Terraria

Terraria

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Sofia Aug 1, 2017 @ 9:30am
World edit and mods
So, heres the thing. This is my first modded playthrough ever, and the issue is, i have a house I like. I use it in all my playthroguhs, and just use TEdit to copy it between the worlds.

The issue however, is with modding, it adds in some biomes. Hell crags, the abyssal depths, ect. (calamity, thorium, tremor) and when my modded world is loaded in map viwers, or TEdit, those biomes become just empty areas of nothing, as do all the ore spawns and such.

My worry is this. Will editing and saving my world in Tedit remove those biomes? Because if im saving it in TEdit, and Tedit has those areas as open space, won't they jsut be saved as open space and effectively kill my world?
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Sofia Aug 1, 2017 @ 9:33am 
Originally posted by Cicle:
Yes.

But someone confirm me reguarding TEdit Mod support, I could be wrong.

That's not good. The house is too complex to remake on my own.
Divine Llama Aug 1, 2017 @ 9:38am 
It will remove them. I've mentioned it in a few places. Tedit makes it a vanilla world because it only pulls from vanilla resources. If you save you'll have to start over or use a backup.

In Theory you could edit the settings and put the mod resources in the right spots and it MIGHT be able to utilize mod content. Never seen anyone do it. You'd have to move files and then edit the settings.xml which is likely a pain in the bottom and would take some time. You'd have to do it for each mod you used. It would take way more time than what's needed to build it legitimately most likely.

If materials are the issue, just spawn some. If you're going to 'cheat' by tediting the building in anyways, theres no real difference between that and spawning the materials and building it by hand.
Last edited by Divine Llama; Aug 1, 2017 @ 9:47am
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Date Posted: Aug 1, 2017 @ 9:30am
Posts: 2