all use a random seed in there functions of creating new worlds. There is nothing wrong about trying random numbers. This is how youtubers find weird and crazy worlds is by programs guessing 100's & 100's of random numbers.

The word Intended can be taken two ways, A. Its BAD to use random numbers, and B. It's true intention. It's diffidently not BAD what so ever to use random numbers. It's main purpose was probably for recreating a cool, nice, useful world exc.
Why Try? Sep 6, 2019 @ 6:16pm 
Originally posted by Endymion:
Originally posted by Why Try?:

Not true lol. Nothing happens with experimental features that will delete all your progress.

Very much true. If I am not mistaken, experimental betas of a game are where things are tested on a constant and individual basis. I've participated in the betas of a number of games now and what happens is changes are made to the game itself bit by bit as the developer adds it in. That means many smaller but far more frequent updates, sometimes several updates a day.

What that also means is your game gets updated to more recent versions of the current stable version, meaning - if you go back to the stable alpha version - your character and world files will be too outdated to work. Or, maybe not your characters, but definately your world files.

Regardless, pretty much everyone who tries out the Experimental version recommends you make backups, just to make sure. It even says so on the page in the official forums where the seed feature was brought up.

"where things are tested on a constant and individual basis" - This is not true, Nothings being updated on a basis here what so ever. This invalidates your whole 2nd paragraph.

Secondly, Experimental features are not added features but rather a "Debug" mode in terraria. Allowing for more options like color if the mouse, unlocking a hidden already built in feature; seeds, and many other small UI adjustments that now have variables instead of being fixed.

Terraria's only time it accesses a World (.Wld) or Player (.plr) File is when its being accessed. By the Main menu & World Saving features. These features have no impact in the experimental features as they are fixed to default settings outside of experimental features. There is no dynamic setting you can do to adjust to corrupt all your files saved outside of the games ROOT Dir.

The only reason people say to make backups is due to the fact there are allot of non-teck sabby people out there and someone will mess up a config or delete a root .dll file and corrupt something. Thats to save there own backs from idiots.
CrystaStar Sep 6, 2019 @ 6:27pm 
how do i know if my game is not experimental or not? And i have set it to true But once i go in the game the seed option is not there at all . Sorry this is the first time i am trying to have a seed in the game
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Date Posted: Sep 6, 2019 @ 9:57am
Posts: 21