Terraria

Terraria

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winkiie Oct 26, 2017 @ 12:48am
Which armour?
Should I start making shadow armour and the light's bane or stick with meteor armour and the space gun?
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Showing 1-15 of 22 comments
Kim Pines Oct 26, 2017 @ 12:53am 
shadow is better in my opinion
PotatoSquids Oct 26, 2017 @ 12:55am 
magic gun and meteor if you'd rather have range
winkiie Oct 26, 2017 @ 12:58am 
ah, i see. Would it be better if I were to just dig to hell and upgrade to molten armour then?
CoeusMaze Oct 26, 2017 @ 1:18am 
if u plan to us melee weapon you better make shadow armor since it can increase your melee speed
Caliđa Myriad Oct 26, 2017 @ 3:02am 
Meteor or Jungle for Mage.
Necro for Ranger
Desert fossil (Dunno why you'd want to...) For Throwing.
Or Shadowscale/Crimson armour for Melee
-- Avoid Hellstone armour, it's just raw defense, and that's far from useful (compared to HP regen, or some boons) Also avoid it (completely) if on Expert.

Jungle/ancient colbalt can both be gotten in the jungle

Ancient Necro helm/Necro set is from the Dungeon.

Desert fossil is well, from the Desert (you need an extractinator to extract fossils however)

Shadowscale/Crimson is also obvious.
Nova Solarius Oct 26, 2017 @ 5:13am 
At least make the Light's Bane if you intend to make a Terra Blade later.
winkiie Oct 26, 2017 @ 8:12pm 
Originally posted by XirP🎃Lioxin The Friendly🎃:
Meteor or Jungle for Mage.
Necro for Ranger
Desert fossil (Dunno why you'd want to...) For Throwing.
Or Shadowscale/Crimson armour for Melee
-- Avoid Hellstone armour, it's just raw defense, and that's far from useful (compared to HP regen, or some boons) Also avoid it (completely) if on Expert.

Jungle/ancient colbalt can both be gotten in the jungle

Ancient Necro helm/Necro set is from the Dungeon.

Desert fossil is well, from the Desert (you need an extractinator to extract fossils however)

Shadowscale/Crimson is also obvious.
Thanks for the help! The only thing is that I don't really know what type I want to go with. I intended on just having mixed and not focusing on one aspect since this is my first time on PC.
winkiie Oct 26, 2017 @ 8:13pm 
Originally posted by Nova Solarius:
At least make the Light's Bane if you intend to make a Terra Blade later.
Thanks for the tip, but I'm not exactly sure what I'm focusing.
winkiie Oct 26, 2017 @ 8:15pm 
Oh by the way, I was wondering what I should get if I plan on doing a mixed thingy. Like some melee, some magic, etc.
Blargo Oct 26, 2017 @ 8:21pm 
Originally posted by Israphaell:
Oh by the way, I was wondering what I should get if I plan on doing a mixed thingy. Like some melee, some magic, etc.
There's no reason you can't, just know that in hardmode, specific armor bonuses become more powerful with specific weapon damage types.
Caliđa Myriad Oct 26, 2017 @ 8:26pm 
Originally posted by Dxpress:
Originally posted by Israphaell:
Oh by the way, I was wondering what I should get if I plan on doing a mixed thingy. Like some melee, some magic, etc.
There's no reason you can't, just know that in hardmode, specific armor bonuses become more powerful with specific weapon damage types.

+1
And also one thing I do kinda dislike is it locks you into one class at the very end of the game (or forcing you to farm a needless amount of items) per each character.

I'd just prefer if we can roll a nice Ranger + Mage combo, and not have to "Off-perk" weapons or change our build up.
winkiie Oct 26, 2017 @ 8:55pm 
Originally posted by XirP🎃Lioxin The Friendly🎃:
Originally posted by Dxpress:
There's no reason you can't, just know that in hardmode, specific armor bonuses become more powerful with specific weapon damage types.

+1
And also one thing I do kinda dislike is it locks you into one class at the very end of the game (or forcing you to farm a needless amount of items) per each character.

I'd just prefer if we can roll a nice Ranger + Mage combo, and not have to "Off-perk" weapons or change our build up. [/quote
Originally posted by XirP🎃Lioxin The Friendly🎃:
Originally posted by Dxpress:
There's no reason you can't, just know that in hardmode, specific armor bonuses become more powerful with specific weapon damage types.

+1
And also one thing I do kinda dislike is it locks you into one class at the very end of the game (or forcing you to farm a needless amount of items) per each character.

I'd just prefer if we can roll a nice Ranger + Mage combo, and not have to "Off-perk" weapons or change our build up.
I'm planning to do a ranger + mage but since this is my first time I don't know what I'm doing. I might look into it more but should I stick with meteor or get jungle armour?
Nova Solarius Oct 27, 2017 @ 7:18am 
Meteorite armour increases magic damage by 21%. The whole set makes the space gun fire without mana.

Jungle armour has 1 defense more that meteorite, gives 80 extra mana and 21% critical hit chance for magic damage and reduces mana costs by 16%.
𝚖 Oct 27, 2017 @ 8:20am 
Originally posted by Nova Solarius:
Meteorite armour increases magic damage by 21%. The whole set makes the space gun fire without mana.

Jungle armour has 1 defense more that meteorite, gives 80 extra mana and 21% critical hit chance for magic damage and reduces mana costs by 16%.

Dunno if I need to explain, but use jungle if you have a winder variety of mage weapons, but stick with meteor if the Scape Gun is the best thing you have.
.: DBM :. (Banned) Oct 27, 2017 @ 8:22am 
Crimson Armor. Defence wise it's as good as Shadow Armor, and has one of the best pre-hardmode set bonuses.
Last edited by .: DBM :.; Oct 27, 2017 @ 8:25am
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Date Posted: Oct 26, 2017 @ 12:48am
Posts: 22